Henrik Rydgård
18999c3687
Create the GPUCommonHW class.
2023-02-25 14:42:10 +01:00
xielei
8ff78cb921
aioemu
2023-02-15 17:21:45 +08:00
Unknown W. Brackets
037bf3575e
libretro: Update flags for Android ndk-build.
2023-02-14 21:30:06 -08:00
Henrik Rydgård
d502198aa3
Move GLFrameData out of GLRenderManager.
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Small refactor to prepare for adding delayed readback support to the
OpenGL backend.
2023-02-07 12:12:00 +01:00
Henrik Rydgård
fb8aff5a8c
Split out the depth stuff from the file, move to GPU/Common
2023-02-03 21:06:43 +01:00
Unknown W. Brackets
eb1b18ed47
libretro: Probably fix macOS cpu_features build.
2023-01-30 18:09:50 -08:00
Unknown W. Brackets
489411359e
Common: Add cpu_features library.
2023-01-29 14:35:58 -08:00
Henrik Rydgård
c27689910e
Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
2023-01-11 10:56:31 +01:00
Unknown W. Brackets
87aa4e127c
Build: Update to glslang v11.13.0, use upstream.
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This switches the submodule origin.
2023-01-01 10:28:53 -08:00
Henrik Rydgård
31af24a230
Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager
2022-11-27 10:22:37 +01:00
Henrik Rydgård
ec6d330ae4
Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
2022-11-21 20:38:20 +01:00
Henrik Rydgård
0ef39d11d8
Add a dynamic loader for OpenXR so the VR code can link. Make it all build on Windows.
2022-11-06 15:37:58 +01:00
Unknown W. Brackets
404f67be8a
Build: Enable libzip on libretro.
2022-11-01 23:08:24 -07:00
Henrik Rydgård
767bf55afb
Remove duplicate line in libretro makefile.
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Fixes #16269
2022-10-22 17:11:40 +02:00
Henrik Rydgård
2b18241763
Libretro buildfix attempt again
2022-10-20 10:48:40 +02:00
Henrik Rydgård
1e343370ae
Libretro buildfix attempt
2022-10-20 10:02:40 +02:00
Henrik Rydgård
70488be450
Make as much as possible of the VR code build on all platforms
2022-10-17 20:12:48 +02:00
Henrik Rydgård
d4bfe9299d
Track min and max GPU time, init time, render CPU time.
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Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
2022-10-10 10:53:27 +02:00
Henrik Rydgård
49097d359b
More libretro buildfix, thanks stuken
2022-10-03 16:36:03 +02:00
Henrik Rydgård
cdee10fe86
Vulkan: Basic geoshader code generation.
2022-10-02 07:42:17 -07:00
Unknown W. Brackets
559fdd167f
armips: Also update UWP and ARM64, etc.
2022-09-30 20:16:34 -07:00
Henrik Rydgård
fabd50b178
Move FrameData out of VulkanRenderManager
2022-09-17 01:34:38 +02:00
Unknown W. Brackets
c9780e7609
Build: Another attempt to fix libretro.
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As per lib/common/portability_macros.h in zstd.
2022-09-07 20:44:45 -07:00
Henrik Rydgård
ad12aced6c
Another attempt at fixing libretro, this time the win build failed
2022-09-07 21:55:22 +02:00
Henrik Rydgård
8782061539
Merge pull request #15980 from unknownbrackets/zstd-update
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Build: Add additional zstd file for libretro
2022-09-07 14:45:43 +02:00
Unknown W. Brackets
35157e8762
Build: Add additional zstd file for libretro.
2022-09-06 18:48:33 -07:00
Henrik Rydgård
ae23c3c266
Merge pull request #15974 from unknownbrackets/debugger-gecond
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Add breakpoint conditions to GE debugger
2022-09-06 23:39:26 +02:00
Unknown W. Brackets
14d45c2e77
Build: Include all zstd files in libretro.
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This was previously commented out, and was intentionally changed in zstd
so you could use a different xxhash.
2022-09-05 17:43:58 -07:00
Henrik Rydgård
14ef126137
Correct libretro buildfix (hopefully)
2022-09-05 22:17:02 +02:00
Unknown W. Brackets
542e7aa555
GE Debugger: Add a table of register metadata.
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So far, not used, but indicates info about each GE register.
2022-09-05 12:15:53 -07:00
Henrik Rydgård
97ad3c21b4
libretro build fix, see #15968
2022-09-05 19:21:04 +02:00
Henrik Rydgård
6b6271a53e
Merge pull request #15968 from hrydgard/remove-fast-matrix-asm
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Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
2022-09-05 18:14:37 +02:00
Henrik Rydgård
a42807ea62
Fix case problem in libretro make file, see #15964
2022-09-05 12:40:38 +02:00
Henrik Rydgård
ed8c4e8758
Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
2022-09-05 10:33:05 +02:00
Henrik Rydgård
82a6c42e17
DepalettizeCommon -> TextureShaderCommon. Simplifications.
2022-08-22 12:21:20 +02:00
Henrik Rydgård
de10c1fddd
Buildfixes
2022-08-06 18:27:04 +02:00
Henrik Rydgård
7085861aad
Switch over D3D9 as well. Buggy, will debug after unification
2022-08-06 18:27:03 +02:00
Henrik Rydgård
e345a6ba3c
Works with D3D11, except the depth texturing case
2022-08-06 18:27:03 +02:00
Henrik Rydgård
37555fd442
Move to Common
2022-08-06 18:27:02 +02:00
ANR2ME
41de63f13c
Moving sceNpMatching2-stuff to sceNp2.cpp/h.
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PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
2022-08-04 16:12:29 +07:00
ANR2ME
dcf3ece8f4
Implement NP Signin Dialog (faked signin)
2022-08-04 16:12:25 +07:00
Henrik Rydgård
59b3df0643
Draw2D
2022-08-03 14:12:55 +02:00
Henrik Rydgård
9bead443c3
Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
2022-08-03 13:31:13 +02:00
Henrik Rydgård
69c4b59edd
libretro buildfix
2022-07-30 15:20:36 +02:00
Henrik Rydgård
3b9ab88b21
Add utility class VulkanBarrier
2022-05-01 10:20:11 +02:00
Henrik Rydgård
a68ddd0a8d
Merge separate NEON functions into the normal functions.
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We no longer support non-NEON ARM.
It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
Unknown W. Brackets
ad2e380987
Display: Move listeners to separate HW file.
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Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets
a0a9b1e89b
softgpu: Add class to manage and enqueue for bins.
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For now, just forwarding.
2022-01-13 09:26:59 -08:00
Henrik Rydgård
55fe21db1e
Add a simple GPU profiler to profile individual events, rather than full passes.
2021-12-12 12:11:54 +01:00
Unknown W. Brackets
3d5bced296
softjit: Rename reg cache so it can be reused.
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Intentionally just the name changes in this commit.
2021-11-28 08:03:15 -08:00