Henrik Rydgård
|
ac7ca963db
|
Make valgrind happy
|
2022-09-23 12:24:43 +02:00 |
|
Henrik Rydgård
|
8e30a7ccfc
|
Vulkan: Don't have renderpasses store/load depth buffers when we don't use them
|
2022-09-22 10:06:05 +02:00 |
|
Henrik Rydgård
|
aa19712fc3
|
Unify depth texture and framebuffer fetch checks
|
2022-09-20 10:47:49 +02:00 |
|
Henrik Rydgård
|
09bcf3ec13
|
Unify range culling detection
|
2022-09-20 10:15:04 +02:00 |
|
Henrik Rydgård
|
1ae7c0132c
|
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
|
2022-09-20 10:07:01 +02:00 |
|
Henrik Rydgård
|
262a306b9a
|
Flag shader blending as broken on Adreno for now.
|
2022-09-16 19:19:42 +02:00 |
|
Henrik Rydgård
|
5f5277a409
|
Need to have input attachments in the descriptor pool.
|
2022-09-16 19:19:42 +02:00 |
|
Henrik Rydgård
|
ce82fce8de
|
Use subpass dependencies to implement shader framebuffer read in Vulkan.
|
2022-09-16 19:19:42 +02:00 |
|
Henrik Rydgård
|
d6d7a15d25
|
Get depal-from-dynamic-CLUT working
|
2022-09-14 22:18:35 +02:00 |
|
Henrik Rydgård
|
abd58199ce
|
Add way to bind cached textures to a DrawContext
|
2022-09-14 22:18:35 +02:00 |
|
Henrik Rydgård
|
0ed1f3d461
|
Switch multiple bools as parameters to DecodeTextureLevel to a flags enum.
|
2022-09-14 18:40:08 +02:00 |
|
Henrik Rydgård
|
b86648b352
|
Address feedback
|
2022-09-12 16:30:08 +02:00 |
|
Henrik Rydgård
|
4ad345d78d
|
Better shader compile logging
|
2022-09-12 15:39:29 +02:00 |
|
Henrik Rydgård
|
a2eaad5445
|
Debug-name shader modules with their shader desc strings
|
2022-09-12 15:39:29 +02:00 |
|
Henrik Rydgård
|
75efcd9dfd
|
Merge pull request #16000 from unknownbrackets/gedebugger
Cleanup some crashes in GE debugger or with large textures
|
2022-09-11 19:41:11 +02:00 |
|
Henrik Rydgård
|
694dbe1271
|
Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
|
2022-09-11 14:40:01 +02:00 |
|
Unknown W. Brackets
|
6c6d817ce7
|
Vulkan: Avoid crash if large texture attempted.
Doesn't do the clamp/wrap thing, but at least this won't crash.
|
2022-09-10 20:14:37 -07:00 |
|
Henrik Rydgård
|
f3c097680e
|
Merge pull request #15982 from hrydgard/renderpass-refactor
Vulkan: Refactor renderpass handling
|
2022-09-08 09:35:55 +02:00 |
|
Henrik Rydgård
|
974cd38b1f
|
Some more debug names to vulkan objects
|
2022-09-08 09:16:40 +02:00 |
|
Unknown W. Brackets
|
e6b4495e22
|
GPU: Make NotifyConfigChanged() calls consistent.
They're generally centralized in Common.
|
2022-09-07 23:41:00 -07:00 |
|
Henrik Rydgård
|
14b5a1a7cd
|
Fix pipeline lifetime issue, misc.
|
2022-09-08 00:38:32 +02:00 |
|
Henrik Rydgård
|
77819c6f80
|
Lifetime fixes, cleanups
|
2022-09-08 00:38:32 +02:00 |
|
Henrik Rydgård
|
befcfb470c
|
Fix shader caching.
|
2022-09-08 00:38:32 +02:00 |
|
Henrik Rydgård
|
e828df9f25
|
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
|
2022-09-08 00:32:03 +02:00 |
|
Henrik Rydgård
|
b15c65540e
|
Fix the new logic-op-in-shader on OpenGL and D3D11
Also disable BlueToAlpha for now for Outrun and DiRT 2, it breaks the
water effect somehow. Will come back to it later.
|
2022-09-04 22:53:05 +02:00 |
|
Henrik Rydgård
|
2474eb6a72
|
Shader bit setup and code generation for logic-ops-in-shader
|
2022-09-04 11:14:47 +02:00 |
|
Henrik Rydgård
|
ec173559f8
|
Additional cleanup
|
2022-09-04 00:10:55 +02:00 |
|
Henrik Rydgård
|
ceda7aef49
|
Add log functions to state structs
|
2022-09-04 00:10:55 +02:00 |
|
Henrik Rydgård
|
87b14fe1c2
|
Some more renaming and refactoring, extracted from a future PR
|
2022-09-04 00:10:55 +02:00 |
|
Henrik Rydgård
|
8e39018b95
|
Channel mask refactor
|
2022-09-04 00:10:54 +02:00 |
|
Henrik Rydgård
|
5f1ffeae70
|
Correct LogicOp API support detection
|
2022-09-04 00:08:40 +02:00 |
|
Henrik Rydgård
|
6b1e4806cf
|
Don't parallelize shader compiles in debug mode, sync in debug allocator kills performance.
|
2022-09-03 23:07:39 +02:00 |
|
Henrik Rydgård
|
b92ea74fb3
|
Merge pull request #15589 from hrydgard/glsl-compilation-parallelization
Vulkan: Parallelize GLSL compilation
|
2022-09-03 17:00:01 +02:00 |
|
Henrik Rydgård
|
fb3f417e77
|
Fix lying comment, log level reduction
|
2022-09-03 16:15:46 +02:00 |
|
Henrik Rydgård
|
c06cf8efaa
|
Switch Vulkan pipelines to use promises for synchronization
Slightly more expensive I guess but shouldn't be much of a bottleneck.
|
2022-09-03 15:21:08 +02:00 |
|
Henrik Rydgård
|
6e605fa2bc
|
Fix silly logic, fixes the shader leak.
|
2022-09-03 15:21:07 +02:00 |
|
Henrik Rydgård
|
8775837c11
|
Work towards finding the leak
|
2022-09-03 15:21:07 +02:00 |
|
Henrik Rydgård
|
93422f6dea
|
Don't block on shader creation until it's time to create the pipeline.
|
2022-09-03 15:21:07 +02:00 |
|
Henrik Rydgård
|
e2c740827a
|
Use shader module promises as keys in pipeline cache instead of the actual shader modules.
Prevents early block.
|
2022-09-03 15:21:07 +02:00 |
|
Henrik Rydgård
|
fc418ee16f
|
Create shader modules (and compile GLSL) on worker threads
|
2022-09-03 15:21:07 +02:00 |
|
Henrik Rydgård
|
ec0586ba50
|
Use promises to hold shader modules, for later asyncification
|
2022-09-03 15:21:07 +02:00 |
|
Henrik Rydgård
|
c846c2dfa8
|
Remove confusing resetFramebufferRead flag from secondary framebuffer binding
|
2022-09-03 14:48:07 +02:00 |
|
Henrik Rydgård
|
8c56abd3dc
|
Remove setting "Disable slower framebuffer effects"
|
2022-09-03 11:06:43 +02:00 |
|
Henrik Rydgård
|
fd6ab4c495
|
Avoid recomputing the shaderblend setup in ComputeFragmentShaderID.
|
2022-09-02 23:06:41 +02:00 |
|
Henrik Rydgård
|
f81a28f661
|
Some reordering
|
2022-09-02 22:40:15 +02:00 |
|
Henrik Rydgård
|
b84cda2876
|
Plumb the computed pipeline state into ComputeFragmentShaderID.
|
2022-09-02 22:16:57 +02:00 |
|
Henrik Rydgård
|
c784c0e94b
|
Some renaming. Store the BlendState/MaskState.
|
2022-09-02 21:07:29 +02:00 |
|
Unknown W. Brackets
|
c5fbb400de
|
Replacement: Detect OOM even with replacements.
Also allow saving video textures if so configured.
|
2022-09-01 19:05:20 -07:00 |
|
Unknown W. Brackets
|
1033fa6cd7
|
Vulkan: Prevent saving tex during replace load.
|
2022-09-01 18:52:52 -07:00 |
|
Henrik Rydgård
|
2bf0c86ac7
|
Fix image format when dumping textures.
Fixes #15831
|
2022-09-01 15:04:59 +02:00 |
|