Commit graph

1512 commits

Author SHA1 Message Date
Henrik Rydgård
10cebb4195 32-bit buildfix 2017-08-20 15:33:53 +02:00
Henrik Rydgård
91783a3281 SIMD-optimize some data conv routines used in uniform updates. 2017-08-20 11:43:35 +02:00
Henrik Rydgård
e0e13e191f Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap. 2017-08-20 11:30:19 +02:00
Henrik Rydgård
b9b2656e93 More vulkan microoptimizations. Add more profiler scopes. 2017-08-18 13:48:11 +02:00
Henrik Rydgård
560eaa5390 Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing. 2017-08-17 17:57:37 +02:00
Henrik Rydgård
d60bb27cd9 Merge pull request #9906 from hrydgard/fastrunloop-optimize
GPU FastRunLoop optimizations
2017-08-17 16:25:15 +02:00
Henrik Rydgård
5680332343 Minor cleanups 2017-08-17 15:20:21 +02:00
Henrik Rydgård
2c4e5e2303 Fastpath in fastrunloop when diff=0. Remove need for Execute for UV scale/offset. 2017-08-17 15:20:16 +02:00
Henrik Rydgård
71baecabd6 Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions.
It would only be necessary if we needed the previous value, which we
don't do in any of these.
2017-08-17 15:20:10 +02:00
Henrik Rydgård
45737466e2 Vulkan vertex cache: Fix bug with "pure prim" draws (where we avoid the index buffer) 2017-08-17 12:00:20 +02:00
Henrik Rydgård
5e788ffadf Implement vertex caching for Vulkan. 2017-08-17 11:22:45 +02:00
Henrik Rydgård
50d771961b Vulkan: More minor optimization (avoid pipeline cache lookups when possible) 2017-08-15 16:01:50 +02:00
Henrik Rydgård
983bb3bd0f Can't dirty VERTEXSHADER_STATE before the flush in Execute_VertexTypeSkinning, causes obscure bugs when software skinning is enabled 2017-08-15 14:27:54 +02:00
Henrik Rydgård
c4ccf5b734 Simple micro-optimization in AdvanceVerts 2017-08-15 12:02:47 +02:00
Henrik Rydgård
4e7099bf47 Vulkan: Fix some more state dirtying issues. 2017-08-15 10:51:44 +02:00
Henrik Rydgård
000723f29f Fix minor blendstate oversight, restore a disabled optimization 2017-08-14 16:21:02 +02:00
Henrik Rydgård
a1fd2d1ed1 Dirty-track the current pipeline to avoid many vkBindPipeline calls. 2017-08-14 16:02:58 +02:00
Henrik Rydgård
5a65334646 Use dirty-flags more in Vulkan state setting 2017-08-14 15:14:46 +02:00
Henrik Rydgård
776c9e384f Oops, broke Vulkan in the rebase somehow. Fixed. 2017-08-14 13:52:40 +02:00
Henrik Rydgard
078e1151f9 Dirty-flag the fragment shader ID. 2017-08-14 11:36:07 +02:00
Unknown W. Brackets
c84efcfc97 Dirty vertexshader state on hw bezier/spline. 2017-08-14 11:36:06 +02:00
Henrik Rydgard
56cd991833 All: Only recompute the vertex shader ID when dirty 2017-08-14 11:36:06 +02:00
Henrik Rydgard
1098bf7342 All: Only convert viewportscissor state if dirty 2017-08-14 11:14:26 +02:00
Henrik Rydgard
e439055a32 All: Only convert raster state if dirty 2017-08-14 11:14:26 +02:00
Henrik Rydgard
e2b179d6e2 All: Only convert depth stencil state if dirty 2017-08-14 11:14:26 +02:00
Henrik Rydgard
e4567c694c All: Only convert blend state if "dirty" 2017-08-14 11:14:26 +02:00
Unknown W. Brackets
4a56e6ff83 GE Debugger: Fix recording in softgpu. 2017-06-04 10:38:58 -07:00
Unknown W. Brackets
dca75437c3 GPU: Refactor common frame dumping code. 2017-06-03 15:29:07 -07:00
Henrik Rydgård
14a80968cf Unify transformed arrays 2017-06-03 18:05:21 +02:00
Henrik Rydgård
1abb8792ab Unify ComputeMiniHash 2017-06-03 18:05:18 +02:00
Henrik Rydgård
3032240916 Unify DecodeVertsStep 2017-06-03 18:04:46 +02:00
Henrik Rydgård
240e058b3b Some unification in DrawEngine 2017-06-03 18:03:56 +02:00
Henrik Rydgård
6169fa289a Merge pull request #9769 from hrydgard/vulkan-sw-skinning
Implement software skinning for the Vulkan backend.
2017-06-02 12:15:56 +02:00
Henrik Rydgård
665a2c04cb Implement software skinning for the Vulkan backend. Fixes #9753 2017-06-02 11:47:14 +02:00
Unknown W. Brackets
83d017848e Vulkan: Allow blit/copy of depth or stencil only.
Docs say nothing about this not working, and it works on NVIDIA, from what
I can tell.
2017-06-01 20:58:33 -07:00
Henrik Rydgård
7822e5b57f Merge pull request #9755 from unknownbrackets/mipmaps
GPU: Block mipmap autogen for matching size
2017-06-01 09:04:36 +02:00
Unknown W. Brackets
f1e9180676 Vulkan: Fix Cardboard rendering.
Mostly the Viewport2D flush issue, which may possibly have broken
something else.
2017-05-31 23:26:38 -07:00
Unknown W. Brackets
f66ffb9ffe GPU: Fix negative mip levels with const workaround.
Might've crashed if it hit a negative level before.
2017-05-31 21:42:07 -07:00
Unknown W. Brackets
b6375638f5 GPU: Block mipmap autogen for matching size.
If the mips don't get smaller, we can't autogen - the bias in that case is
used to select a different texture.  Fixes #9731.

This also may improve a minor performance issue on PowerVR in some games.
2017-05-31 21:23:20 -07:00
Henrik Rydgård
6bd1a16c35 Merge pull request #9748 from hrydgard/delete-clearbuffer
Delete obsolete function ClearBuffer
2017-05-31 14:11:12 +02:00
Henrik Rydgård
cb9b63e75a Fix scaling post-shaders on OpenGL. See #9742 2017-05-31 13:57:57 +02:00
Henrik Rydgård
2b14c6b531 Delete obsolete function ClearBuffer 2017-05-31 13:38:22 +02:00
Henrik Rydgård
44423f3ba2 Vulkan: Implement BlitFramebuffer 2017-05-30 09:38:09 +02:00
Henrik Rydgård
4c8dc24834 Vulkan: Implement depth buffer copies. Not sure all the barriers are right.. 2017-05-30 09:38:08 +02:00
Henrik Rydgård
137b79c708 Fix more review comments. 2017-05-30 09:38:05 +02:00
Henrik Rydgård
e8890e3c4a Address a bunch of review comments. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
a95b11c58f Don't forget to initialize logicop.. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
38b50501c2 Clearing fix, drawpixels fix/hack 2017-05-30 09:36:17 +02:00
Henrik Rydgård
b1c256a296 Increase the number of sampler/image descriptors further. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
c173da49d3 Fix a number of bugs and stuff affecting Vulkan on Mali 2017-05-30 09:36:17 +02:00