ppsspp/GPU/Vulkan
2017-05-30 09:36:17 +02:00
..
DepalettizeShaderVulkan.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DepalettizeShaderVulkan.h Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DrawEngineVulkan.cpp Don't forget to initialize logicop.. 2017-05-30 09:36:17 +02:00
DrawEngineVulkan.h Buffered rendering is starting to work, though still kinda broken. 2017-05-30 09:36:17 +02:00
FragmentShaderGeneratorVulkan.cpp Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification. 2017-01-30 16:03:57 +01:00
FragmentShaderGeneratorVulkan.h Initial vulkan code. 2016-03-20 19:18:35 +01:00
FramebufferVulkan.cpp Address a bunch of review comments. 2017-05-30 09:36:17 +02:00
FramebufferVulkan.h Clearing fix, drawpixels fix/hack 2017-05-30 09:36:17 +02:00
GPU_Vulkan.cpp Fix a number of bugs and stuff affecting Vulkan on Mali 2017-05-30 09:36:17 +02:00
GPU_Vulkan.h Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit) 2017-05-30 09:36:17 +02:00
PipelineManagerVulkan.cpp Fix a number of bugs and stuff affecting Vulkan on Mali 2017-05-30 09:36:17 +02:00
PipelineManagerVulkan.h Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit) 2017-05-30 09:36:17 +02:00
ShaderManagerVulkan.cpp Fix a number of bugs and stuff affecting Vulkan on Mali 2017-05-30 09:36:17 +02:00
ShaderManagerVulkan.h Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
StateMappingVulkan.cpp Don't forget to initialize logicop.. 2017-05-30 09:36:17 +02:00
StateMappingVulkan.h Minor optimizations 2016-03-20 19:35:03 +01:00
TextureCacheVulkan.cpp Fix a number of bugs and stuff affecting Vulkan on Mali 2017-05-30 09:36:17 +02:00
TextureCacheVulkan.h D3D11: Enable pixel depth rounding. GL: Fix a crash bug 2017-02-23 20:40:53 +01:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp [spline/bezier]Implement hardware tessellation on Vulkan. 2017-02-25 19:28:15 +09:00
VertexShaderGeneratorVulkan.h Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
VulkanUtil.cpp Buffered rendering is starting to work, though still kinda broken. 2017-05-30 09:36:17 +02:00
VulkanUtil.h Vulkan: Fix vulkan2d deletion order. 2016-10-09 12:43:27 -07:00