Commit graph

1220 commits

Author SHA1 Message Date
Unknown W. Brackets
4e6a5ce760 softjit: Log any failed compiles. 2021-11-26 09:30:49 -08:00
Unknown W. Brackets
446eec0dff softjit: Keep color 16-bit when useful.
Reuse it expanded where we can, in case of dither+fog+blend, etc.
2021-11-26 09:30:48 -08:00
Unknown W. Brackets
c62457bb33 softjit: Optimize common blend inverse alpha case. 2021-11-26 09:30:48 -08:00
Unknown W. Brackets
1fa4e6ba2c softjit: Add alpha blending factors. 2021-11-26 09:30:48 -08:00
Unknown W. Brackets
bc8d5ad372 softjit: Cache zero vector to avoid recreating. 2021-11-26 09:30:48 -08:00
Unknown W. Brackets
a07017dbb0 softjit: Prefer easier to refill regs. 2021-11-26 09:30:47 -08:00
Unknown W. Brackets
932481d3cd softjit: Minor tweak to reg order for XCHG.
It's easier to use it in these places, but seems it stalls longer on the
dest reg.
2021-11-26 09:30:47 -08:00
Unknown W. Brackets
7f167c3660 softjit: Implement min/max/absdiff blending.
Alpha not yet implemented.
2021-11-26 09:30:47 -08:00
Unknown W. Brackets
771d459025 softjit: Use SSE4.1 for fog and dither a bit. 2021-11-26 08:42:17 -08:00
Unknown W. Brackets
cf888257ab softjit: Fix dithering bug. 2021-11-26 08:21:15 -08:00
Unknown W. Brackets
3f3e0ea8cf softjit: Optimize typical alpha/depth test.
Messed with SSE4 then realized there's no point, just use SHR.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets
6644c4225c softjit: Apply logic ops. 2021-11-26 08:21:14 -08:00
Unknown W. Brackets
961273fcf5 softjit: Apply color write mask. 2021-11-26 08:21:14 -08:00
Unknown W. Brackets
a49a189962 softjit: Refactor color conv to dedicated funcs.
Will use this for masking too.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets
2b4b4ae064 softjit: Add config setting to enable/disable.
Also use it for samplerjit.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets
edb21b57bb softjit: Initial color write.
At this point, it's used in some areas in some games.
Alpha blending is the main unimplemented path, then logic/masking.
2021-11-26 08:21:13 -08:00
Unknown W. Brackets
0e63b357b3 softjit: Add dithering. 2021-11-26 08:21:13 -08:00
Unknown W. Brackets
bd99448863 softjit: Keep x and y args for dither.
But let's still special case the 512 path, since it's so common.
2021-11-26 08:21:13 -08:00
Unknown W. Brackets
5ee4bdbe05 softjit: Depth and stencil testing. 2021-11-26 08:21:13 -08:00
Unknown W. Brackets
f3f32cebeb softjit: Optimize some imm sizes. 2021-11-26 08:21:13 -08:00
Unknown W. Brackets
2423285831 softjit: Add helpers to get framebuf offsets. 2021-11-26 08:21:12 -08:00
Unknown W. Brackets
f8819308ff softjit: Add levels of register locking.
Locking also in helpers, so need to nest locks.
2021-11-26 08:21:12 -08:00
Unknown W. Brackets
1e00a3b842 softjit: Add color test. 2021-11-26 08:21:12 -08:00
Unknown W. Brackets
14d322956a softjit: Add alpha test. 2021-11-26 08:21:12 -08:00
Unknown W. Brackets
d9f7b9cca2 softjit: Initial depthrange, fog.
Not really tested, just filling out parts.
2021-11-26 08:21:12 -08:00
Unknown W. Brackets
9fed7ea732 softjit: Add register cache for softjit. 2021-11-26 08:21:11 -08:00
Unknown W. Brackets
91787e63d9 softjit: Switch to the __vectorcall convention. 2021-11-26 08:21:11 -08:00
Unknown W. Brackets
ae3299ea04 softjit: Add stubbed DrawPixel for x64. 2021-11-26 08:21:11 -08:00
Unknown W. Brackets
ce5ae95854 softgpu: Correct alpha blend subtract on negative.
Oops, we need to subtract signed, but then clamp to unsigned.
2021-11-25 22:06:48 -08:00
Unknown W. Brackets
dad85b97f1 softgpu: Use KEEP for any invalid stencil ops.
This just keeps the ID more consistent.
2021-11-25 21:02:20 -08:00
Unknown W. Brackets
d4bf7ea392 sofgpu: Disable alpha blend for invalid equations. 2021-11-25 19:23:41 -08:00
Unknown W. Brackets
35444b3051 softgpu: Accurately alpha blend. 2021-11-25 19:23:41 -08:00
Unknown W. Brackets
2acf7f4edf softgpu: Use 0 alpha for 565 alpha blending.
We were previously blending as 0xFF.
2021-11-25 19:23:40 -08:00
Unknown W. Brackets
2ef7dd6b03 softgpu: Correct tagging of vertexjit. 2021-11-25 19:21:56 -08:00
Unknown W. Brackets
73de8db996 softgpu: Fix stencil DECR on 5551. 2021-11-25 19:21:56 -08:00
Unknown W. Brackets
53c6a3933d softgpu: Use ALWAYS for alpha/depth test in clear. 2021-11-25 19:21:55 -08:00
Unknown W. Brackets
876c8cd368 softgpu: Fix PixelFuncID size.
Oops, can't use unions in bitfields.  Also improve typesafety.
2021-11-21 09:40:13 -08:00
Unknown W. Brackets
28bc91bd79 softgpu: Add func to tersely name pixel funcs. 2021-11-21 08:23:32 -08:00
Unknown W. Brackets
f8bc6e5b9e softgpu: Template draw pixel on fb format.
This introduces a small 5-10% perf improvement.
2021-11-21 08:23:32 -08:00
Unknown W. Brackets
09dc38080a softgpu: Move draw pixel code to separate file.
This separates things better anyway.  No major perf impact.
2021-11-21 08:23:32 -08:00
Henrik Rydgård
824805ec1e
Merge pull request #15154 from unknownbrackets/softjit
Use a pixel func ID in software rendering
2021-11-21 10:50:06 +01:00
Unknown W. Brackets
e2f0713cc2 softgpu: Clamp and round fog by mantissa bits.
This matches hardware calculated fog values much better.
2021-11-20 20:54:52 -08:00
Unknown W. Brackets
9abf2a4725 softgpu: Confirm mask doesn't hit stencil REPLACE. 2021-11-20 18:53:51 -08:00
Unknown W. Brackets
aa3786ed21 softgpu: Force off alpha blend if uselessly on.
This is a simple optimization to prevent some work games sometimes waste.
2021-11-20 15:27:04 -08:00
Unknown W. Brackets
26378f9c89 softgpu: Specialize sprite based on pixel func ID. 2021-11-20 15:27:04 -08:00
Unknown W. Brackets
f7a31c992d softgpu: Use pixel func ID to draw pixels.
This just reduces reliance on gstate directly, and should help keep things
consistent.
2021-11-20 15:27:04 -08:00
Unknown W. Brackets
953200c995 softgpu: Add func to calculate pixel func ID.
This normalizes some things, and eventually can be used for a jit key.
2021-11-20 15:27:04 -08:00
Unknown W. Brackets
b6bdd69572 softgpu: Clear by dividing out subpixel first. 2021-11-15 06:26:11 -08:00
Unknown W. Brackets
f802c3bc6d softgpu: Add some comments and cleanup. 2021-11-15 06:09:12 -08:00
Unknown W. Brackets
babd63c644 softgpu: Tune thread minimums better.
Darkstalkers seems more sensitive to these than many other games, this
improves performance more.
2021-11-14 18:44:30 -08:00