Lubos
3578656b8b
OpenXR - Introduce VR tweaks
2022-08-03 18:52:55 +02:00
Lubos
cb6448ff2d
Merge branch 'master' into feature_openxr_6dof
2022-08-02 21:01:05 +02:00
Lubos
4814bed7df
OpenXR - HUD support added
2022-08-02 20:58:16 +02:00
Lubos
2103874c0f
OpenXR - Estimate world unit scale
2022-08-01 19:28:50 +02:00
Lubos
4a3f809588
OpenXR - Head orientation in some games fixed
2022-08-01 17:47:24 +02:00
Lubos
e6b14cb473
OpenXR - 6DoF head movement support added
2022-07-31 20:05:08 +02:00
Lubos
8117f05395
OpenXR - Renderer support for axis mirror added
2022-07-31 19:08:47 +02:00
Henrik Rydgård
c158414858
Give the mip bias its own uniform flag.
2022-07-31 10:43:48 +02:00
Henrik Rydgård
fecf9127a0
Implement 3D texturing in the OpenGL backend too. Assorted fixes.
2022-07-31 10:43:48 +02:00
Lubos
60d8a102f9
OpenXR - Switching between 2D/VR fixed
2022-07-29 10:19:11 +02:00
Lubos
d29b9011db
OpenXR - VR settings added, better UI detection
2022-07-27 19:47:11 +02:00
Lubos
5c95fd244f
OpenXR - Automatically switch between fullscreen/VR
2022-07-26 17:20:46 +02:00
Lubos
0c208d192b
OpenXR - Basic look around implementation
2022-07-25 18:47:54 +02:00
Henrik Rydgård
3bf6b140c7
Don't forget to check for bufferedRendering before enabling screen rotation in the shader.
2021-10-31 13:35:13 +01:00
Unknown W. Brackets
e688bb2cdf
GPU: Correct software transform projection.
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Now reading the new fog value.
2021-10-30 18:23:58 -07:00
Unknown W. Brackets
b87451de92
GPU: Restore rotation handling in sw transform.
2021-10-30 18:22:53 -07:00
Unknown W. Brackets
33598f2e75
GPU: Support clip and cull distances separately.
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Older GL devices, and it seems Apple devices, may not support cull.
2021-10-12 20:34:44 -07:00
Unknown W. Brackets
7d00b6ca90
GLES: Enable/disable clip distance 0.
2021-10-12 20:34:42 -07:00
Unknown W. Brackets
24011c3754
GPU: Correct depth handling for guardband.
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This culls based on pre-viewport Z and avoids culling based on the clip
range at negative Z.
2021-10-12 20:34:41 -07:00
Henrik Rydgård
9ca97dfa8e
Handle vertex shader generation failures better.
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Suspect that this is happening with the HW tesselation crash in KOF '96.
Should help #14774
2021-08-29 21:50:43 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
a73c15babc
GPU: Correct shader gen with weights as floats.
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For now, this supports the option. We should probably just move to
everything being floats, but we already prefer software skinning.
Fixes #13903 .
2021-01-10 08:52:28 -08:00
Henrik Rydgård
7de7680416
Apple driver bug workaround. See issue #13451
2020-12-16 14:39:08 +01:00
Henrik Rydgård
f3ebd6553d
Turn off vertex range culling in bezier/spline calls.
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When we do lower res tess than the real PSP, we cant trust the game to not cause range culling to kick in.
Fixes #11692
2020-12-13 16:04:16 +01:00
Henrik Rydgård
e14437cb3f
OpenGL: Assorted shader-depal bugfixes and regression fixes.
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Fixes #13517
2020-11-11 23:09:48 +01:00
Henrik Rydgård
6310af25fa
Get shader color write masking going on all backends.
2020-11-08 23:45:47 +01:00
Henrik Rydgård
7a690f177e
Move shader language feature detection to the draw context.
2020-11-06 09:11:57 +01:00
Henrik Rydgård
207b76da6e
Show an error on screen if a shader fails to compile.
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Part of #1 investigation of #13541
2020-11-05 08:27:13 +01:00
Henrik Rydgård
03e8eac6ef
Merge the two ShaderLanguage enums.
2020-11-04 09:40:11 +01:00
Henrik Rydgård
733a152c54
Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
2020-11-04 09:18:35 +01:00
Henrik Rydgård
f4ea3ccf22
Move the generic vertex shader generator into GPU/Common and rename it.
2020-11-01 19:58:54 +01:00
Henrik Rydgård
0938d495d9
Remove a redundant bit from vertex shader IDs.
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(complicates automated testing of shader generation)
Should have no noticeable effects.
2020-11-01 11:48:55 +01:00
Henrik Rydgård
0b1b36921e
Move the now-renamed fragment shader generator to GPU/Common.
2020-10-31 19:03:14 +01:00
Henrik Rydgård
7a63b5e69e
Cleanup
2020-10-31 18:32:43 +01:00
Henrik Rydgård
b7d674411e
Test parsing of generated OpenGL shaders too (by using glslang).
2020-10-31 18:32:43 +01:00
Henrik Rydgård
af4d6e7642
Set up the test for D3D9, start fixing stuff.
2020-10-31 18:32:43 +01:00
Henrik Rydgård
a8f4a4d749
Fix more vertex shader differences
2020-10-25 08:34:35 +01:00
Henrik Rydgård
057fd9f8a3
Bridge more vertex shader differences
2020-10-25 08:34:35 +01:00
Henrik Rydgård
22b26ffc09
Time for the vertex shaders. Set up a test, start eliminating differences.
2020-10-25 08:34:35 +01:00
Henrik Rydgård
ef18938aa0
Hack up a test comparing Vulkan fragment haders generated by the GL GLSL generator to the ones generated by the Vulkan generator.
2020-10-23 10:03:44 +02:00
Henrik Rydgård
9e245d6835
OpenGL: Share the shader version detection.
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Use a version integer instead of a string
2020-10-23 10:03:44 +02:00
Henrik Rydgård
3d36049b65
Rename shader generator functions, a bit of moving around and adding an errorString param.
2020-10-21 23:20:25 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
054acf768c
Don't cache time in a variable.
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A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Henrik Rydgård
b43698a13d
Remove most instances of base/logging.h from Common, Core, GPU, more
2020-08-15 19:08:44 +02:00