Commit graph

284 commits

Author SHA1 Message Date
Henrik Rydgård
088d0c39dc Remove the FS_TEXTURE_AT_OFFSET fragment shader flag 2023-01-10 12:37:21 +01:00
Henrik Rydgård
c7c48abb37 Switch the 2x flag to a uniform 2023-01-10 12:36:28 +01:00
Henrik Rydgård
0a6d226ddc Remove the unused bool utilities 2023-01-10 10:25:41 +01:00
Henrik Rydgård
00c44ea799 Get rid of the bool, not worth it. 2023-01-10 10:23:29 +01:00
Henrik Rydgård
d4ce134292 Shader generator: Move FS_TEX_ALPHA to a uniform bool.
Part of #16567
2023-01-10 09:42:54 +01:00
Luboš Vonásek
cd3ed86152
Merge branch 'hrydgard:master' into compat-openxr-3rdbirthday 2023-01-06 16:54:00 +01:00
Lubos
864c26be50 Revert "OpenXR - Disable HUD when it is on max scale"
This reverts commit c77a5d37a7.
2023-01-06 08:26:14 +01:00
Unknown W. Brackets
06045b9459 GLES: Cache equal flag, load from cache. 2023-01-05 18:24:29 -08:00
Lubos
cd8d28cc5a OpenXR - Fix postprocess effect in 3rd birthday EU variant 2023-01-05 22:38:50 +01:00
Lubos
c77a5d37a7 OpenXR - Disable HUD when it is on max scale 2023-01-05 22:04:20 +01:00
Henrik Rydgård
13d07f6ff4 Bump shader cache version 2023-01-05 13:12:11 +01:00
Henrik Rydgård
06d69e9953 Bump shader cache version 2023-01-04 11:10:38 +01:00
Henrik Rydgård
18d00b0718 Remove lmode flag bit from fragment and geometry shaders 2023-01-04 11:04:23 +01:00
Henrik Rydgård
10dee90c83
Merge pull request #16628 from hrydgard/remove-fog-fshader-flag
Make fog-enable driven by uniform instead of fragment shader flag bit
2023-01-04 11:01:19 +01:00
Henrik Rydgård
3dbe69f585 Cache version 2023-01-04 10:17:59 +01:00
Henrik Rydgård
5cae5615ea Use more unusual values as "fog-disabled". 2023-01-04 10:14:12 +01:00
Henrik Rydgård
26c748f959 Make fog-enable driven by uniform instead of fragment shader flag bit 2023-01-04 10:14:11 +01:00
Henrik Rydgård
f069de2dd2 Pass the vertex decoder into the vertex shader IDs generator
Instead of just the vertex type.

This will allow things like the vertex decoder supplying defaults, in
order to reduce the number of unique vertex shaders at the cost of
slightly larger vertex data.

This doesn't actually do that yet though, it's just a refactor that can
be done separately.

Part of #16567
2022-12-30 22:57:05 +01:00
Unknown W. Brackets
49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Lubos
992d4c5147 OpenXR - Final Fantasy rendering fixed 2022-12-17 17:52:04 +01:00
Lubos
3de2ba1e9f OpenXR - 3rd Birthday rendering fixed 2022-12-17 16:51:05 +01:00
Henrik Rydgård
ee19db091f Add accessor for UseFlags 2022-12-13 18:27:45 +01:00
Henrik Rydgård
ad1cd40ff7 Bump shader cache versions before release, just to be safe. 2022-12-13 08:45:20 +01:00
Henrik Rydgård
b7a3cf56cc OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines 2022-12-09 20:52:19 +01:00
Unknown W. Brackets
77e510bd90 GPU: Use accurate depth for depth range hack.
This should be easier to ensure stays well tested.
2022-12-04 19:27:23 -08:00
Henrik Rydgård
02b8bf33fb
Merge pull request #16458 from hrydgard/desktop-friendly-msaa
Implement MSAA support for desktop GPUs in Vulkan
2022-12-03 11:22:41 +01:00
Lubos
39c399df47 OpenXR - GTA Chinatown wars rendering fixed 2022-12-02 17:53:03 +01:00
Lubos
769b1d7342 OpenXR - Assasins Creed rendering fixed 2022-12-02 17:45:29 +01:00
Lubos
66cbe55ffc OpenXR - Tony Hawk HUD fixed 2022-12-02 16:47:26 +01:00
Lubos
1e2cf07c6b OpenXR - Monster Hunter HUD fixed 2022-12-02 15:16:41 +01:00
Henrik Rydgård
cd0acec3f0 Crashfix the other backends 2022-12-02 13:49:28 +01:00
Lubos
de78007e66 OpenXR - Enable HUD in a few more games 2022-11-29 22:17:12 +01:00
Lubos
812c7d13aa OpenXR - HUD disappearing in Flatout fixed 2022-11-29 21:25:13 +01:00
Lubos
aa66b93124 MOve VR heuristics into a standalone method 2022-11-25 16:05:30 +01:00
Lubos
b2d809f4cd typos fixed 2022-11-25 15:58:51 +01:00
Lubos
1ef036d07c OpenXR - Farplane distance limit adjusted 2022-11-25 13:33:53 +01:00
Lubos
390ee28cd9 OpenXR - HUD fixes 2022-11-25 12:01:51 +01:00
Lubos
0b089dd1e5 OpenXR - HUD support improved 2022-11-25 11:08:49 +01:00
Lubos
3aae47c331 OpenXR - Add a TODO for follow-up PR 2022-11-25 09:31:44 +01:00
Lubos
08432dd4e1 OpenXR - Camera controls adjust HUD instead of FOV 2022-11-25 09:25:23 +01:00
Lubos
a58ea86318 OpenXR - HUD scale option added 2022-11-25 09:18:16 +01:00
Lubos
5417e828de OpenXR - Do not rescale the postprocess effects 2022-11-25 09:05:48 +01:00
Lubos
0e2fd7c2a2 OpenXR - Fix HUD in many games which breaks postprocess effects 2022-11-24 19:17:00 +01:00
Henrik Rydgård
2886c33c06
Merge pull request #16370 from lvonasek/compat_openxr_sonic
OpenXR - Sonic Rivals fixed
2022-11-09 21:28:34 +01:00
Lubos
b980f55645 OpenXR - Don't get mirroring from identity matrix 2022-11-09 19:07:45 +01:00
Unknown W. Brackets
1c0a37f252 GPU: Correct vertex decoder in software transform.
It was meant to flip to skin in decode.
2022-11-09 07:07:39 -08:00
Henrik Rydgård
41c812651d
Merge pull request #16347 from unknownbrackets/softgpu-skin
Always skin in decode for software transform and rendering
2022-11-06 20:21:02 +01:00
Unknown W. Brackets
6c36f03a0d GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
Henrik Rydgård
b4507cd5cc Make a lot more code VR build for all platforms 2022-11-06 14:36:51 +01:00
Lubos
c6b83dd9d8 OpenXR - Enable camera movement and stereo in flatscreen mode 2022-11-03 20:00:30 +01:00