Jools Wills
82ce83185e
Fix building on OpenGL ES 2.0 (RPI VideoCore IV)
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GL_COMPRESSED_RGBA_ASTC_4x4_KHR is not defined and looks to be an OpenGL ES 3.0 extension.
This fixes building on the Raspberry Pi 1-3 using VideoCore IV OpenGL ES 2.0 headers.
2023-11-21 20:16:09 +00:00
Henrik Rydgård
19eeaef2ea
More uses of string_view
2023-11-13 23:36:34 +01:00
Henrik Rydgård
d891aaf9cd
Remove code that pretended that we supported multiple vertex streams
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Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
2023-11-13 01:15:28 +01:00
Henrik Rydgård
dd032dc533
Delete two unused structs
2023-11-11 10:55:54 +01:00
Henrik Rydgård
ac93419331
Merge the 1.16.6 branch into master
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Also deletes some unused code.
2023-10-13 11:00:11 +02:00
Henrik Rydgård
a196c5e7d4
Merge pull request #18351 from hrydgard/shutdown-fixes-better
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Better fix for shutdown crash
2023-10-13 02:31:00 +02:00
Henrik Rydgård
6357b95ff5
Better version.
2023-10-12 23:33:54 +02:00
Henrik Rydgård
f301035ba0
Step 1
2023-10-12 23:28:44 +02:00
Henrik Rydgård
6dbe49775c
Add a sysprop for IsDebuggerPresent.
2023-10-12 11:58:04 +02:00
Henrik Rydgård
a507563708
Remove the exit-game sync again.
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It's not actually needed until some of the additions made on master, and
in that case, I'm going to change the solution again.
2023-10-12 10:14:19 +02:00
Henrik Rydgård
2c751d39f8
Vulkan: Add simple delete count to GPU profiler, to make sure we don't have more resource churn
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Also fix the render pass type name lookup table.
2023-10-12 09:02:45 +02:00
Henrik Rydgård
028c7c3ea8
Android: Fix crashes on screen rotation
2023-10-11 16:44:30 +02:00
Henrik Rydgård
d60c9a015f
Vulkan: Fix synchronization when shutting the GPU down in-game.
2023-10-11 12:49:33 +02:00
Henrik Rydgård
f769b2c8a3
Remove unused functionality from descpool
2023-10-11 12:29:57 +02:00
Henrik Rydgård
0ad2827e14
Vulkan: Fix synchronization when shutting the GPU down in-game.
2023-10-11 12:27:39 +02:00
Henrik Rydgård
183d49329a
Allow writing directly into the packed descriptor buffer, saving a memcpy.
2023-10-11 11:02:17 +02:00
Henrik Rydgård
f931f85d57
Fix outdated renderpass name lookup table (debug info)
2023-10-11 10:34:20 +02:00
Henrik Rydgård
2ac14f555d
Remove VulkanPushBuffer (keeping our newer replacement VulkanPushPool)
2023-10-11 09:06:24 +02:00
Henrik Rydgård
c362c159d7
VulkanDescSetPool: Don't forget to increment usage
2023-10-10 19:14:19 +02:00
Henrik Rydgård
8ebc08185b
Allocate descriptors in blocks of 8 instead of individually, to reduce overhead.
2023-10-10 10:17:56 +02:00
Henrik Rydgård
3b22d1248e
Fix for Vulkan on 32-bit devices, oops.
2023-10-10 10:10:12 +02:00
Henrik Rydgård
3d949b080d
Prepare VulkanDescSetPool for block allocation
2023-10-10 09:14:10 +02:00
Henrik Rydgård
9fdc7e2372
Address feedback
2023-10-10 09:02:35 +02:00
Henrik Rydgård
b38b46df0f
Update comments
2023-10-10 09:02:35 +02:00
Henrik Rydgård
2b0192d818
Have FrameData structs for each pipeline layout, instead of multiple arrays
2023-10-10 09:02:35 +02:00
Henrik Rydgård
397745ce14
Remove unused code
2023-10-10 09:02:35 +02:00
Henrik Rydgård
8a4d84d82b
Simplest possible de-duplication of descriptor set writes
2023-10-10 09:02:35 +02:00
Henrik Rydgård
018e4ee1d6
Show the desc set write time even in the limited GPU profiler.
2023-10-10 09:02:34 +02:00
Henrik Rydgård
84f9c1694f
Better logging in descpool
2023-10-10 09:02:21 +02:00
Henrik Rydgård
f0ee3b8daa
Fill in descriptors on the render thread in the PPSSPP UI.
2023-10-10 09:00:29 +02:00
Henrik Rydgård
8c821893f1
Android: Fix crashes on screen rotation
2023-10-09 18:24:43 +02:00
Henrik Rydgård
bb38210cfb
We somehow lost the usage_ counter increment in VulkanDescSetPool, fix that
2023-10-09 17:01:35 +02:00
Henrik Rydgård
316bc03ac9
Move the destroy function for VKRPipelineLayout to VulkanRenderManager
2023-10-09 11:54:13 +02:00
Henrik Rydgård
03328638b1
Typo fix, reorder
2023-10-08 13:39:04 +02:00
Henrik Rydgård
28ed12aa93
Simplify descriptor pool creation
2023-10-08 12:39:19 +02:00
Henrik Rydgård
88a50575c7
Wrap pipeline layout creation, use in thin3d
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Two more types
2023-10-08 12:39:18 +02:00
Henrik Rydgård
dbe395dd00
Add a wrapper around VKRPipelineLayout / descsetlayout
2023-10-08 12:39:18 +02:00
Henrik Rydgård
34fbbf2c2a
Split out the descriptorset pool from VulkanMemory.cpp/h
2023-10-08 11:45:00 +02:00
Henrik Rydgård
5711259b86
Declare the back depth buffer as "transient". Allows allocating no memory for it on tiled GPUs.
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We can't do the same for other depth buffers as we often need to
preserve them between passes.
2023-10-06 15:40:13 +02:00
Henrik Rydgård
6063e30fd4
Correct the subpass dependencies for the backbuffer to pass validation.
2023-09-27 16:56:59 +02:00
Henrik Rydgård
ca4ee83038
Vulkan: Add debug names to renderpasses
2023-09-27 16:56:57 +02:00
Henrik Rydgård
42fcd399f4
Restore the ReadyForFence flag. Some paranoia probably
2023-09-26 02:00:22 +02:00
Henrik Rydgård
4d465678cd
GL: Add resilience to delete-null bugs (but assert in debug builds)
2023-09-26 00:49:59 +02:00
Henrik Rydgård
db245e1b34
Fix old texture leak in GLES hardware tessellation
2023-09-26 00:38:11 +02:00
Henrik Rydgård
964f606a9c
Fix some issues around geometry shaders - like, loading them from shader cache while disabled
2023-09-24 01:29:38 +02:00
Henrik Rydgård
6a8f65b566
Some assert paranoia, remove unused "failed_" variable
2023-09-23 10:09:32 +02:00
Henrik Rydgård
602407fcf2
Warning and comment fixes, logic precedence fixes in PPGeDraw
2023-09-21 16:41:42 +02:00
Henrik Rydgård
2e171b22ec
Vulkan: Remove an assert that didn't give much actionable information. Replace with reporting.
2023-09-20 22:50:38 +02:00
Henrik Rydgård
3783afd855
Fix a really bad race condition during game shutdown.
2023-09-20 18:47:32 +02:00
Henrik Rydgård
b8353c6273
Add a commented-out torture test for a shader race condition
2023-09-20 18:47:32 +02:00