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Android: Fix crashes on screen rotation
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ef35cbbedb
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3 changed files with 10 additions and 1 deletions
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@ -84,6 +84,7 @@ void FrameData::AcquireNextImage(VulkanContext *vulkan, FrameDataShared &shared)
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WARN_LOG(G3D, "VK_SUBOPTIMAL_KHR returned - ignoring");
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break;
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case VK_ERROR_OUT_OF_DATE_KHR:
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case VK_ERROR_SURFACE_LOST_KHR:
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case VK_TIMEOUT:
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case VK_NOT_READY:
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// We do not set hasAcquired here!
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@ -186,8 +186,15 @@ void ManagedTexture::DeviceLost() {
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void ManagedTexture::DeviceRestored(Draw::DrawContext *draw) {
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INFO_LOG(G3D, "ManagedTexture::DeviceRestored(%s)", filename_.c_str());
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_assert_(!texture_);
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draw_ = draw;
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_dbg_assert_(!texture_);
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if (texture_) {
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ERROR_LOG(G3D, "ManagedTexture: Unexpected - texture already present: %s", filename_.c_str());
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return;
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}
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// Vulkan: Can't load textures before the first frame has started.
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// Should probably try to lift that restriction again someday..
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loadPending_ = true;
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@ -1450,6 +1450,7 @@ extern "C" bool JNICALL Java_org_ppsspp_ppsspp_NativeActivity_runVulkanRenderLoo
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if (g_vulkanRenderLoopThread.joinable()) {
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ERROR_LOG(G3D, "runVulkanRenderLoop: Already running");
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return false;
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}
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ANativeWindow *wnd = _surf ? ANativeWindow_fromSurface(env, _surf) : nullptr;
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