Commit graph

194 commits

Author SHA1 Message Date
Henrik Rydgård
9561a4f80a Move MsgHandler into Log.cpp/h 2020-08-16 14:48:54 +02:00
Henrik Rydgård
ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Unknown W. Brackets
b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgard
1fce6de8b1 Simple exception handler so we can ignore accesses that happen within the PSP memory space. 2020-07-14 09:25:45 +02:00
Unknown W. Brackets
9064bbcad1 Windows: Move git-version update to build event.
Doing it on each project made it possible for two to overwrite each other.
It's rare, but this could corrupt git-version.cpp.

This makes it run when Core is resolved, and also on Windows/Headless only.
It may still require two compiles to update, but that's not a new problem.
2020-05-23 13:34:41 -07:00
Henrik Rydgård
a9befb5496 Remove our custom atomics code entirely. 2020-05-17 13:11:36 +02:00
Henrik Rydgård
f8a0ba3b86 Update the glslang submodule, fix the build afterwards. 2020-03-03 22:19:32 +01:00
Silent
cb99f65c96
Add MakeUnique.h so make_unique is available without C++14
Includes make_unique from C++14 and make_unique_default_init from C++20,
because it doesn't require compiler support
2019-08-11 14:03:16 +02:00
Unknown W. Brackets
c3ae97e237 Travis: Build Windows on Travis too. 2019-07-06 14:56:29 -07:00
Henrik Rydgård
30831f3ea1 Implement and test clz32, use it in the MIPS interpreter cores.
This will be useful for our vfpu-dot implementations later.
2019-06-14 18:39:15 +02:00
Henrik Rydgård
efa1406d8f VS2017: Add hack to automatically select the newest installed Windows 10 SDK. VS2019 already does this by default if you specify 10.0.
Should hopefully fix the buildbot.
2019-05-19 15:23:25 +02:00
Henrik Rydgård
20d666ff55 Remove DbgNew.h forced include in ARM debug builds, doesn't work for some reason. 2019-05-10 23:18:31 +02:00
Henrik Rydgård
1f40aa4828 Add WindowsSDKDesktopARM64Support to vcxproj files 2019-05-10 22:44:12 +02:00
Henrik Rydgård
c3fab33354 Revert "Remove default SDK version from project files"
Seems to have been the wrong thing to do, see:
https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html

Though due to the bug described there, there's no perfect solution, just
some ugly ones (which I might try later). Anyway, I guess most people
will move on to VS 2019 anyway..

This reverts commit 056494522e.
2019-05-09 23:58:23 +02:00
driver1998
763b85d723 Update Visual Studio project files for Windows ARM32/ARM64 2019-05-04 22:45:15 +08:00
LunaMoo
056494522e Remove default SDK version from project files 2019-04-27 23:01:41 +02:00
LunaMoo
280f7fec39 Fix VS2019 builds and remove _xp dependency
(drops Win XP support, allows latest SDK etc.)
2019-04-25 23:56:55 +02:00
Henrik Rydgård
4d5af330a7 Windows: Change FP model to Precise. See #11384 2019-03-14 10:59:35 +01:00
Henrik Rydgård
637b6ce79a Remove unused and unfinished SPIRV disassembler 2018-12-18 10:37:49 +01:00
xebra
070e29d921 Disable "Edit & Continue" with VS debug mode. 2018-12-07 13:01:16 +09:00
Henrik Rydgård
6f173b9134 Harmonize some VS project settings. 2018-08-14 22:41:39 +02:00
Henrik Rydgård
6f0b382d9e Move vulkan debug callback out from WindowsVulkanContext into a file that can be shared with other platforms later. 2017-12-13 19:29:42 +01:00
Henrik Rydgård
e0e13e191f Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap. 2017-08-20 11:30:19 +02:00
LunaMoo
4a2677e0c6 Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
LunaMoo
429bf5d8b3 Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets. 2017-03-13 21:40:08 +01:00
Henrik Rydgard
b5034c4e00 Hide the D3D11 backend if Windows version is older than Win8 2017-02-14 10:33:42 +01:00
Henrik Rydgård
b9bbee5c85 Use the mach memory functions on Mac and 32-bit iOS as well. 2017-01-25 20:38:46 +01:00
Henrik Rydgard
73a2a1bc0f The MemArena code has way too many ifdefs. Split it up by platform. 2017-01-25 16:20:21 +01:00
Florent Castelli
46fdc0f5f5 cmake: Move some cmake includes to ext 2016-12-18 22:17:41 +01:00
Henrik Rydgard
ffe4c266ef Add CodeBlockCommon base class to remove further arch-specificity in JitBlockCache
Remove unused ArmThunk.
2016-05-01 11:40:00 +02:00
Henrik Rydgard
5d56537a16 Move VulkanPushBuffer into VulkanMemory.h 2016-03-20 19:31:02 +01:00
Henrik Rydgard
da50370328 Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
Henrik Rydgard
d325aa2b30 Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
2481714a8e Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00
Henrik Rydgard
2a449f78bb More vulkan fixing 2016-03-20 19:25:30 +01:00
Henrik Rydgard
eedd81988c Implement a trivial SPIR-V disassembler, just for fun 2016-03-20 19:18:35 +01:00
Unknown W. Brackets
f1f046d885 Remove now-unused mutex implementation. 2016-03-06 14:49:16 -08:00
Henrik Rydgard
35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Henrik Rydgard
15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Henrik Rydgard
13515bf235 Use the hardware scaler again on Android. Move all DPI handling code from java to app-android.cpp. 2015-12-16 14:52:44 +01:00
Henrik Rydgard
3232e46c36 Make debug build nearly warning free in MSVC 2015 2015-09-17 22:02:15 +02:00
Unknown W. Brackets
85533dad6e Native merge part 2: update build files.
And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Henrik Rydgard
fdea85138c Update project files, fix minor issues for VS 2015 2015-09-06 19:32:15 +02:00
Henrik Rydgård
0763dbc641 Cleanup and comments in sceGe.cpp 2015-07-24 19:52:42 +02:00
Unknown W. Brackets
7269574a10 Add structure for NEON color conversion funcs. 2015-05-17 16:04:41 -07:00
Henrik Rydgard
31961eace9 Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp. 2015-04-08 22:52:46 +02:00
Henrik Rydgard
4ebdf49fb6 Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
Henrik Rydgard
cae58cafee Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
2015-01-22 19:53:32 +01:00
Henrik Rydgard
2623a48b4a Centralize color conversion functions in Common/ColorConv. 2015-01-20 17:32:54 +01:00