Commit graph

41901 commits

Author SHA1 Message Date
Henrik Rydgård
c880c17327
Merge pull request #19338 from hrydgard/remove-runtime-neon-checks
ARM32: Remove runtime checks for VFPv3 and NEON
2024-07-17 23:44:50 +02:00
Henrik Rydgård
fb499bf5bf ARM32: Remove runtime checks for VFPv3 and NEON since we require these when building anyway. 2024-07-17 22:14:24 +02:00
Henrik Rydgård
04c4f7b25a Add ifdefs to try to be compatible with old SDL versions 2024-07-17 22:04:32 +02:00
Henrik Rydgård
320a1cfc8f
Merge pull request #19325 from Nabile-Rahmani/display-refresh-rate-option
[Feature] Option to override the display refresh rate
2024-07-17 20:25:38 +02:00
Henrik Rydgård
d80bf4d5e1
Merge pull request #19304 from hrydgard/disable-alt
Allow "Alt" to act like a normal keyboard input, if it's been mapped to something
2024-07-17 20:25:13 +02:00
Henrik Rydgård
9b095a9e16 New approach: If Alt is mapped to anything, don't have it open the menu. 2024-07-17 20:09:48 +02:00
Henrik Rydgård
2ddba06312 Have "Disable Windows Keys" also disable Alt, so it can be mapped. 2024-07-17 20:02:55 +02:00
Henrik Rydgård
5d365e262b
Merge pull request #19329 from hrydgard/improve-sceutility-logging
Improve sceUtility logging, assorted cleanup
2024-07-17 17:59:48 +02:00
Henrik Rydgård
b8f05580fc
Merge pull request #19334 from hrydgard/improved-provoking-vertex-fix
Improved provoking vertex fix
2024-07-17 16:54:39 +02:00
Henrik Rydgård
5202d05c47
Merge pull request #19335 from hrydgard/miniupnp-buildfix
Apply miniupnp buildfix proposed in #19333
2024-07-17 16:54:06 +02:00
Henrik Rydgård
3cd0e18556 Apply miniupnp buildfix proposed in #19333
See #19333
2024-07-17 16:23:39 +02:00
Henrik Rydgård
7738899434 Fix triangle strip vertex order to have a consistent provoking vertex 2024-07-17 16:12:03 +02:00
Henrik Rydgård
096985f51f Provoking vertex (software transform): Simpler solution
Simply rotate each primitive in the index buffer to simulate a different provoking vertex.

Since at this point we have already generated a plain primitive index
buffer, it's easy to manipulate like this.

An even better solution would be to generate rotated index buffers
directly during decode, although that code is super critical and does
not need more complexity..

We could now also enable this for hardware transform but I'm leaving
that for later.
2024-07-17 14:40:52 +02:00
Henrik Rydgård
6b1e57a840 We never draw non-indexed in software transform mode, so get rid of the path. 2024-07-17 14:40:52 +02:00
Henrik Rydgård
665f03ff62 Add provoking vertex to caps, flip the flag around 2024-07-17 14:40:52 +02:00
Henrik Rydgård
f6aa86dfee Add a comment 2024-07-17 14:40:52 +02:00
Henrik Rydgård
5921b9d041 Fix stereo MP3s as custom achievement sound effects 2024-07-17 14:37:15 +02:00
Henrik Rydgård
434b361f45
Merge pull request #19331 from hrydgard/vk-ext-provoking-vertex
Vulkan: Use VK_EXT_provoking_vertex, when available, to get OpenGL/PSP behavior for flat shading
2024-07-17 12:09:24 +02:00
Henrik Rydgård
138193a776 Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case. 2024-07-17 10:41:25 +02:00
Henrik Rydgård
2a35a92514 Vulkan: Check the device features *after* the extension checks. Necessary for the next step. 2024-07-17 10:32:47 +02:00
Henrik Rydgård
9f1f75ddab Refactor: Merge the ChooseDevice function into CreateDevice 2024-07-17 10:31:49 +02:00
Henrik Rydgård
bc3c57ffc0 Minor formatting issue 2024-07-16 23:35:21 +02:00
Henrik Rydgård
72180076b3 Update gradle 2024-07-16 23:35:05 +02:00
Henrik Rydgård
f18715bb7c Some renaming 2024-07-16 22:04:41 +02:00
Henrik Rydgård
4582ee692a More logging changes 2024-07-16 22:04:41 +02:00
Henrik Rydgård
70cb1104dc Kirk: Remove use of uninitialized stack as a random number source
This confused Valgrind and made me think we had another memory bug.

Turns out this is NOT the cause of #13781, which I still don't
understand.
2024-07-16 22:04:41 +02:00
Henrik Rydgård
cde71fc2b3 Misc cleanup 2024-07-16 22:04:41 +02:00
Henrik Rydgård
f8bf0bfbb5 Add some new logging to sceUtility to try to figure out the Silent Hill problem 2024-07-16 22:04:41 +02:00
Henrik Rydgård
cb9c230e4e Valgrind: Add suppression file to be able to use Valgrind on PPSSPP in WSL2 on Windows 2024-07-16 19:52:00 +02:00
Henrik Rydgård
77f92f639a
Merge pull request #19327 from Kethen/right_stick_analog
allow binding custom right stick to analog
2024-07-16 17:43:21 +02:00
Katharine Chui
9b9f7bdcd3
bump com.gladed.androidgitversion to fix android studio building (#19328)
fixes "Could not find com.android.tools.build:gradle:2.3.3."

ref: https://github.com/gladed/gradle-android-git-version/issues/55
2024-07-16 16:53:35 +02:00
Katharine Chui
d7fd44280a allow binding custom right stick to analog 2024-07-16 16:06:13 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
ae3ff686f0
Merge pull request #19326 from lvonasek/feature-openxr-supersampling
OpenXR - Add FBO supersampling
2024-07-14 14:12:39 +02:00
Nabile Rahmani
730613ce67
Scale speed percentage calculation to eliminate micro deviations 2024-07-14 11:30:11 +02:00
Nabile Rahmani
9272f02ba2
Initialise framerate-related variables in __DisplayInit()
This takes into account the user configuration a frame in advance.
2024-07-14 08:21:46 +02:00
Nabile Rahmani
480b94f4d2
Fix speed percentage calculation 2024-07-14 05:10:28 +02:00
Nabile Rahmani
273f4cce31
Refresh rate: don't programmatically set configuration, detect VR instead 2024-07-14 04:47:26 +02:00
Nabile Rahmani
1aec09a056
Initialise iDisplayRefreshRate to 60.
Fixes tests as code would read an uninitialised value before the config's constructor gets to run.
2024-07-13 23:08:38 +02:00
Lubos
6894f581ab OpenXR - Add FBO supersampling 2024-07-13 22:39:00 +02:00
Nabile Rahmani
7af15c73bc
[Feature] Option to override the display refresh rate
This adds a per-game graphics option, `DisplayRefreshRate`, to override the display refresh rate.

It defaults to 60 Hz, and is located in Dev tools.

Games using variable timesteps benefit from higher refresh rates.

Closes #19319
2024-07-13 15:04:20 +02:00
Henrik Rydgård
630cae9616
Merge pull request #19314 from hrydgard/ios-app-switching-mode
Add setting to control the iOS app switching mode
2024-07-13 01:01:42 +02:00
Henrik Rydgård
b879c7bfa8
Merge pull request #19322 from lvonasek/hotfix-openxr-gamepad
OpenXR - Do not require controllers connected
2024-07-12 23:55:57 +02:00
Luboš V
e45059455f
OpenXR - Do not require controllers connected 2024-07-12 12:47:42 +02:00
Henrik Rydgård
bcdeadd865
Merge pull request #19320 from Narugakuruga/patch-34
Optimize Chinese translation
2024-07-10 14:45:21 +02:00
Narugakuruga
89e461df50
Update zh_CN.ini 2024-07-10 20:13:43 +08:00
Narugakuruga
37a6ee43b7
Update zh_CN.ini 2024-07-10 19:48:16 +08:00
Narugakuruga
9c417d64d3
Update zh_CN.ini 2024-07-10 19:39:19 +08:00
Narugakuruga
7bb67b3e1e
Optimize Chinese translation 2024-07-10 19:22:27 +08:00
Henrik Rydgård
80baaa5fc4
Merge pull request #19316 from eveninglatte/master
Updated Polish translation & fixed strings not being translated properly
2024-07-08 21:49:29 +02:00