Initialise iDisplayRefreshRate to 60.

Fixes tests as code would read an uninitialised value before the config's constructor gets to run.
This commit is contained in:
Nabile Rahmani 2024-07-13 23:08:38 +02:00
parent 7af15c73bc
commit 1aec09a056
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2 changed files with 2 additions and 2 deletions

View file

@ -694,7 +694,7 @@ static const ConfigSetting graphicsSettings[] = {
ConfigSetting("UberShaderVertex", &g_Config.bUberShaderVertex, true, CfgFlag::DEFAULT),
ConfigSetting("UberShaderFragment", &g_Config.bUberShaderFragment, true, CfgFlag::DEFAULT),
ConfigSetting("DisplayRefreshRate", &g_Config.iDisplayRefreshRate, 60, CfgFlag::PER_GAME),
ConfigSetting("DisplayRefreshRate", &g_Config.iDisplayRefreshRate, g_Config.iDisplayRefreshRate, CfgFlag::PER_GAME),
};
static const ConfigSetting soundSettings[] = {

View file

@ -160,7 +160,7 @@ public:
std::string sMicDevice;
bool bCameraMirrorHorizontal;
int iDisplayFramerateMode; // enum DisplayFramerateMode. Android-only.
int iDisplayRefreshRate;
int iDisplayRefreshRate = 60;
bool bSoftwareRendering;
bool bSoftwareRenderingJit;