Henrik Rydgård
a87cf02dbf
Rename "Display layout editor" to "Display Layout && Effects"
2022-11-24 22:43:49 +01:00
Henrik Rydgård
b80df6c360
Add transparent background to the existing Display Layout Editor.
2022-11-22 14:16:24 +01:00
Henrik Rydgård
d551d2a3ed
Pause menu background: Remove complicated transparency tricks, instead draw game as part of background.
2022-11-22 12:11:20 +01:00
Henrik Rydgård
ec6d330ae4
Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
2022-11-21 20:38:20 +01:00
Henrik Rydgård
63cbd9c79b
Make the pause screen "transparent"
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When paused (ESC or back), you now see the paused game below, darkened,
instead of the usual menu background.
Not enabled in VR mode for now because it could get weird.
Also not trivial in skip-buffered mode (would require taking a screenshot) so
disabled in that case too.
2022-11-20 12:24:17 +01:00
Henrik Rydgård
59d6266744
Orient Save State / Load State buttons horizontally
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As suggested back in #7437 , this pretty much matches that screenshot.
Makes it a bit harder to misclick save/load state.
Part of #13016
Fixes #7437
2022-11-19 21:04:32 +01:00
Lubos
011592754f
OpenXR - Use mouse control only
2022-11-17 12:19:17 +01:00
Unknown W. Brackets
6576b853e4
UI: Fix some logic dependent on screen tags.
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9f38516
changed various tags but not code referencing them.
2022-09-17 13:36:25 -07:00
Henrik Rydgård
9f3851678e
Add tags to all our UI screens. Useful to debug UI problems.
2022-09-16 10:14:00 +02:00
Unknown W. Brackets
567c7f207d
UI: Fix save state scrollview height.
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Fixes #14785 .
2021-08-31 20:18:22 -07:00
iota97
b643d60f72
Undo last save
2021-08-07 13:28:43 +02:00
iota97
9be2bef617
Use horizontal layout
2021-08-03 21:20:01 +02:00
iota97
626dfb5bd7
Savestate load undo
2021-08-03 11:10:54 +02:00
iota97
2b8d05cfa9
Add savestate undo UI
2021-08-03 07:49:28 +02:00
Unknown W. Brackets
b74ecd5fa0
SaveState: Use Path instead of strings.
2021-05-14 23:00:22 -07:00
Unknown W. Brackets
d376e67f87
Common: Cleanup some Path constructions.
2021-05-14 22:48:04 -07:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
e2e1c677cb
GameInfoCache: Don't expose the workqueue.
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Was unused anyway.
2021-04-30 23:04:24 -07:00
Unknown W. Brackets
3360121b5c
UI: Expose lists better in descriptions.
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Explicitly marks several lists, which should make exposing text better.
2021-02-21 18:41:08 -08:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Unknown W. Brackets
e59951382a
Global: Make stringutil includes more explicit.
2020-08-10 07:05:22 -07:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Unknown W. Brackets
ecf509c362
Config: Add game name to game-specific inis.
2019-07-14 15:07:03 -07:00
LunaMoo
da031ebbdb
Fix avi dump via render buffer instead,
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with an option to use output buffer since recording with
post process effects will often be desirable.
2019-06-04 07:54:17 +02:00
LunaMoo
57bd3c63f4
Block savestates OSM when video frames are dumped.
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Also make the dump messages shorter,
especially dump start since it will be recorded.
2019-05-27 23:43:39 +02:00
Unknown W. Brackets
d1c9da6a9a
UI: Maintain aspect better on screenshots.
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In case they are on a thin screen or something.
2018-09-21 23:27:28 -07:00
Unknown W. Brackets
3bba9df133
UI: Keep report image at right aspect ratio.
2018-09-21 23:24:36 -07:00
Unknown W. Brackets
65bf285e41
UI: Fix state screenshot size on pause screen.
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Was stretched wide here, but fine in save data manager.
2018-09-01 14:56:56 -07:00
Unknown W. Brackets
a5efb85ab7
SaveState: Show warning on old / long use state.
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Using save states instead of in game saves causes bugs in games, and
preserves bugs from bad settings and old PPSSPP versions.
This tells users when they might be affected.
2018-06-14 18:29:55 -07:00
LunaMoo
e5e19554e6
Add "--pause-menu-exit" option.
2018-04-02 16:31:26 +02:00
Henrik Rydgård
8d0285dedd
Android: Properly restore screenshots on the Pause screen on task switching away and back.
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Basically plumbs through DeviceLost/DeviceRestored to view elements and
into ManagedTexture.
2018-03-27 23:11:10 +02:00
Henrik Rydgård
1e940f4973
Buildfix, warning fixes
2018-03-01 13:50:56 +01:00
Unknown W. Brackets
f1bd54148b
UI: Cleanup common message handling.
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Most of it can just be handled by the common parent classes.
2017-12-02 11:55:06 -08:00
Unknown W. Brackets
4049e280a8
Reporting: Disallow feedback for fake game ids.
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It's just not realistic for everyone to use the same one, which makes the
feedback not work well.
2017-12-01 09:07:29 -08:00
Unknown W. Brackets
03ac79caba
UI: Minor pause screen cleanup.
2017-11-23 09:08:39 -08:00
Unknown W. Brackets
41b485aa0a
Core: Refactor repeating disc id homebrew code.
2017-06-03 15:29:08 -07:00
LunaMoo
5e0f8141d2
Corrections, some %i->%d around other code as well.
2017-05-30 13:52:29 +02:00
LunaMoo
939b26475d
Fix a bunch of emu features for Homebrew by better identification.
2017-05-30 12:20:29 +02:00
Henrik Rydgård
df6ce90c84
When what we need is a shared_ptr, we should just go ahead and use one.
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One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
2017-05-18 13:28:56 +02:00
Henrik Rydgård
60378a0dcb
Minor GameInfo memory handling improvements. Still not great.
2017-05-18 12:41:42 +02:00
Unknown W. Brackets
4fb8ac96ce
UI: Zero initialize EventParams in typical usage.
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Better to be safe.
2017-03-21 18:45:48 -07:00
Unknown W. Brackets
073e056369
UI: Allow overriding dialog logic on finish.
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This seems cleaner.
2017-03-19 17:43:03 -07:00
Henrik Rydgård
17a250df7a
Always trigger gpu->Resized when exiting GameSettingsScreen.
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Strangely, this does NOT help #9438 .
2017-03-17 10:27:49 +01:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Henrik Rydgard
8a8360ef96
Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
2017-03-12 16:30:53 +01:00
Henrik Rydgard
522ac5c739
Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups.
2017-02-17 19:53:24 +01:00