Henrik Rydgård
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47c98a9135
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Add barebones GE state display window
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2024-12-05 10:25:40 +01:00 |
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Henrik Rydgård
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6d33408da6
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Move the state tab definitions to GPU/Debugger
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2024-12-05 10:13:25 +01:00 |
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Henrik Rydgård
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21997784bf
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Extract FormatStateRow() from the Win32 GE debugger to GPU/Debugger/Registers
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2024-12-05 10:07:29 +01:00 |
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Henrik Rydgård
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474e7acf54
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Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping.
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2024-12-05 00:51:59 +01:00 |
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Henrik Rydgård
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16c6855ef0
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Plumb through a basic Ge debugger window (no real functionality yet)
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2024-12-01 23:04:42 +01:00 |
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Henrik Rydgård
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b195061a45
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Add texture cache stats to ImDebugger
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2024-12-01 13:57:07 +01:00 |
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Henrik Rydgård
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5c13fcd9ab
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sneak in a fix for closing the display window
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2024-11-30 14:01:50 +01:00 |
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Henrik Rydgård
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e4adc112ff
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ImDebugger: Add a basic texture browser
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2024-11-29 19:30:38 +01:00 |
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Henrik Rydgård
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e59e3a9271
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Add basic window for the output display
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2024-11-27 01:37:03 +01:00 |
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Henrik Rydgård
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09779e0f44
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ImGui drawing: Allow varying the pipeline when binding textures
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2024-11-26 19:59:09 +01:00 |
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Henrik Rydgård
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194b2ce076
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Ge Debugger: Add a framebuffer listing, along with some plumbing
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2024-11-23 23:23:48 +01:00 |
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