Commit graph

43 commits

Author SHA1 Message Date
Henrik Rydgård
d7ebed2d66 AutoDNS load fix in some situations 2025-02-17 16:20:41 -06:00
Henrik Rydgård
58f6ad3213 Minor cleanup 2025-01-28 09:34:14 +01:00
Henrik Rydgård
c3cc3da8fe Download infra-dns.json from metadata.ppsspp.org 2025-01-23 12:54:22 +01:00
Henrik Rydgård
57b6850ea0 Pause screen improvements 2025-01-22 11:50:01 +01:00
Henrik Rydgård
1aef267acc Add more information to ImDebugger (ApCtl) 2025-01-21 12:22:32 +01:00
Henrik Rydgård
5d124d93f8 Make network connection detection (for pause screen purposes) a bit more strict. 2025-01-21 12:22:29 +01:00
Henrik Rydgård
6f0d28e083 Buildfix 2025-01-20 20:58:22 +01:00
Henrik Rydgård
58f336f64d Infrastructure: Only connect to adhoc server if connect_adhoc_for_grouping is set in the json 2025-01-20 20:58:22 +01:00
Henrik Rydgård
42a2dfbbc1 Convert more code 2025-01-19 17:34:29 +01:00
Henrik Rydgård
9d691d9866 Show revival team credits on the pause screen 2025-01-15 09:17:15 +01:00
Henrik Rydgård
f66ea2f63e Add a bunch of restrictions when online (no savestate, no speed control) 2025-01-13 19:33:48 +01:00
Henrik Rydgård
0349f91a9e Add "dyndns" or DNS server lookup by domain name as requested by ablondel.
JSON updated.
2025-01-12 17:55:42 +01:00
Henrik Rydgård
608ff2ff39 Initial custom DNS config json parsing 2025-01-12 17:25:59 +01:00
Henrik Rydgård
2a0e3b1084 Move out a utility function to Common/Net 2025-01-09 09:23:33 +01:00
Henrik Rydgård
9b82a9f180 Move all the Inet enum mappers to Core/HLE/NetInetConstants. Other cleanup. 2025-01-07 19:45:16 +01:00
Henrik Rydgård
8d16ea408e Buildfix 2025-01-07 15:33:15 +01:00
Henrik Rydgård
895d8eb7fa Try ANR2ME's sceNetInet implementation 2025-01-07 10:31:32 +01:00
Henrik Rydgård
ee2b47d6cc Remove variable that was previously refactored away (not sure if that was a good idea) 2025-01-06 15:21:12 +01:00
AdamN
98dba643f4 Just the sceUtility changes from ANR2ME's branch 2025-01-06 14:38:45 +01:00
Henrik Rydgård
56dd10f283 Fix savestates 2025-01-05 00:00:06 +01:00
White Blood Cell
87de5b6385 Add header to sceNetInet and audit hleLogError calls for SetLastError. 2025-01-04 17:56:58 +01:00
White Blood Cell
ee0b0fce6c sceNetInet and sceNetResolver support.
Co-authored-by: AdamN <anr2000@gmail.com>
2025-01-04 17:28:36 +01:00
ANR2ME
6d1a069248 Added another returned error code on PdpCreate 2021-12-08 08:45:46 +07:00
ANR2ME
cc40d294ac Fix stuck issue when scanning AP for Recruit on MGS:PW 2021-04-05 04:44:28 +07:00
ANR2ME
59e2bab7ec Added some network-related missing error codes. 2020-10-11 09:57:56 +07:00
ANR2ME
8a96112e1a Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly. 2020-10-09 23:37:35 +07:00
Unknown W. Brackets
1e2a904fb7 Audiocodec: Fix warning on older clang. 2020-08-18 07:21:11 -07:00
ANR2ME
bd36b9dff1 Shows AdHoc and Access Point Connecting... Dialog 2020-08-13 00:59:50 +07:00
ANR2ME
8dec09703f Moving reused adhoc function out of sceNet function to prevent getting extra SCENET log 2020-08-13 00:59:50 +07:00
Unknown W. Brackets
4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
ANR2ME
8886291434 Save&Restore PSP Thread IDs to prevent using the wrong Thread ID after loading from save state, also making sure DoState have default value 2020-08-02 12:57:27 +07:00
ANR2ME
f927ca795c Added a fake thread to process Apctl Request Events into Apctl State Changes 2020-07-29 02:27:39 +07:00
ANR2ME
eda5774408 Added more stub for some unimplemented sceNetApctl* functions 2020-07-27 19:51:01 +07:00
ANR2ME
1d30a9efec Fix possible crash issue during Networking Cleanup 2020-07-22 23:13:41 +02:00
ANR2ME
fa36c2edab Improved multiplayer stability regardless of I/O Timing method 2020-07-20 19:12:55 +02:00
ANR2ME
fb7d50e5c2 Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) 2020-07-20 18:09:16 +02:00
sum2012
29f24a600e Add sceNetIfhandle staff
Used in Yu-Gi-Oh 5Ds Tag Force 4
2016-02-13 20:27:07 +08:00
sum2012
c2435c1e9b Add sceNetUpnp module 2015-03-08 20:07:03 +08:00
AdamN
1c7152db3a Adding Branch opcode to the MAKE_MIPS
Temp revert old version to fix conflict; Implementing built-in PRO Adhoc Server; Add back sceUsbGps

Implementing more Adhoc functions, and some bug fix (i don't remember them anymore)
2015-01-04 13:04:02 +01:00
Unknown W. Brackets
d65af7353b Avoid some ChunkFile includes. 2014-03-15 11:32:57 -07:00
Henrik Rydgard
60d7ac3543 Stubs and error checks. Fix a bad NID in sceUmd. 2013-03-24 22:41:42 +01:00
Henrik Rydgard
64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00