ppsspp/Core/HLE/sceNet.h
2025-01-23 12:54:22 +01:00

175 lines
5.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Core/HLE/proAdhoc.h"
#include "Core/HLE/NetInetConstants.h"
// Using constants instead of numbers for readability reason, since PSP_THREAD_ATTR_KERNEL/USER is located in sceKernelThread.cpp instead of sceKernelThread.h
#ifndef PSP_THREAD_ATTR_KERNEL
#define PSP_THREAD_ATTR_KERNEL 0x00001000
#endif
#ifndef PSP_THREAD_ATTR_USER
#define PSP_THREAD_ATTR_USER 0x80000000
#endif
// Option Names
#define PSP_SO_REUSEPORT 0x0200
#define PSP_SO_NBIO 0x1009
// On-Demand Nonblocking Flag
// #define INET_MSG_DONTWAIT 0x80
// TODO: Determine how many handlers we can actually have
const size_t MAX_APCTL_HANDLERS = 32;
#ifdef _MSC_VER
#pragma pack(push,1)
#endif
typedef struct ProductStruct { // Similar to SceNetAdhocctlAdhocId ?
s32_le unknown; // Unknown, set to 0 // Product Type ?
char product[PRODUCT_CODE_LENGTH]; // Game ID (Example: ULUS10000)
} PACK ProductStruct;
#ifdef _MSC_VER
#pragma pack(pop)
#endif
typedef void(*sceNetApctlHandler)(int oldState, int newState, int event, int error, void* pArg);
#define APCTL_PROFILENAME_MAXLEN 64
#define APCTL_SSID_MAXLEN 32
#define APCTL_IPADDR_MAXLEN 16
#define APCTL_URL_MAXLEN 128
typedef struct SceNetApctlInfoInternal { // Using struct instead of union for internal use
char name[APCTL_PROFILENAME_MAXLEN];
u8 bssid[ETHER_ADDR_LEN];
char ssid[APCTL_SSID_MAXLEN];
unsigned int ssidLength; // ssid string length (excluding null terminator)
unsigned int securityType; // a value of PSP_NET_APCTL_INFO_SECURITY_TYPE_NONE..PSP_NET_APCTL_INFO_SECURITY_TYPE_WPA?
u8 strength; // Signal strength in %
u8 channel;
u8 powerSave; // 1 on, 0 off
char ip[APCTL_IPADDR_MAXLEN]; // PSP's IP
char subNetMask[APCTL_IPADDR_MAXLEN];
char gateway[APCTL_IPADDR_MAXLEN];
char primaryDns[APCTL_IPADDR_MAXLEN];
char secondaryDns[APCTL_IPADDR_MAXLEN];
unsigned int useProxy; // 1 for proxy, 0 for no proxy
char proxyUrl[APCTL_URL_MAXLEN];
unsigned short proxyPort;
unsigned int eapType; // 0 is none, 1 is EAP-MD5
unsigned int startBrowser; // 1 = start browser
unsigned int wifisp; // 1 if connection is for Wifi service providers (WISP) for sharing internet connection
} SceNetApctlInfoInternal;
struct ApctlHandler {
u32 entryPoint;
u32 argument;
};
struct ApctlArgs {
u32_le data[5]; // OldState, NewState, Event, Error, ArgsAddr
};
class PointerWrap;
class AfterApctlMipsCall : public PSPAction {
public:
AfterApctlMipsCall() {}
static PSPAction* Create() { return new AfterApctlMipsCall(); }
void DoState(PointerWrap& p) override;
void run(MipsCall& call) override;
void SetData(int HandlerID, int OldState, int NewState, int Event, int Error, u32_le ArgsAddr);
private:
int handlerID = -1;
int oldState = 0;
int newState = 0;
int event = 0;
int error = 0;
u32_le argsAddr = 0;
};
extern bool g_netInited;
extern bool g_netApctlInited;
extern u32 netApctlState;
extern SceNetApctlInfoInternal netApctlInfo;
extern const char * const defaultNetConfigName;
extern const char * const defaultNetSSID;
void Register_sceNet();
void Register_sceNetApctl();
void Register_sceWlanDrv();
void Register_sceNetUpnp();
void Register_sceNetIfhandle();
void __NetInit();
void __NetShutdown();
void __NetDoState(PointerWrap &p);
int NetApctl_GetState();
bool __NetApctlConnected();
int sceNetApctlConnect(int connIndex);
// Are we connected - for the purpose of disabling speed consoles and savestates etc.
bool IsNetworkConnected();
// Kicks off a fetch of the json download, unless it's cached and new enough.
void StartInfraJsonDownload();
// Polls the fetch, if returns true, jsonOutput should be looked at. If it's empty, something went very wrong as we fallback on the asset file.
bool PollInfraJsonDownload(std::string *jsonOutput);
// These return false if allowed to be consistent with the similar function for achievements.
bool NetworkWarnUserIfOnlineAndCantSavestate();
bool NetworkWarnUserIfOnlineAndCantSpeed();
bool NetworkAllowSaveState();
bool NetworkAllowSpeedControl();
enum class InfraGameState {
Unknown,
Working,
NotWorking,
};
// Loaded an interpreted for a specific game from the JSON - doesn't represent the entire JSON.
struct InfraDNSConfig {
bool loaded;
std::string gameName;
std::string dns;
std::string dyn_dns;
InfraGameState state;
std::map<std::string, std::string> fixedDNS;
int score;
std::string comment;
std::string revivalTeam;
std::string revivalTeamURL;
// PPSSPP can suggest other version of the game if one is known not to work.
std::vector<std::string> workingIDs;
bool connectAdHocForGrouping;
};
extern InfraDNSConfig g_infraDNSConfig;