Herman Semenov
3c66f149d3
[Common/Core/Windows] Removed excess check pointer before delete or free()
2024-09-17 11:34:42 +02:00
Henrik Rydgård
3a047369fd
Add ability to install savedata from GameFAQs-style ZIP files
2024-09-05 17:12:10 +02:00
Henrik Rydgård
404600faa3
SavedataParam/ParamSFO: Minor code cleanups
2024-04-07 12:31:45 +02:00
Henrik Rydgård
77133dd82c
Fix a long-standing buffer overflow in savedata encryption
...
BuildHash pads the buffer up to its 16-byte aligned size with zeroes,
so there needs to be space for that. Or, we should just remove that
write, but let's do the smallest change that fixes the bug for now.
2024-04-07 11:42:51 +02:00
Henrik Rydgård
2e16fd3bcc
Fix fake game ID generation to work with scoped storage
2024-01-23 01:06:56 +01:00
Herman Semenov
af41281761
[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
2023-12-14 14:22:24 +03:00
Henrik Rydgård
cf9a628a2e
AndroidContentURI: Move code from the header to cpp. Some assorted cleanup, add a unit test for Download paths
2023-05-16 16:08:51 +02:00
Henrik Rydgård
a43bdd8169
ReadSFO: Fix memory safety issues
2023-05-01 13:52:16 +02:00
Henrik Rydgård
9c017e03f9
Add some basic sanity checks to ParamSFO reader (could add more)
2021-10-07 21:08:12 +02:00
Henrik Rydgård
ac6715baa9
Improvements to crash screen.
...
Part of #13299
Use the new tests/cpu/crash tests in pspautotest to test this code
(manually).
2020-12-19 19:48:24 +01:00
Henrik Rydgård
b0365bd6ee
GE dump loading: Try to use the correct GameID so compat.ini flags apply.
2020-08-30 11:48:58 +02:00
Henrik Rydgård
5f57d4775f
Add some excessive null checks to GameScreen::render(), might fix the crash seen in #13057
2020-06-29 22:47:34 +02:00
Unknown W. Brackets
41b485aa0a
Core: Refactor repeating disc id homebrew code.
2017-06-03 15:29:08 -07:00
LunaMoo
939b26475d
Fix a bunch of emu features for Homebrew by better identification.
2017-05-30 12:20:29 +02:00
Unknown W. Brackets
d273deedeb
Use MEMSIZE SFO param to detect 64MB homebrew.
...
Now, use 32MB for normal games even in PSP-2000 mode, which is how real
firmware behaves.
2015-12-23 15:16:48 -08:00
Unknown W. Brackets
8d68c055cc
Clear SFO data on game quit.
...
Saves the correct MENU after game exit. Seems more sane.
2014-12-20 08:29:56 -08:00
Unknown W. Brackets
e569bb6862
Missed one, try to fix Blackberry too.
2013-12-30 21:52:09 -08:00
Henrik Rydgård
00c32ddadb
Mostly get rid of including "Globals.h"
2013-12-30 10:17:11 +01:00
Unknown W. Brackets
0636a65ad9
Use ReadEntireFile() a few more places.
...
This fixes one or two minor memory leaks.
2013-12-08 12:02:37 -08:00
Sacha
b39a572043
Buildfixes.
...
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
2013-06-02 13:26:39 +10:00
Henrik Rydgard
7425532e99
Move non-Android specific stuff from android/jni to /UI.
...
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00
Xele02
aa01751589
Save encryption. Load/Save encrypted/decrypted save
...
RE of Chnnlsv lib
Correct size bug in kirk
2013-01-29 00:11:02 +01:00
Henrik Rydgard
883f61e3dd
Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now.
2013-01-02 21:05:02 +01:00
Unknown W. Brackets
5d892e005d
Let ParamSFO always own its pointers.
2013-01-02 01:37:03 -08:00
Unknown W. Brackets
f36a4b3a12
Fix a crash when SAVEDATA_FILE_LIST is invalid.
...
I think that's what caused this anyway.
2013-01-01 19:46:53 -08:00
Xele02
a23ca01f16
Mode 8 Correction
...
Modif for save encryption in Param.sfo and export save filename and
encode key in a file
2012-12-28 11:39:52 +01:00
Xele02
ab71c3d1d0
Save unencrypted PARAM.SFO
2012-12-14 20:55:57 +01:00
Henrik Rydgard
1189da826c
Also get TITLE from PARAM.SFO
2012-11-30 22:34:08 +01:00
Henrik Rydgard
a5e35ad6d9
Parse PARAM.SFO to get the disc ID, show in title bar on Windows
2012-11-30 22:32:51 +01:00