Henrik Rydgård
e3177ac870
Make some global string pointers const, not just the strings.
...
Minor cleanup.
2023-12-29 14:09:45 +01:00
Jools Wills
82ce83185e
Fix building on OpenGL ES 2.0 (RPI VideoCore IV)
...
GL_COMPRESSED_RGBA_ASTC_4x4_KHR is not defined and looks to be an OpenGL ES 3.0 extension.
This fixes building on the Raspberry Pi 1-3 using VideoCore IV OpenGL ES 2.0 headers.
2023-11-21 20:16:09 +00:00
Henrik Rydgård
27b8d27efc
Add a different assert to SetGLCoreContext.
2023-06-03 11:57:08 +02:00
Henrik Rydgård
d167a11b1c
SDL: Add a way to reset OpenGL graphics by pressing F7.
2023-05-29 11:48:03 +02:00
Henrik Rydgård
c6e0027604
OpenGL: Try a different way to exclude desktop compression formats in build
...
May fix #17110
2023-03-14 16:09:40 +01:00
Henrik Rydgård
a4b5641f11
Add compressed texture format support checks
2023-03-12 16:18:46 +01:00
Henrik Rydgård
25fbfd7a89
Finish up OpenGL compressed texture format checks. Show in dev screen
2023-03-12 12:20:10 +01:00
Unknown W. Brackets
a37ed84b31
GLES: Avoid clip distance error in ANGLE.
2023-01-08 22:50:39 -08:00
Henrik Rydgård
10c0b3f2ae
Comment improvements
2022-12-29 00:39:59 +01:00
Henrik Rydgård
463d703feb
More assorted cleanup
2022-12-29 00:39:59 +01:00
Unknown W. Brackets
f6c26ecac0
Headless: Prevent crash on errors in graphics init.
2022-12-24 17:43:32 +00:00
Unknown W. Brackets
b33662550f
Vulkan: Use stencil export when available.
...
This prevents multiple passes to upload stencil buffers.
2022-11-24 18:48:46 -08:00
Unknown W. Brackets
fc68cd9457
GLES: Add debug readback of stencil data.
...
This allows the existing gpu.buffer.renderStencil to snapshot the state.
2022-10-10 17:09:14 -07:00
Unknown W. Brackets
179c1e4a3b
GLES: Enable EXT_depth_clamp where supported.
...
Seems like Freedreno may support this.
2022-10-10 00:54:29 -07:00
lainon
3cdf72b68b
Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back'
2022-09-30 12:35:28 +03:00
Unknown W. Brackets
20c2ec1392
GPU: Skip alpha stencil upload when safe.
...
Otherwise, let's not do things that give different behavior at 1x or are
inconsistent.
2022-08-06 21:12:59 -07:00
Henrik Rydgård
77535c8132
Fix feature check for wrapping of non-pow-2 textures
...
May fix some problems with using 3x/5x upscaling or 3x/5x resolution on some
hardware.
2022-08-06 23:54:03 +02:00
Henrik Rydgård
46d6b43618
Support 3D textures in OpenGL ES, add feature check
2022-07-31 10:43:48 +02:00
Unknown W. Brackets
c20f352be2
GLES: Add asserts for correct blend usage.
...
Also make sure we don't try to use ARB blending on GLES.
2022-02-21 08:57:21 -08:00
Unknown W. Brackets
275baccc5b
GLES: Support GL_APPLE_clip_distance too.
...
Seems modern Apple mobile chips only support clip.
2021-10-12 20:34:44 -07:00
iota97
4ac7e28726
log fix
2021-07-22 11:31:03 +02:00
Henrik Rydgård
e3c748cc97
OpenGL: Accept "AMD" as a vendor string for, well, AMD.
...
Seen with the open source driver by archanox
2021-07-22 08:59:48 +02:00
Unknown W. Brackets
5119d79082
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
Henrik Rydgård
1eeebccd04
Fix Apple gpu detection
2021-01-30 18:31:39 +01:00
Henrik Rydgård
ca50077341
More GPU test improvements
...
* Fix the flat test. Unfortunately doesn't repro the bug :(
2021-01-17 18:04:00 +01:00
Henrik Rydgård
7de7680416
Apple driver bug workaround. See issue #13451
2020-12-16 14:39:08 +01:00
Henrik Rydgård
2dcfa63498
GL: Detect Apple GPUs as a category
2020-12-14 22:10:18 +01:00
Henrik Rydgård
32c9728c0c
Some cleanups in GL feature and shader language detection.
...
Gets rid of many wrong or bad checks for IsCoreContext.
2020-12-14 19:46:11 +01:00
Henrik Rydgård
3c2733d8eb
Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668 .
...
Also make a function static.
2020-11-22 18:00:07 +01:00
Henrik Rydgård
29b2f2c4ef
Better GLSL version handling. Now specify the latest version supported by the device.
...
Correct the version check for our own implementations of packUnorm4x8 etc.
2020-11-16 23:30:07 +01:00
Henrik Rydgård
e14437cb3f
OpenGL: Assorted shader-depal bugfixes and regression fixes.
...
Fixes #13517
2020-11-11 23:09:48 +01:00
Henrik Rydgård
a3d06e366f
OpenGL: Detect Adreno model number
2020-11-11 22:46:25 +01:00
Henrik Rydgård
9f33a82b49
Merge pull request #13646 from hrydgard/framebuffer-fetch-fixes
...
Framebuffer fetch fixes
2020-11-09 19:30:35 +01:00
Henrik Rydgård
2384b7a17d
Remove support for NV_shader_framebuffer_fetch extension, very old and rare.
...
Minor refactor.
2020-11-09 13:31:39 +01:00
Henrik Rydgård
864cc54aa4
Remove ForceGL2 flag. Add comments... hm.
2020-11-09 11:18:43 +01:00
Henrik Rydgård
207b76da6e
Show an error on screen if a shader fails to compile.
...
Part of #1 investigation of #13541
2020-11-05 08:27:13 +01:00
Henrik Rydgård
3d4fc7c696
Check for a couple additional GL extensions
2020-10-31 18:32:43 +01:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
...
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00