Remove quality setting for now, we default to a balanced setting.

This commit is contained in:
Henrik Rydgård 2022-11-29 00:06:05 +01:00
parent 4990683cf2
commit f758cc0de4
2 changed files with 0 additions and 2 deletions

View file

@ -902,7 +902,6 @@ static ConfigSetting graphicsSettings[] = {
// Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine.
ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, true, true),
ConfigSetting("MultiSampleLevel", &g_Config.iMultiSampleLevel, 0, true, true), // Number of samples is 1 << iMultiSampleLevel
ConfigSetting("MultiSampleQuality", &g_Config.iMultiSampleQuality, 0, true, true), // 0 = multisampling, 1 = halfway to SGSSAA, 2 = SGSSAA.
ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, false, true, true),
ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, true, true),

View file

@ -211,7 +211,6 @@ public:
int iInternalResolution; // 0 = Auto (native), 1 = 1x (480x272), 2 = 2x, 3 = 3x, 4 = 4x and so on.
int iAnisotropyLevel; // 0 - 5, powers of 2: 0 = 1x = no aniso
int iMultiSampleLevel;
int iMultiSampleQuality;
int bHighQualityDepth;
bool bReplaceTextures;
bool bSaveNewTextures;