diff --git a/Core/Config.cpp b/Core/Config.cpp index bd3e2dccf2..b053500bf1 100644 --- a/Core/Config.cpp +++ b/Core/Config.cpp @@ -902,7 +902,6 @@ static ConfigSetting graphicsSettings[] = { // Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine. ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, true, true), ConfigSetting("MultiSampleLevel", &g_Config.iMultiSampleLevel, 0, true, true), // Number of samples is 1 << iMultiSampleLevel - ConfigSetting("MultiSampleQuality", &g_Config.iMultiSampleQuality, 0, true, true), // 0 = multisampling, 1 = halfway to SGSSAA, 2 = SGSSAA. ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, false, true, true), ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, true, true), diff --git a/Core/Config.h b/Core/Config.h index 05244592be..342b5c3450 100644 --- a/Core/Config.h +++ b/Core/Config.h @@ -211,7 +211,6 @@ public: int iInternalResolution; // 0 = Auto (native), 1 = 1x (480x272), 2 = 2x, 3 = 3x, 4 = 4x and so on. int iAnisotropyLevel; // 0 - 5, powers of 2: 0 = 1x = no aniso int iMultiSampleLevel; - int iMultiSampleQuality; int bHighQualityDepth; bool bReplaceTextures; bool bSaveNewTextures;