Get rid of remains of support for non-square screen DPIs

This commit is contained in:
Henrik Rydgård 2025-02-19 15:59:09 -06:00
parent b4ca0984d1
commit f206ed95eb
30 changed files with 133 additions and 147 deletions

View file

@ -109,14 +109,14 @@ void DrawBuffer::Rect(float x, float y, float w, float h, uint32_t color, int al
void DrawBuffer::hLine(float x1, float y, float x2, uint32_t color) {
// Round Y to the closest full pixel, since we're making it 1-pixel-thin.
y -= fmodf(y, g_display.pixel_in_dps_y);
Rect(x1, y, x2 - x1, g_display.pixel_in_dps_y, color);
y -= fmodf(y, g_display.pixel_in_dps);
Rect(x1, y, x2 - x1, g_display.pixel_in_dps, color);
}
void DrawBuffer::vLine(float x, float y1, float y2, uint32_t color) {
// Round X to the closest full pixel, since we're making it 1-pixel-thin.
x -= fmodf(x, g_display.pixel_in_dps_x);
Rect(x, y1, g_display.pixel_in_dps_x, y2 - y1, color);
x -= fmodf(x, g_display.pixel_in_dps);
Rect(x, y1, g_display.pixel_in_dps, y2 - y1, color);
}
void DrawBuffer::RectVGradient(float x1, float y1, float x2, float y2, uint32_t colorTop, uint32_t colorBottom) {
@ -129,11 +129,11 @@ void DrawBuffer::RectVGradient(float x1, float y1, float x2, float y2, uint32_t
}
void DrawBuffer::RectOutline(float x, float y, float w, float h, uint32_t color, int align) {
hLine(x, y, x + w + g_display.pixel_in_dps_x, color);
hLine(x, y + h, x + w + g_display.pixel_in_dps_x, color);
hLine(x, y, x + w + g_display.pixel_in_dps, color);
hLine(x, y + h, x + w + g_display.pixel_in_dps, color);
vLine(x, y, y + h + g_display.pixel_in_dps_y, color);
vLine(x + w, y, y + h + g_display.pixel_in_dps_y, color);
vLine(x, y, y + h + g_display.pixel_in_dps, color);
vLine(x + w, y, y + h + g_display.pixel_in_dps, color);
}
void DrawBuffer::MultiVGradient(float x, float y, float w, float h, const GradientStop *stops, int numStops) {

View file

@ -38,7 +38,7 @@ void TextDrawer::SetFontScale(float xscale, float yscale) {
float TextDrawer::CalculateDPIScale() const {
if (ignoreGlobalDpi_)
return dpiScale_;
float scale = g_display.dpi_scale_y;
float scale = g_display.dpi_scale;
if (scale >= 1.0f) {
scale = 1.0f;
}

View file

@ -58,10 +58,10 @@ void DisplayProperties::Print() {
printf("dp_xres/yres: %d, %d\n", dp_xres, dp_yres);
printf("pixel_xres/yres: %d, %d\n", pixel_xres, pixel_yres);
printf("dpi, x, y: %f, %f, %f\n", dpi, dpi_scale_x, dpi_scale_y);
printf("pixel_in_dps: %f, %f\n", pixel_in_dps_x, pixel_in_dps_y);
printf("dpi, dpi_scale: %f, %f\n", dpi, dpi_scale);
printf("pixel_in_dps: %f\n", pixel_in_dps);
printf("dpi_real: %f, %f\n", dpi_scale_real_x, dpi_scale_real_y);
printf("dpi_real: %f\n", dpi_scale_real);
printf("display_hz: %f\n", display_hz);
printf("rotation: %d\n", (int)rotation);
@ -77,14 +77,15 @@ Lin::Matrix4x4 ComputeOrthoMatrix(float xres, float yres, CoordConvention coordC
ortho.setOrthoD3D(0.0f, xres, 0, yres, -1.0f, 1.0f);
break;
case CoordConvention::Direct3D9:
{
ortho.setOrthoD3D(0.0f, xres, yres, 0.0f, -1.0f, 1.0f);
Matrix4x4 translation;
// Account for the small window adjustment.
translation.setTranslation(Vec3(
-0.5f * g_display.dpi_scale_x / g_display.dpi_scale_real_x,
-0.5f * g_display.dpi_scale_y / g_display.dpi_scale_real_y, 0.0f));
float half_pixel = -0.5f * g_display.dpi_scale / g_display.dpi_scale_real;
Matrix4x4 translation;
translation.setTranslation(Vec3(half_pixel, half_pixel, 0.0f));
ortho = translation * ortho;
break;
}
case CoordConvention::Direct3D11:
ortho.setOrthoD3D(0.0f, xres, yres, 0.0f, -1.0f, 1.0f);
break;

View file

@ -16,22 +16,21 @@ enum class DisplayRotation {
};
struct DisplayProperties {
// Display resolution in virtual ("display") pixels
int dp_xres;
int dp_yres;
// Display resolution in true pixels.
int pixel_xres;
int pixel_yres;
float dpi = 1.0f; // will be overwritten with a value that makes sense.
float dpi_scale_x = 1.0f;
float dpi_scale_y = 1.0f;
float dpi = 1.0f;
float dpi_scale = 1.0f;
// pixel_xres/yres in dps
float pixel_in_dps_x = 1.0f;
float pixel_in_dps_y = 1.0f;
float pixel_in_dps = 1.0f;
// If DPI is overridden (like in small window mode), these are still the original DPI.
float dpi_scale_real_x = 1.0f;
float dpi_scale_real_y = 1.0f;
float dpi_scale_real = 1.0f;
float display_hz = 60.0f;

View file

@ -163,13 +163,12 @@ Bounds UIContext::GetLayoutBounds() const {
void UIContext::ActivateTopScissor() {
Bounds bounds;
if (scissorStack_.size()) {
float scale_x = g_display.pixel_in_dps_x;
float scale_y = g_display.pixel_in_dps_y;
const float scale = g_display.pixel_in_dps;
bounds = scissorStack_.back();
int x = floorf(scale_x * bounds.x);
int y = floorf(scale_y * bounds.y);
int w = std::max(0.0f, ceilf(scale_x * bounds.w));
int h = std::max(0.0f, ceilf(scale_y * bounds.h));
int x = floorf(scale * bounds.x);
int y = floorf(scale * bounds.y);
int w = std::max(0.0f, ceilf(scale * bounds.w));
int h = std::max(0.0f, ceilf(scale * bounds.h));
if (x < 0 || y < 0 || x + w > g_display.pixel_xres || y + h > g_display.pixel_yres) {
DEBUG_LOG(Log::G3D, "UI scissor out of bounds: %d,%d-%d,%d / %d,%d", x, y, w, h, g_display.pixel_xres, g_display.pixel_yres);
if (x < 0) { w += x; x = 0; }

View file

@ -202,7 +202,7 @@ void SetVRAppMode(VRAppMode mode) {
appMode = mode;
}
void UpdateVRInput(bool haptics, float dp_xscale, float dp_yscale) {
void UpdateVRInput(bool haptics, float dp_scale) {
//axis
if (pspKeys[(int)VIRTKEY_VR_CAMERA_ADJUST]) {
AxisInput axis[2] = {};
@ -321,8 +321,8 @@ void UpdateVRInput(bool haptics, float dp_xscale, float dp_yscale) {
//inform engine about the status
TouchInput touch;
touch.id = mouseController;
touch.x = x * dp_xscale;
touch.y = (height - y - 1) * dp_yscale / VR_GetConfigFloat(VR_CONFIG_CANVAS_ASPECT);
touch.x = x * dp_scale;
touch.y = (height - y - 1) * dp_scale / VR_GetConfigFloat(VR_CONFIG_CANVAS_ASPECT);
bool pressed = IN_VRGetButtonState(mouseController) & ovrButton_Trigger;
if (mousePressed != pressed) {
if (pressed) {

View file

@ -36,7 +36,7 @@ void SetVRCallbacks(void(*axis)(const AxisInput *axis, size_t count), bool(*key)
// VR input integration
void SetVRAppMode(VRAppMode mode);
void UpdateVRInput(bool haptics, float dp_xscale, float dp_yscale);
void UpdateVRInput(bool haptics, float dp_scale);
bool UpdateVRAxis(const AxisInput *axes, size_t count);
bool UpdateVRKeys(const KeyInput &key);

View file

@ -209,7 +209,7 @@ static u32 AtracValidateData(const AtracBase *atrac) {
} else if (atrac->BufferState() == ATRAC_STATUS_NO_DATA) {
return hleLogError(Log::ME, ATRAC_ERROR_NO_DATA, "no data");
} else {
return 0;
return hleNoLog(0);
}
}
@ -223,7 +223,7 @@ static u32 AtracValidateManaged(const AtracBase *atrac) {
} else if (atrac->BufferState() == ATRAC_STATUS_FOR_SCESAS) {
return hleLogError(Log::ME, ATRAC_ERROR_IS_FOR_SCESAS, "SAS stream, can't use");
} else {
return 0;
return hleNoLog(0);
}
}

View file

@ -360,16 +360,15 @@ void ProcessDelta(double now, float dx, float dy) {
void MouseDeltaToAxes(double now, float *mx, float *my) {
std::unique_lock<std::mutex> lock(g_mouseMutex);
float scaleFactor_x = g_display.dpi_scale_x * 0.1 * g_Config.fMouseSensitivity;
float scaleFactor_y = g_display.dpi_scale_y * 0.1 * g_Config.fMouseSensitivity;
float scaleFactor = g_display.dpi_scale * 0.1 * g_Config.fMouseSensitivity;
DecayMouse(now);
// TODO: Make configurable.
float mouseDeadZone = 0.1f;
float outX = clamp_value(g_mouseDeltaX * scaleFactor_x, -1.0f, 1.0f);
float outY = clamp_value(g_mouseDeltaY * scaleFactor_y, -1.0f, 1.0f);
float outX = clamp_value(g_mouseDeltaX * scaleFactor, -1.0f, 1.0f);
float outY = clamp_value(g_mouseDeltaY * scaleFactor, -1.0f, 1.0f);
ApplyDeadzoneXY(outX, outY, mx, my, mouseDeadZone, true);
}

View file

@ -58,10 +58,10 @@ FRect GetScreenFrame(float pixelWidth, float pixelHeight) {
if (applyInset) {
// Remove the DPI scale to get back to pixels.
float left = System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_LEFT) / g_display.dpi_scale_x;
float right = System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_RIGHT) / g_display.dpi_scale_x;
float top = System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_TOP) / g_display.dpi_scale_y;
float bottom = System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_BOTTOM) / g_display.dpi_scale_y;
float left = System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_LEFT) / g_display.dpi_scale;
float right = System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_RIGHT) / g_display.dpi_scale;
float top = System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_TOP) / g_display.dpi_scale;
float bottom = System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_BOTTOM) / g_display.dpi_scale;
// Adjust left edge to compensate for cutouts (notches) if any.
rc.x += left;

View file

@ -585,15 +585,15 @@ bool MainUI::event(QEvent *e) {
break;
case Qt::TouchPointPressed:
case Qt::TouchPointReleased:
input.x = touchPoint.pos().x() * g_display.dpi_scale_x * xscale;
input.y = touchPoint.pos().y() * g_display.dpi_scale_y * yscale;
input.x = touchPoint.pos().x() * g_display.dpi_scale * xscale;
input.y = touchPoint.pos().y() * g_display.dpi_scale * yscale;
input.flags = (touchPoint.state() == Qt::TouchPointPressed) ? TOUCH_DOWN : TOUCH_UP;
input.id = touchPoint.id();
NativeTouch(input);
break;
case Qt::TouchPointMoved:
input.x = touchPoint.pos().x() * g_display.dpi_scale_x * xscale;
input.y = touchPoint.pos().y() * g_display.dpi_scale_y * yscale;
input.x = touchPoint.pos().x() * g_display.dpi_scale * xscale;
input.y = touchPoint.pos().y() * g_display.dpi_scale * yscale;
input.flags = TOUCH_MOVE;
input.id = touchPoint.id();
NativeTouch(input);
@ -611,8 +611,8 @@ bool MainUI::event(QEvent *e) {
case QEvent::MouseButtonRelease:
switch(((QMouseEvent*)e)->button()) {
case Qt::LeftButton:
input.x = ((QMouseEvent*)e)->pos().x() * g_display.dpi_scale_x * xscale;
input.y = ((QMouseEvent*)e)->pos().y() * g_display.dpi_scale_y * yscale;
input.x = ((QMouseEvent*)e)->pos().x() * g_display.dpi_scale * xscale;
input.y = ((QMouseEvent*)e)->pos().y() * g_display.dpi_scale * yscale;
input.flags = (e->type() == QEvent::MouseButtonPress) ? TOUCH_DOWN : TOUCH_UP;
input.id = 0;
NativeTouch(input);
@ -634,8 +634,8 @@ bool MainUI::event(QEvent *e) {
}
break;
case QEvent::MouseMove:
input.x = ((QMouseEvent*)e)->pos().x() * g_display.dpi_scale_x * xscale;
input.y = ((QMouseEvent*)e)->pos().y() * g_display.dpi_scale_y * yscale;
input.x = ((QMouseEvent*)e)->pos().x() * g_display.dpi_scale * xscale;
input.y = ((QMouseEvent*)e)->pos().y() * g_display.dpi_scale * yscale;
input.flags = TOUCH_MOVE;
input.id = 0;
NativeTouch(input);
@ -842,12 +842,11 @@ int main(int argc, char *argv[])
g_display.pixel_xres = res.width();
g_display.pixel_yres = res.height();
g_display.dpi_scale_x = screen->logicalDotsPerInchX() / screen->physicalDotsPerInchX();
g_display.dpi_scale_y = screen->logicalDotsPerInchY() / screen->physicalDotsPerInchY();
g_display.dpi_scale_real_x = g_display.dpi_scale_x;
g_display.dpi_scale_real_y = g_display.dpi_scale_y;
g_display.dp_xres = (int)(g_display.pixel_xres * g_display.dpi_scale_x);
g_display.dp_yres = (int)(g_display.pixel_yres * g_display.dpi_scale_y);
g_display.dpi_scale = screen->logicalDotsPerInchX() / screen->physicalDotsPerInchX();
// We assume physicalDotsPerInchY is the same as PerInchX.
g_display.dpi_scale_real = g_display.dpi_scale;
g_display.dp_xres = (int)(g_display.pixel_xres * g_display.dpi_scale);
g_display.dp_yres = (int)(g_display.pixel_yres * g_display.dpi_scale);
refreshRate = screen->refreshRate();

View file

@ -759,8 +759,8 @@ static void ProcessSDLEvent(SDL_Window *window, const SDL_Event &event, InputSta
// - SDL gives us motion events in "system DPI" points
// - Native_UpdateScreenScale expects pixels, so in a way "96 DPI" points
// - The UI code expects motion events in "logical DPI" points
float mx = event.motion.x * g_DesktopDPI * g_display.dpi_scale_x;
float my = event.motion.y * g_DesktopDPI * g_display.dpi_scale_x;
float mx = event.motion.x * g_DesktopDPI * g_display.dpi_scale;
float my = event.motion.y * g_DesktopDPI * g_display.dpi_scale;
switch (event.type) {
case SDL_QUIT:
@ -913,8 +913,8 @@ static void ProcessSDLEvent(SDL_Window *window, const SDL_Event &event, InputSta
SDL_GetWindowSize(window, &w, &h);
TouchInput input;
input.id = event.tfinger.fingerId;
input.x = event.tfinger.x * w * g_DesktopDPI * g_display.dpi_scale_x;
input.y = event.tfinger.y * h * g_DesktopDPI * g_display.dpi_scale_x;
input.x = event.tfinger.x * w * g_DesktopDPI * g_display.dpi_scale;
input.y = event.tfinger.y * h * g_DesktopDPI * g_display.dpi_scale;
input.flags = TOUCH_MOVE;
input.timestamp = event.tfinger.timestamp;
NativeTouch(input);
@ -926,8 +926,8 @@ static void ProcessSDLEvent(SDL_Window *window, const SDL_Event &event, InputSta
SDL_GetWindowSize(window, &w, &h);
TouchInput input;
input.id = event.tfinger.fingerId;
input.x = event.tfinger.x * w * g_DesktopDPI * g_display.dpi_scale_x;
input.y = event.tfinger.y * h * g_DesktopDPI * g_display.dpi_scale_x;
input.x = event.tfinger.x * w * g_DesktopDPI * g_display.dpi_scale;
input.y = event.tfinger.y * h * g_DesktopDPI * g_display.dpi_scale;
input.flags = TOUCH_DOWN;
input.timestamp = event.tfinger.timestamp;
NativeTouch(input);
@ -945,8 +945,8 @@ static void ProcessSDLEvent(SDL_Window *window, const SDL_Event &event, InputSta
SDL_GetWindowSize(window, &w, &h);
TouchInput input;
input.id = event.tfinger.fingerId;
input.x = event.tfinger.x * w * g_DesktopDPI * g_display.dpi_scale_x;
input.y = event.tfinger.y * h * g_DesktopDPI * g_display.dpi_scale_x;
input.x = event.tfinger.x * w * g_DesktopDPI * g_display.dpi_scale;
input.y = event.tfinger.y * h * g_DesktopDPI * g_display.dpi_scale;
input.flags = TOUCH_UP;
input.timestamp = event.tfinger.timestamp;
NativeTouch(input);

View file

@ -1276,15 +1276,15 @@ void TouchTestScreen::DrawForeground(UIContext &dc) {
"display_res: %dx%d\n"
#endif
"dp_res: %dx%d pixel_res: %dx%d\n"
"g_dpi: %0.3f g_dpi_scale: %0.3fx%0.3f\n"
"g_dpi_scale_real: %0.3fx%0.3f\n"
"g_dpi: %0.3f g_dpi_scale: %0.3f\n"
"g_dpi_scale_real: %0.3f\n"
"delta: %0.2f ms fps: %0.3f\n%s",
#if PPSSPP_PLATFORM(ANDROID)
(int)System_GetPropertyInt(SYSPROP_DISPLAY_XRES), (int)System_GetPropertyInt(SYSPROP_DISPLAY_YRES),
#endif
g_display.dp_xres, g_display.dp_yres, g_display.pixel_xres, g_display.pixel_yres,
g_display.dpi, g_display.dpi_scale_x, g_display.dpi_scale_y,
g_display.dpi_scale_real_x, g_display.dpi_scale_real_y,
g_display.dpi, g_display.dpi_scale,
g_display.dpi_scale_real,
delta * 1000.0, 1.0 / delta,
extra_debug);

View file

@ -50,10 +50,10 @@ enum Mode {
static Bounds FRectToBounds(FRect rc) {
Bounds b;
b.x = rc.x * g_display.dpi_scale_x;
b.y = rc.y * g_display.dpi_scale_y;
b.w = rc.w * g_display.dpi_scale_x;
b.h = rc.h * g_display.dpi_scale_y;
b.x = rc.x * g_display.dpi_scale;
b.y = rc.y * g_display.dpi_scale;
b.w = rc.w * g_display.dpi_scale;
b.h = rc.h * g_display.dpi_scale;
return b;
}

View file

@ -1021,8 +1021,8 @@ bool GestureGamepad::Touch(const TouchInput &input) {
if (g_Config.bAnalogGesture) {
const float k = g_Config.fAnalogGestureSensibility * 0.02;
float dx = (input.x - downX_)*g_display.dpi_scale_x * k;
float dy = (input.y - downY_)*g_display.dpi_scale_y * k;
float dx = (input.x - downX_) * g_display.dpi_scale * k;
float dy = (input.y - downY_) * g_display.dpi_scale * k;
dx = std::min(1.0f, std::max(-1.0f, dx));
dy = std::min(1.0f, std::max(-1.0f, dy));
__CtrlSetAnalogXY(0, dx, -dy);
@ -1062,8 +1062,8 @@ void GestureGamepad::Draw(UIContext &dc) {
void GestureGamepad::Update() {
const float th = 1.0f;
float dx = deltaX_ * g_display.dpi_scale_x * g_Config.fSwipeSensitivity;
float dy = deltaY_ * g_display.dpi_scale_y * g_Config.fSwipeSensitivity;
float dx = deltaX_ * g_display.dpi_scale * g_Config.fSwipeSensitivity;
float dy = deltaY_ * g_display.dpi_scale * g_Config.fSwipeSensitivity;
if (g_Config.iSwipeRight != 0) {
if (dx > th) {
controlMapper_->PSPKey(DEVICE_ID_TOUCH, GestureKey::keyList[g_Config.iSwipeRight-1], KEY_DOWN);

View file

@ -152,8 +152,8 @@ public:
dc.Draw()->RectVGradient(x, wave1*bounds.h, nextX, bounds.h, color, 0x00000000);
// Add some "antialiasing"
dc.Draw()->RectVGradient(x, wave0*bounds.h-3.0f * g_display.pixel_in_dps_y, nextX, wave0 * bounds.h, 0x00000000, color);
dc.Draw()->RectVGradient(x, wave1*bounds.h-3.0f * g_display.pixel_in_dps_y, nextX, wave1 * bounds.h, 0x00000000, color);
dc.Draw()->RectVGradient(x, wave0*bounds.h-3.0f * g_display.pixel_in_dps, nextX, wave0 * bounds.h, 0x00000000, color);
dc.Draw()->RectVGradient(x, wave1*bounds.h-3.0f * g_display.pixel_in_dps, nextX, wave1 * bounds.h, 0x00000000, color);
}
dc.Flush();

View file

@ -1512,8 +1512,8 @@ bool Native_IsWindowHidden() {
static bool IsWindowSmall(int pixelWidth, int pixelHeight) {
// Can't take this from config as it will not be set if windows is maximized.
int w = (int)(pixelWidth * g_display.dpi_scale_x);
int h = (int)(pixelHeight * g_display.dpi_scale_y);
int w = (int)(pixelWidth * g_display.dpi_scale);
int h = (int)(pixelHeight * g_display.dpi_scale);
return g_Config.IsPortrait() ? (h < 480 + 80) : (w < 480 + 80);
}
@ -1530,22 +1530,18 @@ bool Native_UpdateScreenScale(int width, int height) {
g_logical_dpi = 96.0f;
}
g_display.dpi_scale_x = g_logical_dpi / g_display.dpi;
g_display.dpi_scale_y = g_logical_dpi / g_display.dpi;
g_display.dpi_scale_real_x = g_display.dpi_scale_x;
g_display.dpi_scale_real_y = g_display.dpi_scale_y;
g_display.dpi_scale = g_logical_dpi / g_display.dpi;
g_display.dpi_scale_real = g_display.dpi_scale;
smallWindow = IsWindowSmall(width, height);
if (smallWindow) {
g_display.dpi /= 2.0f;
g_display.dpi_scale_x *= 2.0f;
g_display.dpi_scale_y *= 2.0f;
g_display.dpi_scale *= 2.0f;
}
g_display.pixel_in_dps_x = 1.0f / g_display.dpi_scale_x;
g_display.pixel_in_dps_y = 1.0f / g_display.dpi_scale_y;
g_display.pixel_in_dps = 1.0f / g_display.dpi_scale;
int new_dp_xres = (int)(width * g_display.dpi_scale_x);
int new_dp_yres = (int)(height * g_display.dpi_scale_y);
int new_dp_xres = (int)(width * g_display.dpi_scale);
int new_dp_yres = (int)(height * g_display.dpi_scale);
bool dp_changed = new_dp_xres != g_display.dp_xres || new_dp_yres != g_display.dp_yres;
bool px_changed = g_display.pixel_xres != width || g_display.pixel_yres != height;

View file

@ -320,8 +320,8 @@ public:
float xOffset = bounds_.x;
float yOffset = bounds_.y;
dc.Draw()->Rect((x1+x2)/2 + xOffset - g_display.pixel_in_dps_x, y1 + yOffset, 3.0f * g_display.pixel_in_dps_x, y2-y1, col);
dc.Draw()->Rect(x1 + xOffset, (y1+y2)/2 + yOffset - g_display.pixel_in_dps_y, x2-x1, 3.0f * g_display.pixel_in_dps_y, col);
dc.Draw()->Rect((x1+x2)/2 + xOffset - g_display.pixel_in_dps, y1 + yOffset, 3.0f * g_display.pixel_in_dps, y2-y1, col);
dc.Draw()->Rect(x1 + xOffset, (y1+y2)/2 + yOffset - g_display.pixel_in_dps, x2-x1, 3.0f * g_display.pixel_in_dps, col);
for (int x = x1 + (x1+x2)/2 % g_Config.iTouchSnapGridSize; x < x2; x += g_Config.iTouchSnapGridSize)
dc.Draw()->vLine(x + xOffset, y1 + yOffset, y2 + yOffset, col);

View file

@ -152,14 +152,11 @@ void PPSSPP_UWPMain::UpdateScreenState() {
// Boost DPI a bit to look better.
g_display.dpi *= 96.0f / 136.0f;
}
g_display.dpi_scale_x = 96.0f / g_display.dpi;
g_display.dpi_scale_y = 96.0f / g_display.dpi;
g_display.dpi_scale = 96.0f / g_display.dpi;
g_display.pixel_in_dps = 1.0f / g_display.dpi_scale;
g_display.pixel_in_dps_x = 1.0f / g_display.dpi_scale_x;
g_display.pixel_in_dps_y = 1.0f / g_display.dpi_scale_y;
g_display.dp_xres = g_display.pixel_xres * g_display.dpi_scale_x;
g_display.dp_yres = g_display.pixel_yres * g_display.dpi_scale_y;
g_display.dp_xres = g_display.pixel_xres * g_display.dpi_scale;
g_display.dp_yres = g_display.pixel_yres * g_display.dpi_scale;
context->RSSetViewports(1, &viewport);
}
@ -266,8 +263,8 @@ void PPSSPP_UWPMain::OnTouchEvent(int touchEvent, int touchId, float x, float y,
// and then apply our own "dpi".
float dpiFactor_x = m_deviceResources->GetActualDpi() / 96.0f;
float dpiFactor_y = dpiFactor_x;
dpiFactor_x /= g_display.pixel_in_dps_x;
dpiFactor_y /= g_display.pixel_in_dps_y;
dpiFactor_x /= g_display.pixel_in_dps;
dpiFactor_y /= g_display.pixel_in_dps;
TouchInput input{};
input.id = touchId;

View file

@ -171,7 +171,7 @@ CtrlDisAsmView::CtrlDisAsmView(HWND _wnd)
SetWindowLong(wnd, GWL_STYLE, GetWindowLong(wnd,GWL_STYLE) | WS_VSCROLL);
SetScrollRange(wnd, SB_VERT, -1, 1, TRUE);
const float fontScale = 1.0f / g_display.dpi_scale_real_y;
const float fontScale = 1.0f / g_display.dpi_scale_real;
charWidth = g_Config.iFontWidth * fontScale;
rowHeight = (g_Config.iFontHeight + 2) * fontScale;
int scaledFontHeight = g_Config.iFontHeight * fontScale;

View file

@ -35,7 +35,7 @@ CtrlMemView::CtrlMemView(HWND _wnd) {
SetWindowLong(wnd, GWL_STYLE, GetWindowLong(wnd,GWL_STYLE) | WS_VSCROLL);
SetScrollRange(wnd, SB_VERT, -1,1,TRUE);
const float fontScale = 1.0f / g_display.dpi_scale_real_y;
const float fontScale = 1.0f / g_display.dpi_scale_real;
charWidth_ = g_Config.iFontWidth * fontScale;
rowHeight_ = g_Config.iFontHeight * fontScale;
offsetPositionY_ = offsetLine * rowHeight_;

View file

@ -131,7 +131,7 @@ CtrlRegisterList::CtrlRegisterList(HWND _wnd)
: wnd(_wnd) {
SetWindowLongPtr(wnd, GWLP_USERDATA, (LONG_PTR)this);
const float fontScale = 1.0f / g_display.dpi_scale_real_y;
const float fontScale = 1.0f / g_display.dpi_scale_real;
rowHeight = g_Config.iFontHeight * fontScale;
int charWidth = g_Config.iFontWidth * fontScale;
font = CreateFont(rowHeight, charWidth, 0, 0,

View file

@ -255,7 +255,7 @@ void CMemoryDlg::Goto(u32 addr)
void CMemoryDlg::Size()
{
const float fontScale = 1.0f / g_display.dpi_scale_real_y;
const float fontScale = 1.0f / g_display.dpi_scale_real;
GetClientRect(m_hDlg,&winRect);
int dlg_w = winRect.right - winRect.left;

View file

@ -45,7 +45,7 @@ CtrlDisplayListView::CtrlDisplayListView(HWND _wnd)
instructionSize = 4;
// In small window mode, g_dpi_scale may have been adjusted.
const float fontScale = 1.0f / g_display.dpi_scale_real_y;
const float fontScale = 1.0f / g_display.dpi_scale_real;
int fontHeight = g_Config.iFontHeight * fontScale;
int charWidth = g_Config.iFontWidth * fontScale;

View file

@ -659,8 +659,8 @@ namespace MainWindow
// Hack: Take the opportunity to show the cursor.
mouseButtonDown = true;
float x = GET_X_LPARAM(lParam) * g_display.dpi_scale_x;
float y = GET_Y_LPARAM(lParam) * g_display.dpi_scale_y;
float x = GET_X_LPARAM(lParam) * g_display.dpi_scale;
float y = GET_Y_LPARAM(lParam) * g_display.dpi_scale;
WindowsRawInput::SetMousePos(x, y);
TouchInput touch{};
@ -707,8 +707,8 @@ namespace MainWindow
prevCursorX = cursorX;
prevCursorY = cursorY;
float x = (float)cursorX * g_display.dpi_scale_x;
float y = (float)cursorY * g_display.dpi_scale_y;
float x = (float)cursorX * g_display.dpi_scale;
float y = (float)cursorY * g_display.dpi_scale;
WindowsRawInput::SetMousePos(x, y);
// Mouse moves now happen also when no button is pressed.
@ -733,8 +733,8 @@ namespace MainWindow
// Hack: Take the opportunity to hide the cursor.
mouseButtonDown = false;
float x = (float)GET_X_LPARAM(lParam) * g_display.dpi_scale_x;
float y = (float)GET_Y_LPARAM(lParam) * g_display.dpi_scale_y;
float x = (float)GET_X_LPARAM(lParam) * g_display.dpi_scale;
float y = (float)GET_Y_LPARAM(lParam) * g_display.dpi_scale;
WindowsRawInput::SetMousePos(x, y);
TouchInput touch{};
@ -753,8 +753,8 @@ namespace MainWindow
case WM_RBUTTONDOWN:
{
float x = GET_X_LPARAM(lParam) * g_display.dpi_scale_x;
float y = GET_Y_LPARAM(lParam) * g_display.dpi_scale_y;
float x = GET_X_LPARAM(lParam) * g_display.dpi_scale;
float y = GET_Y_LPARAM(lParam) * g_display.dpi_scale;
TouchInput touch{};
touch.buttons = 2;
@ -767,8 +767,8 @@ namespace MainWindow
case WM_RBUTTONUP:
{
float x = GET_X_LPARAM(lParam) * g_display.dpi_scale_x;
float y = GET_Y_LPARAM(lParam) * g_display.dpi_scale_y;
float x = GET_X_LPARAM(lParam) * g_display.dpi_scale;
float y = GET_Y_LPARAM(lParam) * g_display.dpi_scale;
TouchInput touch{};
touch.buttons = 2;

View file

@ -53,8 +53,8 @@ bool TouchInputHandler::GetTouchPoint(HWND hWnd, const TOUCHINPUT &input, float
point.x = (LONG)(TOUCH_COORD_TO_PIXEL(input.x));
point.y = (LONG)(TOUCH_COORD_TO_PIXEL(input.y));
if (ScreenToClient(hWnd, &point)) {
x = point.x * g_display.dpi_scale_x;
y = point.y * g_display.dpi_scale_y;
x = point.x * g_display.dpi_scale;
y = point.y * g_display.dpi_scale;
return true;
}

View file

@ -1000,19 +1000,16 @@ extern "C" jboolean Java_org_ppsspp_ppsspp_NativeRenderer_displayInit(JNIEnv * e
static void recalculateDpi() {
g_display.dpi = (float)display_dpi_x;
g_display.dpi_scale_x = 240.0f / (float)display_dpi_x;
g_display.dpi_scale_y = 240.0f / (float)display_dpi_y;
g_display.dpi_scale_real_x = g_display.dpi_scale_x;
g_display.dpi_scale_real_y = g_display.dpi_scale_y;
g_display.dpi_scale_real = 240.0f / (float)display_dpi_x;
g_display.dpi_scale = g_display.dpi_scale_real;
g_display.dp_xres = display_xres * g_display.dpi_scale_x;
g_display.dp_yres = display_yres * g_display.dpi_scale_y;
g_display.dp_xres = display_xres * g_display.dpi_scale;
g_display.dp_yres = display_yres * g_display.dpi_scale;
g_display.pixel_in_dps_x = (float)g_display.pixel_xres / g_display.dp_xres;
g_display.pixel_in_dps_y = (float)g_display.pixel_yres / g_display.dp_yres;
g_display.pixel_in_dps = (float)g_display.pixel_xres / g_display.dp_xres;
INFO_LOG(Log::G3D, "RecalcDPI: display_xres=%d display_yres=%d pixel_xres=%d pixel_yres=%d", display_xres, display_yres, g_display.pixel_xres, g_display.pixel_yres);
INFO_LOG(Log::G3D, "RecalcDPI: g_dpi=%f g_dpi_scale_x=%f g_dpi_scale_y=%f dp_xres=%d dp_yres=%d", g_display.dpi, g_display.dpi_scale_x, g_display.dpi_scale_y, g_display.dp_xres, g_display.dp_yres);
INFO_LOG(Log::G3D, "RecalcDPI: g_dpi=%f g_dpi_scale=%f dp_xres=%d dp_yres=%d", g_display.dpi, g_display.dpi_scale, g_display.dp_xres, g_display.dp_yres);
}
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_backbufferResize(JNIEnv *, jclass, jint bufw, jint bufh, jint format) {
@ -1161,7 +1158,7 @@ extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayRender(JNIEnv *env,
}
if (IsVREnabled()) {
UpdateVRInput(g_Config.bHapticFeedback, g_display.dpi_scale_x, g_display.dpi_scale_y);
UpdateVRInput(g_Config.bHapticFeedback, g_display.dpi_scale);
FinishVRRender();
}
}
@ -1188,8 +1185,8 @@ extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_touch
return;
TouchInput touch{};
touch.id = pointerId;
touch.x = x * g_display.dpi_scale_x;
touch.y = y * g_display.dpi_scale_y;
touch.x = x * g_display.dpi_scale;
touch.y = y * g_display.dpi_scale;
touch.flags = code;
NativeTouch(touch);
}
@ -1320,10 +1317,10 @@ extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_sendMessageFromJava(JNI
// We don't bother with supporting exact rectangular regions. Safe insets are good enough.
int left, right, top, bottom;
if (4 == sscanf(prm.c_str(), "%d:%d:%d:%d", &left, &right, &top, &bottom)) {
g_safeInsetLeft = (float)left * g_display.dpi_scale_x;
g_safeInsetRight = (float)right * g_display.dpi_scale_x;
g_safeInsetTop = (float)top * g_display.dpi_scale_y;
g_safeInsetBottom = (float)bottom * g_display.dpi_scale_y;
g_safeInsetLeft = (float)left * g_display.dpi_scale;
g_safeInsetRight = (float)right * g_display.dpi_scale;
g_safeInsetTop = (float)top * g_display.dpi_scale;
g_safeInsetBottom = (float)bottom * g_display.dpi_scale;
}
} else if (msg == "inputDeviceConnectedID") {
nextInputDeviceID = (InputDeviceID)parseLong(prm);

View file

@ -56,8 +56,8 @@ void ImGui_ImplPlatform_TouchEvent(const TouchInput &touch) {
ImGuiIO& io = ImGui::GetIO();
// We use real pixels in the imgui, no DPI adjustment yet.
float x = touch.x / g_display.dpi_scale_x;
float y = touch.y / g_display.dpi_scale_y;
float x = touch.x / g_display.dpi_scale;
float y = touch.y / g_display.dpi_scale;
if (touch.flags & TOUCH_MOVE) {
io.AddMousePosEvent(x, y);

View file

@ -293,13 +293,13 @@ void ImGui_ImplThin3d_DestroyDeviceObjects() {
bool ImGui_ImplThin3d_Init(Draw::DrawContext *draw, const uint8_t *ttf_font, size_t size) {
ImGuiIO& io = ImGui::GetIO();
if (ttf_font) {
g_proportionalFont = io.Fonts->AddFontFromMemoryTTF((void *)ttf_font, (int)size, 21.0f / g_display.dpi_scale_x, nullptr, io.Fonts->GetGlyphRangesDefault());
g_proportionalFont = io.Fonts->AddFontFromMemoryTTF((void *)ttf_font, (int)size, 21.0f / g_display.dpi_scale, nullptr, io.Fonts->GetGlyphRangesDefault());
} else {
// fallback
g_proportionalFont = g_fixedFont;
}
g_fixedFont = io.Fonts->AddFontDefault();
ImGui::GetStyle().ScaleAllSizes(1.0f / g_display.dpi_scale_x);
ImGui::GetStyle().ScaleAllSizes(1.0f / g_display.dpi_scale);
ImGui::GetStyle().Colors[ImGuiCol_Border] = ImColor(IM_COL32(0x2A, 0x2F, 0x3B, 0xFF));
IMGUI_CHECKVERSION();

View file

@ -148,18 +148,17 @@
float diagonal = sqrt(size.height * size.height + size.width * size.width);
g_display.dpi = diagonal * scale * 0.1f;
}
g_display.dpi_scale_x = 240.0f / g_display.dpi;
g_display.dpi_scale_y = 240.0f / g_display.dpi;
g_display.dpi_scale_real_x = g_display.dpi_scale_x;
g_display.dpi_scale_real_y = g_display.dpi_scale_y;
g_display.dpi_scale_real = 240.0f / g_display.dpi;
g_display.dpi_scale = g_display.dpi_scale_real;
g_display.pixel_xres = size.width * scale;
g_display.pixel_yres = size.height * scale;
g_display.dp_xres = g_display.pixel_xres * g_display.dpi_scale_x;
g_display.dp_yres = g_display.pixel_yres * g_display.dpi_scale_y;
g_display.dp_xres = g_display.pixel_xres * g_display.dpi_scale;
g_display.dp_yres = g_display.pixel_yres * g_display.dpi_scale;
g_display.pixel_in_dps_x = (float)g_display.pixel_xres / (float)g_display.dp_xres;
g_display.pixel_in_dps_y = (float)g_display.pixel_yres / (float)g_display.dp_yres;
g_display.pixel_in_dps = (float)g_display.pixel_xres / (float)g_display.dp_xres;
[[sharedViewController getView] setContentScaleFactor:scale];