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Merge pull request #4147 from thedax/fixTransKey
Use consistent "Postprocessing Shader" key.
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commit
eda6517202
1 changed files with 1 additions and 1 deletions
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@ -140,7 +140,7 @@ void GameSettingsScreen::CreateViews() {
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#endif
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graphicsSettings->Add(new ItemHeader(gs->T("Antialiasing and postprocessing")));
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graphicsSettings->Add(new Choice(gs->T("Postprocessing shader")))->OnClick.Handle(this, &GameSettingsScreen::OnPostProcShader);
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graphicsSettings->Add(new Choice(gs->T("Postprocessing Shader")))->OnClick.Handle(this, &GameSettingsScreen::OnPostProcShader);
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// In case we're going to add few other antialiasing option like MSAA in the future.
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// graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gs->T("FXAA")));
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