Merge pull request #4147 from thedax/fixTransKey

Use consistent "Postprocessing Shader" key.
This commit is contained in:
Henrik Rydgård 2013-10-12 16:26:59 -07:00
commit eda6517202

View file

@ -140,7 +140,7 @@ void GameSettingsScreen::CreateViews() {
#endif
graphicsSettings->Add(new ItemHeader(gs->T("Antialiasing and postprocessing")));
graphicsSettings->Add(new Choice(gs->T("Postprocessing shader")))->OnClick.Handle(this, &GameSettingsScreen::OnPostProcShader);
graphicsSettings->Add(new Choice(gs->T("Postprocessing Shader")))->OnClick.Handle(this, &GameSettingsScreen::OnPostProcShader);
// In case we're going to add few other antialiasing option like MSAA in the future.
// graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gs->T("FXAA")));