From ebe5834767fc4c2b8b285ba7aa3ebbf794130fcb Mon Sep 17 00:00:00 2001 From: The Dax Date: Sat, 12 Oct 2013 19:22:42 -0400 Subject: [PATCH] Use consistent "Postprocessing Shader" key. --- UI/GameSettingsScreen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index df141ce1ac..6fe34cd501 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -140,7 +140,7 @@ void GameSettingsScreen::CreateViews() { #endif graphicsSettings->Add(new ItemHeader(gs->T("Antialiasing and postprocessing"))); - graphicsSettings->Add(new Choice(gs->T("Postprocessing shader")))->OnClick.Handle(this, &GameSettingsScreen::OnPostProcShader); + graphicsSettings->Add(new Choice(gs->T("Postprocessing Shader")))->OnClick.Handle(this, &GameSettingsScreen::OnPostProcShader); // In case we're going to add few other antialiasing option like MSAA in the future. // graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gs->T("FXAA")));