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Set frameStep_ to false on EmuScreen start
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@ -86,6 +86,7 @@ EmuScreen::EmuScreen(const std::string &filename)
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memset(axisState_, 0, sizeof(axisState_));
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saveStateSlot_ = SaveState::GetCurrentSlot();
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__DisplayListenVblank(__EmuScreenVblank);
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frameStep_ = false;
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}
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void EmuScreen::bootGame(const std::string &filename) {
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