Merge pull request #16465 from Kaitul/patch-5

Update zh_TW.ini
This commit is contained in:
Henrik Rydgård 2022-11-30 12:15:12 +01:00 committed by GitHub
commit e1feb94ccf
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -493,7 +493,7 @@ Frame Rate Control = 影格速率控制
Frame Skipping = 影格跳過
Frame Skipping Type = 影格跳過類型
FullScreen = 全螢幕
Geometry shader culling = Geometry shader culling
Geometry shader culling = 幾何著色器揀選
GPUReadbackRequired = 警告:此遊戲需要關閉「跳過 GPU 讀回」
Hack Settings = 駭客設定 (可能會造成故障)
Hardware Tessellation = 硬體鑲嵌
@ -547,8 +547,8 @@ Software Skinning = 軟體除皮
SoftwareSkinning Tip = 結合除皮模組在 CPU 上繪製,在多數遊戲上更快
Speed = 速度
Speed Hacks = 速度駭客 (可能會造成轉譯錯誤!)
Stereo display shader = Stereo display shader
Stereo rendering = Stereo rendering
Stereo display shader = 立體顯示著色器
Stereo rendering = 立體轉譯
Stretch = 延伸
Texture Filter = 紋理濾鏡
Texture Filtering = 紋理濾鏡
@ -803,13 +803,13 @@ Bloom = 光圈
Brightness = 亮度
Cartoon = 卡通
ColorCorrection = 色彩修正
ColorPreservation = Color preservation
ColorPreservation = 色彩保留
Contrast = 對比度
CRT = CRT 掃描線
FXAA = FXAA 消除鋸齒
Gamma = 色差補正
Grayscale = 灰階
GreenLevel = GreenLevel
GreenLevel = 綠色色階
Intensity = 濃度
InverseColors = 反轉色彩
Natural = 自然色彩
@ -817,11 +817,11 @@ NaturalA = 自然色彩 (無模糊)
Off = 關閉
Power = 強度
PSPColor = PSP 色彩
RedBlue = Red/Blue glasses
RedBlue = 紅藍眼鏡
Saturation = 飽和度
Scanlines = 掃描線 (CRT)
Sharpen = 銳利化
SideBySide = Side by side (SBS)
SideBySide = 並排 (SBS)
SSAA(Gauss) = 超級取樣 AA (高斯)
Tex4xBRZ = 4xBRZ
TexMMPX = MMPX
@ -1085,7 +1085,7 @@ AVI Dump started. = AVI 傾印已啟動
AVI Dump stopped. = AVI 傾印已停止
Cache ISO in RAM = 將完整 ISO 快取於 RAM
Change CPU Clock = 變更模擬 PSP CPU 時脈 (不穩定)
Game crashed = Game crashed
Game crashed = 遊戲已當機
Language = 語言
Memory Stick folder = 記憶棒資料夾
Memory Stick size = 記憶棒大小