diff --git a/CMakeLists.txt b/CMakeLists.txt
index 8827b89b81..386f4e6eaf 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1414,6 +1414,8 @@ add_library(${CoreLibName} ${CoreLinkType}
Core/Debugger/WebSocket/GameBroadcaster.h
Core/Debugger/WebSocket/GameSubscriber.cpp
Core/Debugger/WebSocket/GameSubscriber.h
+ Core/Debugger/WebSocket/GPUBufferSubscriber.cpp
+ Core/Debugger/WebSocket/GPUBufferSubscriber.h
Core/Debugger/WebSocket/HLESubscriber.cpp
Core/Debugger/WebSocket/HLESubscriber.h
Core/Debugger/WebSocket/LogBroadcaster.cpp
diff --git a/Core/Core.cpp b/Core/Core.cpp
index bb02a1c08d..51e2fcaab4 100644
--- a/Core/Core.cpp
+++ b/Core/Core.cpp
@@ -37,6 +37,7 @@
#include "Core/System.h"
#include "Core/Debugger/Breakpoints.h"
#include "Core/MIPS/MIPS.h"
+#include "GPU/Debugger/Stepping.h"
#ifdef _WIN32
#include "Common/CommonWindows.h"
@@ -280,6 +281,9 @@ void Core_ProcessStepping() {
return;
}
+ // Or any GPU actions.
+ GPUStepping::SingleStep();
+
// We're not inside jit now, so it's safe to clear the breakpoints.
CBreakPoints::ClearTemporaryBreakPoints();
host->UpdateDisassembly();
diff --git a/Core/Core.vcxproj b/Core/Core.vcxproj
index d38b535a23..a8765dac4c 100644
--- a/Core/Core.vcxproj
+++ b/Core/Core.vcxproj
@@ -189,6 +189,7 @@
+
@@ -547,6 +548,7 @@
+
diff --git a/Core/Core.vcxproj.filters b/Core/Core.vcxproj.filters
index 221dd1c738..6e86aea5b2 100644
--- a/Core/Core.vcxproj.filters
+++ b/Core/Core.vcxproj.filters
@@ -728,6 +728,9 @@
Debugger\WebSocket
+
+ Debugger\WebSocket
+
@@ -1346,6 +1349,9 @@
Debugger\WebSocket
+
+ Debugger\WebSocket
+
diff --git a/Core/Debugger/WebSocket.cpp b/Core/Debugger/WebSocket.cpp
index 7bce20cc5e..4504c827f7 100644
--- a/Core/Debugger/WebSocket.cpp
+++ b/Core/Debugger/WebSocket.cpp
@@ -52,6 +52,7 @@
#include "Core/Debugger/WebSocket/CPUCoreSubscriber.h"
#include "Core/Debugger/WebSocket/DisasmSubscriber.h"
#include "Core/Debugger/WebSocket/GameSubscriber.h"
+#include "Core/Debugger/WebSocket/GPUBufferSubscriber.h"
#include "Core/Debugger/WebSocket/HLESubscriber.h"
#include "Core/Debugger/WebSocket/SteppingSubscriber.h"
@@ -67,6 +68,7 @@ static const std::vector subscribers({
{ &WebSocketCPUCoreInit, nullptr },
{ &WebSocketDisasmInit, &WebSocketDisasmShutdown },
{ &WebSocketGameInit, nullptr },
+ { &WebSocketGPUBufferInit, nullptr },
{ &WebSocketHLEInit, nullptr },
{ &WebSocketSteppingInit, &WebSocketSteppingShutdown },
});
diff --git a/Core/Debugger/WebSocket/BreakpointSubscriber.cpp b/Core/Debugger/WebSocket/BreakpointSubscriber.cpp
index aa6681cb82..ffe1797ce5 100644
--- a/Core/Debugger/WebSocket/BreakpointSubscriber.cpp
+++ b/Core/Debugger/WebSocket/BreakpointSubscriber.cpp
@@ -121,6 +121,18 @@ struct WebSocketCPUBreakpointParams {
}
};
+// Add a new CPU instruction breakpoint (cpu.breakpoint.add)
+//
+// Parameters:
+// - address: unsigned integer address of instruction to break at.
+// - enabled: optional boolean, whether to actually enter stepping when this breakpoint trips.
+// - log: optional boolean, whether to log when this breakpoint trips.
+// - condition: optional string expression to evaluate - breakpoint does not trip if false.
+// - logFormat: optional string to log when breakpoint trips, may include {expression} parts.
+//
+// Response (same event name) with no extra data.
+//
+// Note: will replace any breakpoint at the same address.
void WebSocketCPUBreakpointAdd(DebuggerRequest &req) {
WebSocketCPUBreakpointParams params;
if (!params.Parse(req))
@@ -131,6 +143,16 @@ void WebSocketCPUBreakpointAdd(DebuggerRequest &req) {
req.Respond();
}
+// Update a CPU instruction breakpoint (cpu.breakpoint.update)
+//
+// Parameters:
+// - address: unsigned integer address of instruction to break at.
+// - enabled: optional boolean, whether to actually enter stepping when this breakpoint trips.
+// - log: optional boolean, whether to log when this breakpoint trips.
+// - condition: optional string expression to evaluate - breakpoint does not trip if false.
+// - logFormat: optional string to log when breakpoint trips, may include {expression} parts.
+//
+// Response (same event name) with no extra data.
void WebSocketCPUBreakpointUpdate(DebuggerRequest &req) {
WebSocketCPUBreakpointParams params;
if (!params.Parse(req))
@@ -143,6 +165,12 @@ void WebSocketCPUBreakpointUpdate(DebuggerRequest &req) {
req.Respond();
}
+// Remove a CPU instruction breakpoint (cpu.breakpoint.remove)
+//
+// Parameters:
+// - address: unsigned integer address of instruction to break at.
+//
+// Response (same event name) with no extra data.
void WebSocketCPUBreakpointRemove(DebuggerRequest &req) {
if (!currentDebugMIPS->isAlive()) {
return req.Fail("CPU not started");
@@ -156,6 +184,19 @@ void WebSocketCPUBreakpointRemove(DebuggerRequest &req) {
req.Respond();
}
+// List all CPU instruction breakpoints (cpu.breakpoint.list)
+//
+// No parameters.
+//
+// Response (same event name):
+// - breakpoints: array of objects, each with properties:
+// - address: unsigned integer address of instruction to break at.
+// - enabled: boolean, whether to actually enter stepping when this breakpoint trips.
+// - log: optional boolean, whether to log when this breakpoint trips.
+// - condition: null, or string expression to evaluate - breakpoint does not trip if false.
+// - logFormat: null, or string to log when breakpoint trips, may include {expression} parts.
+// - symbol: null, or string label or symbol at breakpoint address.
+// - code: string disassembly of breakpoint address.
void WebSocketCPUBreakpointList(DebuggerRequest &req) {
if (!currentDebugMIPS->isAlive()) {
return req.Fail("CPU not started");
@@ -278,6 +319,22 @@ struct WebSocketMemoryBreakpointParams {
}
};
+// Add a new memory breakpoint (memory.breakpoint.add)
+//
+// Parameters:
+// - address: unsigned integer address for the start of the memory range.
+// - size: unsigned integer specifying size of memory range.
+// - enabled: optional boolean, whether to actually enter stepping when this breakpoint trips.
+// - log: optional boolean, whether to log when this breakpoint trips.
+// - read: optional boolean, whether to trip on any read to this address.
+// - write: optional boolean, whether to trip on any write to this address.
+// - change: optional boolean, whether to trip on a write to this address which modifies data
+// (or any write that may modify data.)
+// - logFormat: optional string to log when breakpoint trips, may include {expression} parts.
+//
+// Response (same event name) with no extra data.
+//
+// Note: will replace any breakpoint that has the same start address and size.
void WebSocketMemoryBreakpointAdd(DebuggerRequest &req) {
WebSocketMemoryBreakpointParams params;
if (!params.Parse(req))
@@ -288,6 +345,20 @@ void WebSocketMemoryBreakpointAdd(DebuggerRequest &req) {
req.Respond();
}
+// Update a memory breakpoint (memory.breakpoint.update)
+//
+// Parameters:
+// - address: unsigned integer address for the start of the memory range.
+// - size: unsigned integer specifying size of memory range.
+// - enabled: optional boolean, whether to actually enter stepping when this breakpoint trips.
+// - log: optional boolean, whether to log when this breakpoint trips.
+// - read: optional boolean, whether to trip on any read to this address.
+// - write: optional boolean, whether to trip on any write to this address.
+// - change: optional boolean, whether to trip on a write to this address which modifies data
+// (or any write that may modify data.)
+// - logFormat: optional string to log when breakpoint trips, may include {expression} parts.
+//
+// Response (same event name) with no extra data.
void WebSocketMemoryBreakpointUpdate(DebuggerRequest &req) {
WebSocketMemoryBreakpointParams params;
if (!params.Parse(req))
@@ -302,6 +373,13 @@ void WebSocketMemoryBreakpointUpdate(DebuggerRequest &req) {
req.Respond();
}
+// Remove a memory breakpoint (memory.breakpoint.remove)
+//
+// Parameters:
+// - address: unsigned integer address for the start of the memory range.
+// - size: unsigned integer specifying size of memory range.
+//
+// Response (same event name) with no extra data.
void WebSocketMemoryBreakpointRemove(DebuggerRequest &req) {
if (!currentDebugMIPS->isAlive()) {
return req.Fail("CPU not started");
@@ -318,6 +396,22 @@ void WebSocketMemoryBreakpointRemove(DebuggerRequest &req) {
req.Respond();
}
+// List all memory breakpoints (memory.breakpoint.list)
+//
+// No parameters.
+//
+// Response (same event name):
+// - breakpoints: array of objects, each with properties:
+// - address: unsigned integer address for the start of the memory range.
+// - size: unsigned integer specifying size of memory range.
+// - enabled: boolean, whether to actually enter stepping when this breakpoint trips.
+// - log: optional boolean, whether to log when this breakpoint trips.
+// - read: optional boolean, whether to trip on any read to this address.
+// - write: optional boolean, whether to trip on any write to this address.
+// - change: optional boolean, whether to trip on a write to this address which modifies data
+// (or any write that may modify data.)
+// - logFormat: null, or string to log when breakpoint trips, may include {expression} parts.
+// - symbol: null, or string label or symbol at breakpoint address.
void WebSocketMemoryBreakpointList(DebuggerRequest &req) {
if (!currentDebugMIPS->isAlive()) {
return req.Fail("CPU not started");
diff --git a/Core/Debugger/WebSocket/GPUBufferSubscriber.cpp b/Core/Debugger/WebSocket/GPUBufferSubscriber.cpp
new file mode 100644
index 0000000000..915426755b
--- /dev/null
+++ b/Core/Debugger/WebSocket/GPUBufferSubscriber.cpp
@@ -0,0 +1,332 @@
+// Copyright (c) 2018- PPSSPP Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0 or later versions.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official git repository and contact information can be found at
+// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
+
+#include
+#ifndef USING_QT_UI
+#include
+#include
+#endif
+#include "data/base64.h"
+#include "Common/StringUtils.h"
+#include "Core/Debugger/WebSocket/GPUBufferSubscriber.h"
+#include "Core/Debugger/WebSocket/WebSocketUtils.h"
+#include "Core/MIPS/MIPSDebugInterface.h"
+#include "Core/Screenshot.h"
+#include "GPU/Debugger/Stepping.h"
+
+void *WebSocketGPUBufferInit(DebuggerEventHandlerMap &map) {
+ // No need to bind or alloc state, these are all global.
+ map["gpu.buffer.screenshot"] = &WebSocketGPUBufferScreenshot;
+ map["gpu.buffer.renderColor"] = &WebSocketGPUBufferRenderColor;
+ map["gpu.buffer.renderDepth"] = &WebSocketGPUBufferRenderDepth;
+ map["gpu.buffer.renderStencil"] = &WebSocketGPUBufferRenderStencil;
+
+ return nullptr;
+}
+
+// Note: Calls req.Respond(). Other data can be added afterward.
+static bool StreamBufferToDataURI(DebuggerRequest &req, const GPUDebugBuffer &buf, bool includeAlpha) {
+#ifdef USING_QT_UI
+ req.Fail("Not supported on Qt yet, pull requests accepted");
+ return false;
+#else
+ u8 *flipbuffer = nullptr;
+ u32 w = (u32)-1;
+ u32 h = (u32)-1;
+ const u8 *buffer = ConvertBufferToScreenshot(buf, includeAlpha, flipbuffer, w, h);
+ if (!buffer) {
+ req.Fail("Internal error converting buffer for PNG encode");
+ return false;
+ }
+
+ png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
+ if (!png_ptr) {
+ req.Fail("Internal error setting up PNG encoder (png_ptr)");
+ return false;
+ }
+ png_infop info_ptr = png_create_info_struct(png_ptr);
+ if (!info_ptr) {
+ png_destroy_write_struct(&png_ptr, nullptr);
+ req.Fail("Internal error setting up PNG encoder (info_ptr)");
+ return false;
+ }
+
+ // Speed. Wireless N should give 35 KB/ms. For most devices, zlib/filters will cost more.
+ png_set_compression_strategy(png_ptr, Z_RLE);
+ png_set_compression_level(png_ptr, 1);
+ png_set_filter(png_ptr, PNG_FILTER_TYPE_BASE, PNG_FILTER_NONE);
+
+ auto &json = req.Respond();
+ json.writeInt("width", w);
+ json.writeInt("height", h);
+
+ // Start a value...
+ json.writeRaw("uri", "");
+ req.Flush();
+ // Now we'll write it directly to the stream.
+ req.ws->AddFragment(false, "\"data:image/png;base64,");
+
+ struct Context {
+ DebuggerRequest *req;
+ uint8_t buf[3];
+ size_t bufSize;
+ };
+ Context ctx = { &req, {}, 0 };
+
+ auto write = [](png_structp png_ptr, png_bytep data, png_size_t length) {
+ auto ctx = (Context *)png_get_io_ptr(png_ptr);
+ auto &req = *ctx->req;
+
+ // If we buffered some bytes, fill to 3 bytes for a clean base64 encode.
+ // This way we don't have padding.
+ while (length > 0 && ctx->bufSize > 0 && ctx->bufSize != 3) {
+ ctx->buf[ctx->bufSize++] = data[0];
+ data++;
+ length--;
+ }
+
+ if (ctx->bufSize == 3) {
+ req.ws->AddFragment(false, Base64Encode(ctx->buf, ctx->bufSize));
+ ctx->bufSize = 0;
+ }
+ assert(ctx->bufSize == 0 || length == 0);
+
+ // Save bytes that would result in padding for next time.
+ size_t toBuffer = length % 3;
+ for (size_t i = 0; i < toBuffer; ++i) {
+ ctx->buf[i] = data[length - toBuffer + i];
+ ctx->bufSize++;
+ }
+
+ if (length > toBuffer) {
+ req.ws->AddFragment(false, Base64Encode(data, length - toBuffer));
+ }
+ };
+ auto flush = [](png_structp png_ptr) {
+ // Nothing, just here to prevent stdio flush.
+ };
+
+ png_bytep *row_pointers = new png_bytep[h];
+ u32 stride = includeAlpha ? w * 4 : w * 3;
+ for (u32 i = 0; i < h; ++i) {
+ row_pointers[i] = (u8 *)buffer + stride * i;
+ }
+
+ png_set_write_fn(png_ptr, &ctx, write, flush);
+ int colorType = includeAlpha ? PNG_COLOR_TYPE_RGBA : PNG_COLOR_TYPE_RGB;
+ png_set_IHDR(png_ptr, info_ptr, w, h, 8, colorType, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
+ png_set_rows(png_ptr, info_ptr, row_pointers);
+ png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, nullptr);
+
+ png_destroy_write_struct(&png_ptr, &info_ptr);
+ delete [] row_pointers;
+ delete [] flipbuffer;
+
+ if (ctx.bufSize > 0) {
+ req.ws->AddFragment(false, Base64Encode(ctx.buf, ctx.bufSize));
+ ctx.bufSize = 0;
+ }
+
+ // End the string.
+ req.ws->AddFragment(false, "\"");
+ return true;
+#endif
+}
+
+static std::string DescribeFormat(GPUDebugBufferFormat fmt) {
+ switch (fmt) {
+ case GPU_DBG_FORMAT_565: return "B5G6R5_UNORM_PACK16";
+ case GPU_DBG_FORMAT_5551: return "A1B5G5R5_UNORM_PACK16";
+ case GPU_DBG_FORMAT_4444: return "A4B4G4R4_UNORM_PACK16";
+ case GPU_DBG_FORMAT_8888: return "R8G8B8A8_UNORM";
+
+ case GPU_DBG_FORMAT_565_REV: return "R5G6B5_UNORM_PACK16";
+ case GPU_DBG_FORMAT_5551_REV: return "R5G5B5A1_UNORM_PACK16";
+ case GPU_DBG_FORMAT_4444_REV: return "R4G4B4A4_UNORM_PACK16";
+
+ case GPU_DBG_FORMAT_5551_BGRA: return "A1R5G5B5_UNORM_PACK16";
+ case GPU_DBG_FORMAT_4444_BGRA: return "A4R4G4B4_UNORM_PACK16";
+ case GPU_DBG_FORMAT_8888_BGRA: return "B8G8R8A8_UNORM";
+
+ case GPU_DBG_FORMAT_FLOAT: return "D32F";
+ case GPU_DBG_FORMAT_16BIT: return "D16";
+ case GPU_DBG_FORMAT_8BIT: return "S8";
+ case GPU_DBG_FORMAT_24BIT_8X: return "D24_X8";
+ case GPU_DBG_FORMAT_24X_8BIT: return "X24_S8";
+
+ case GPU_DBG_FORMAT_FLOAT_DIV_256: return "D32F_DIV_256";
+ case GPU_DBG_FORMAT_24BIT_8X_DIV_256: return "D32F_X8_DIV_256";
+
+ case GPU_DBG_FORMAT_888_RGB: return "R8G8B8_UNORM";
+
+ case GPU_DBG_FORMAT_INVALID:
+ case GPU_DBG_FORMAT_BRSWAP_FLAG:
+ default:
+ return "UNDEFINED";
+ }
+}
+
+// Note: Calls req.Respond(). Other data can be added afterward.
+static bool StreamBufferToBase64(DebuggerRequest &req, const GPUDebugBuffer &buf) {
+ size_t length = buf.GetStride() * buf.GetHeight();
+
+ auto &json = req.Respond();
+ json.writeInt("width", buf.GetStride());
+ json.writeInt("height", buf.GetHeight());
+ json.writeBool("flipped", buf.GetFlipped());
+ json.writeString("format", DescribeFormat(buf.GetFormat()));
+
+ // Start a value without any actual data yet...
+ json.writeRaw("base64", "");
+ req.Flush();
+
+ // Now we'll write it directly to the stream.
+ req.ws->AddFragment(false, "\"");
+ // 65535 is an "even" number of base64 characters.
+ static const size_t CHUNK_SIZE = 65535;
+ for (size_t i = 0; i < length; i += CHUNK_SIZE) {
+ size_t left = std::min(length - i, CHUNK_SIZE);
+ req.ws->AddFragment(false, Base64Encode(buf.GetData() + i, left));
+ }
+ req.ws->AddFragment(false, "\"");
+
+ return true;
+}
+
+static void GenericStreamBuffer(DebuggerRequest &req, std::function func) {
+ if (!currentDebugMIPS->isAlive()) {
+ return req.Fail("CPU not started");
+ }
+ if (coreState != CORE_STEPPING && !GPUStepping::IsStepping()) {
+ return req.Fail("Neither CPU or GPU is stepping");
+ }
+
+ bool includeAlpha = false;
+ if (!req.ParamBool("alpha", &includeAlpha, DebuggerParamType::OPTIONAL))
+ return;
+ std::string type = "uri";
+ if (!req.ParamString("type", &type, DebuggerParamType::OPTIONAL))
+ return;
+ if (type != "uri" && type != "base64")
+ return req.Fail("Parameter 'type' must be either 'uri' or 'base64'");
+
+ const GPUDebugBuffer *buf = nullptr;
+ if (!func(buf)) {
+ return req.Fail("Could not download output");
+ }
+ assert(buf != nullptr);
+
+ if (type == "base64") {
+ StreamBufferToBase64(req, *buf);
+ } else if (type == "uri") {
+ StreamBufferToDataURI(req, *buf, includeAlpha);
+ } else {
+ _assert_(false);
+ }
+}
+
+// Retrieve a screenshot (gpu.buffer.screenshot)
+//
+// Parameters:
+// - type: either 'uri' or 'base64'.
+// - alpha: boolean to include the alpha channel for 'uri' type (not normally useful for screenshots.)
+//
+// Response (same event name) for 'uri' type:
+// - width: numeric width of screenshot.
+// - height: numeric height of screenshot.
+// - uri: data: URI of PNG image for display.
+//
+// Response (same event name) for 'base64' type:
+// - width: numeric width of screenshot (also stride, in pixels, of binary data.)
+// - height: numeric height of screenshot.
+// - flipped: boolean to indicate whether buffer is vertically flipped.
+// - format: string indicating format, such as 'R8G8B8A8_UNORM' or 'B8G8R8A8_UNORM'.
+// - base64: base64 encode of binary data.
+void WebSocketGPUBufferScreenshot(DebuggerRequest &req) {
+ GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
+ return GPUStepping::GPU_GetOutputFramebuffer(buf);
+ });
+}
+
+// Retrieve current color render buffer (gpu.buffer.renderColor)
+//
+// Parameters:
+// - type: either 'uri' or 'base64'.
+// - alpha: boolean to include the alpha channel for 'uri' type.
+//
+// Response (same event name) for 'uri' type:
+// - width: numeric width of render buffer (may include stride.)
+// - height: numeric height of render buffer.
+// - uri: data: URI of PNG image for display.
+//
+// Response (same event name) for 'base64' type:
+// - width: numeric width of render buffer (also stride, in pixels, of binary data.)
+// - height: numeric height of render buffer.
+// - flipped: boolean to indicate whether buffer is vertically flipped.
+// - format: string indicating format, such as 'R8G8B8A8_UNORM' or 'B8G8R8A8_UNORM'.
+// - base64: base64 encode of binary data.
+void WebSocketGPUBufferRenderColor(DebuggerRequest &req) {
+ GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
+ return GPUStepping::GPU_GetCurrentFramebuffer(buf, GPU_DBG_FRAMEBUF_RENDER);
+ });
+}
+
+// Retrieve current depth render buffer (gpu.buffer.renderDepth)
+//
+// Parameters:
+// - type: either 'uri' or 'base64'.
+// - alpha: true to use alpha to encode depth, otherwise red for 'uri' type.
+//
+// Response (same event name) for 'uri' type:
+// - width: numeric width of render buffer (may include stride.)
+// - height: numeric height of render buffer.
+// - uri: data: URI of PNG image for display.
+//
+// Response (same event name) for 'base64' type:
+// - width: numeric width of render buffer (also stride, in pixels, of binary data.)
+// - height: numeric height of render buffer.
+// - flipped: boolean to indicate whether buffer is vertically flipped.
+// - format: string indicating format, such as 'D16', 'D24_X8' or 'D32F'.
+// - base64: base64 encode of binary data.
+void WebSocketGPUBufferRenderDepth(DebuggerRequest &req) {
+ GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
+ return GPUStepping::GPU_GetCurrentDepthbuffer(buf);
+ });
+}
+
+// Retrieve current stencil render buffer (gpu.buffer.renderStencil)
+//
+// Parameters:
+// - type: either 'uri' or 'base64'.
+// - alpha: true to use alpha to encode stencil, otherwise red for 'uri' type.
+//
+// Response (same event name) for 'uri' type:
+// - width: numeric width of render buffer (may include stride.)
+// - height: numeric height of render buffer.
+// - uri: data: URI of PNG image for display.
+//
+// Response (same event name) for 'base64' type:
+// - width: numeric width of render buffer (also stride, in pixels, of binary data.)
+// - height: numeric height of render buffer.
+// - flipped: boolean to indicate whether buffer is vertically flipped.
+// - format: string indicating format, such as 'X24_S8' or 'S8'.
+// - base64: base64 encode of binary data.
+void WebSocketGPUBufferRenderStencil(DebuggerRequest &req) {
+ GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
+ return GPUStepping::GPU_GetCurrentStencilbuffer(buf);
+ });
+}
diff --git a/Core/Debugger/WebSocket/GPUBufferSubscriber.h b/Core/Debugger/WebSocket/GPUBufferSubscriber.h
new file mode 100644
index 0000000000..166b206105
--- /dev/null
+++ b/Core/Debugger/WebSocket/GPUBufferSubscriber.h
@@ -0,0 +1,27 @@
+// Copyright (c) 2018- PPSSPP Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0 or later versions.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official git repository and contact information can be found at
+// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
+
+#pragma once
+
+#include "Core/Debugger/WebSocket/WebSocketUtils.h"
+
+void *WebSocketGPUBufferInit(DebuggerEventHandlerMap &map);
+
+void WebSocketGPUBufferScreenshot(DebuggerRequest &req);
+void WebSocketGPUBufferRenderColor(DebuggerRequest &req);
+void WebSocketGPUBufferRenderDepth(DebuggerRequest &req);
+void WebSocketGPUBufferRenderStencil(DebuggerRequest &req);
diff --git a/GPU/Common/FramebufferCommon.cpp b/GPU/Common/FramebufferCommon.cpp
index db23b60868..928f2751ee 100644
--- a/GPU/Common/FramebufferCommon.cpp
+++ b/GPU/Common/FramebufferCommon.cpp
@@ -1937,7 +1937,7 @@ bool FramebufferManagerCommon::GetFramebuffer(u32 fb_address, int fb_stride, GEB
// TODO: Maybe should handle flipY inside CopyFramebufferToMemorySync somehow?
bool flipY = (GetGPUBackend() == GPUBackend::OPENGL && !useBufferedRendering_) ? true : false;
- buffer.Allocate(w, h, GE_FORMAT_8888, flipY, true);
+ buffer.Allocate(w, h, GE_FORMAT_8888, flipY);
bool retval = draw_->CopyFramebufferToMemorySync(bound, Draw::FB_COLOR_BIT, 0, 0, w, h, Draw::DataFormat::R8G8B8A8_UNORM, buffer.GetData(), w);
gpuStats.numReadbacks++;
// After a readback we'll have flushed and started over, need to dirty a bunch of things to be safe.
@@ -2015,8 +2015,12 @@ bool FramebufferManagerCommon::GetStencilbuffer(u32 fb_address, int fb_stride, G
bool FramebufferManagerCommon::GetOutputFramebuffer(GPUDebugBuffer &buffer) {
int w, h;
draw_->GetFramebufferDimensions(nullptr, &w, &h);
- buffer.Allocate(w, h, GE_FORMAT_8888, false, true);
- bool retval = draw_->CopyFramebufferToMemorySync(nullptr, Draw::FB_COLOR_BIT, 0, 0, w, h, Draw::DataFormat::R8G8B8A8_UNORM, buffer.GetData(), w);
+ Draw::DataFormat fmt = draw_->PreferredFramebufferReadbackFormat(nullptr);
+ // Ignore preferred formats other than BGRA.
+ if (fmt != Draw::DataFormat::B8G8R8A8_UNORM)
+ fmt = Draw::DataFormat::R8G8B8A8_UNORM;
+ buffer.Allocate(w, h, fmt == Draw::DataFormat::R8G8B8A8_UNORM ? GPU_DBG_FORMAT_8888 : GPU_DBG_FORMAT_8888_BGRA, false);
+ bool retval = draw_->CopyFramebufferToMemorySync(nullptr, Draw::FB_COLOR_BIT, 0, 0, w, h, fmt, buffer.GetData(), w);
// That may have unbound the framebuffer, rebind to avoid crashes when debugging.
RebindFramebuffer();
return retval;
diff --git a/GPU/Debugger/Stepping.cpp b/GPU/Debugger/Stepping.cpp
index c765d15b76..644d833750 100644
--- a/GPU/Debugger/Stepping.cpp
+++ b/GPU/Debugger/Stepping.cpp
@@ -28,6 +28,7 @@ namespace GPUStepping {
enum PauseAction {
PAUSE_CONTINUE,
PAUSE_BREAK,
+ PAUSE_GETOUTPUTBUF,
PAUSE_GETFRAMEBUF,
PAUSE_GETDEPTHBUF,
PAUSE_GETSTENCILBUF,
@@ -66,6 +67,9 @@ static void SetPauseAction(PauseAction act, bool waitComplete = true) {
pauseAction = act;
pauseLock.unlock();
+ if (coreState == CORE_STEPPING && act != PAUSE_CONTINUE)
+ Core_UpdateSingleStep();
+
actionComplete = false;
pauseWait.notify_all();
while (waitComplete && !actionComplete) {
@@ -84,6 +88,10 @@ static void RunPauseAction() {
case PAUSE_BREAK:
break;
+ case PAUSE_GETOUTPUTBUF:
+ bufferResult = gpuDebug->GetOutputFramebuffer(bufferFrame);
+ break;
+
case PAUSE_GETFRAMEBUF:
bufferResult = gpuDebug->GetCurrentFramebuffer(bufferFrame, bufferType);
break;
@@ -117,13 +125,41 @@ static void RunPauseAction() {
pauseAction = PAUSE_BREAK;
}
+bool SingleStep() {
+ std::unique_lock guard(pauseLock);
+ if (coreState != CORE_RUNNING && coreState != CORE_NEXTFRAME && coreState != CORE_STEPPING) {
+ // Shutting down, don't try to step.
+ actionComplete = true;
+ actionWait.notify_all();
+ return false;
+ }
+ if (!gpuDebug || pauseAction == PAUSE_CONTINUE) {
+ actionComplete = true;
+ actionWait.notify_all();
+ return false;
+ }
+
+ gpuDebug->NotifySteppingEnter();
+ isStepping = true;
+
+ RunPauseAction();
+
+ gpuDebug->NotifySteppingExit();
+ isStepping = false;
+ return true;
+}
+
bool EnterStepping(std::function callback) {
std::unique_lock guard(pauseLock);
if (coreState != CORE_RUNNING && coreState != CORE_NEXTFRAME) {
// Shutting down, don't try to step.
+ actionComplete = true;
+ actionWait.notify_all();
return false;
}
if (!gpuDebug) {
+ actionComplete = true;
+ actionWait.notify_all();
return false;
}
@@ -152,7 +188,7 @@ bool IsStepping() {
}
static bool GetBuffer(const GPUDebugBuffer *&buffer, PauseAction type, const GPUDebugBuffer &resultBuffer) {
- if (!isStepping) {
+ if (!isStepping && coreState != CORE_STEPPING) {
return false;
}
@@ -161,6 +197,10 @@ static bool GetBuffer(const GPUDebugBuffer *&buffer, PauseAction type, const GPU
return bufferResult;
}
+bool GPU_GetOutputFramebuffer(const GPUDebugBuffer *&buffer) {
+ return GetBuffer(buffer, PAUSE_GETOUTPUTBUF, bufferFrame);
+}
+
bool GPU_GetCurrentFramebuffer(const GPUDebugBuffer *&buffer, GPUDebugFramebufferType type) {
bufferType = type;
return GetBuffer(buffer, PAUSE_GETFRAMEBUF, bufferFrame);
@@ -184,7 +224,7 @@ bool GPU_GetCurrentClut(const GPUDebugBuffer *&buffer) {
}
bool GPU_SetCmdValue(u32 op) {
- if (!isStepping) {
+ if (!isStepping && coreState != CORE_STEPPING) {
return false;
}
diff --git a/GPU/Debugger/Stepping.h b/GPU/Debugger/Stepping.h
index d99e8af904..fb24cf072a 100644
--- a/GPU/Debugger/Stepping.h
+++ b/GPU/Debugger/Stepping.h
@@ -28,8 +28,10 @@ namespace GPUStepping {
// Begins stepping and calls callback while inside a lock preparing stepping.
// This would be a good place to deliver a message to code that stepping is ready.
bool EnterStepping(std::function callback);
+ bool SingleStep();
bool IsStepping();
+ bool GPU_GetOutputFramebuffer(const GPUDebugBuffer *&buffer);
bool GPU_GetCurrentFramebuffer(const GPUDebugBuffer *&buffer, GPUDebugFramebufferType type);
bool GPU_GetCurrentDepthbuffer(const GPUDebugBuffer *&buffer);
bool GPU_GetCurrentStencilbuffer(const GPUDebugBuffer *&buffer);
diff --git a/android/jni/Android.mk b/android/jni/Android.mk
index 402036ec2d..13fc2838c3 100644
--- a/android/jni/Android.mk
+++ b/android/jni/Android.mk
@@ -307,6 +307,7 @@ EXEC_AND_LIB_FILES := \
$(SRC)/Core/Debugger/WebSocket/DisasmSubscriber.cpp \
$(SRC)/Core/Debugger/WebSocket/GameBroadcaster.cpp \
$(SRC)/Core/Debugger/WebSocket/GameSubscriber.cpp \
+ $(SRC)/Core/Debugger/WebSocket/GPUBufferSubscriber.cpp \
$(SRC)/Core/Debugger/WebSocket/HLESubscriber.cpp \
$(SRC)/Core/Debugger/WebSocket/LogBroadcaster.cpp \
$(SRC)/Core/Debugger/WebSocket/SteppingBroadcaster.cpp \
diff --git a/ext/native/data/base64.cpp b/ext/native/data/base64.cpp
index 82d428468c..8df7abaa1e 100644
--- a/ext/native/data/base64.cpp
+++ b/ext/native/data/base64.cpp
@@ -4,7 +4,7 @@
std::string Base64Encode(const uint8_t *p, size_t sz) {
const char digits[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
- size_t unpaddedLength = (4 * sz + 3) / 3;
+ size_t unpaddedLength = (4 * sz + 2) / 3;
std::string result;
result.resize((unpaddedLength + 3) & ~3, '=');
diff --git a/ext/native/net/sinks.cpp b/ext/native/net/sinks.cpp
index b3ad60fcc9..e011f33453 100644
--- a/ext/native/net/sinks.cpp
+++ b/ext/native/net/sinks.cpp
@@ -341,6 +341,12 @@ bool OutputSink::Flush(bool allowBlock) {
return true;
}
+void OutputSink::Discard() {
+ read_ = 0;
+ write_ = 0;
+ valid_ = 0;
+}
+
void OutputSink::Drain() {
// Avoid small reads if possible.
if (valid_ > PRESSURE) {
diff --git a/ext/native/net/sinks.h b/ext/native/net/sinks.h
index 308c784fb0..fa5546c917 100644
--- a/ext/native/net/sinks.h
+++ b/ext/native/net/sinks.h
@@ -51,6 +51,7 @@ public:
bool Printf(const char *fmt, ...);
bool Flush(bool allowBlock = true);
+ void Discard();
bool Empty();
diff --git a/ext/native/net/websocket_server.cpp b/ext/native/net/websocket_server.cpp
index a5fcb81107..397616a058 100644
--- a/ext/native/net/websocket_server.cpp
+++ b/ext/native/net/websocket_server.cpp
@@ -259,6 +259,8 @@ bool WebSocketServer::Process(float timeout) {
// Since select said it was readable, we assume this means disconnect.
closeReason_ = WebSocketClose::ABNORMAL;
open_ = false;
+ // Kill any remaining output too.
+ out_->Discard();
return false;
}
diff --git a/ext/native/thin3d/GLQueueRunner.cpp b/ext/native/thin3d/GLQueueRunner.cpp
index fa423a5780..6f7ccc917d 100644
--- a/ext/native/thin3d/GLQueueRunner.cpp
+++ b/ext/native/thin3d/GLQueueRunner.cpp
@@ -1085,13 +1085,27 @@ void GLQueueRunner::PerformReadback(const GLRStep &pass) {
CHECK_GL_ERROR_IF_DEBUG();
- // Always read back in 8888 format.
- const GLuint internalFormat = GL_RGBA;
- const GLuint format = GL_RGBA;
- const GLuint type = GL_UNSIGNED_BYTE;
- const int srcAlignment = 4;
+ // Always read back in 8888 format for the color aspect.
+ GLuint internalFormat = GL_RGBA;
+ GLuint format = GL_RGBA;
+ GLuint type = GL_UNSIGNED_BYTE;
+ int srcAlignment = 4;
int dstAlignment = (int)DataFormatSizeInBytes(pass.readback.dstFormat);
+#ifndef USING_GLES2
+ if (pass.readback.aspectMask & GL_DEPTH_BUFFER_BIT) {
+ internalFormat = GL_DEPTH_COMPONENT;
+ format = GL_DEPTH_COMPONENT;
+ type = GL_FLOAT;
+ srcAlignment = 4;
+ } else if (pass.readback.aspectMask & GL_STENCIL_BUFFER_BIT) {
+ internalFormat = GL_STENCIL_INDEX;
+ format = GL_STENCIL_INDEX;
+ type = GL_UNSIGNED_BYTE;
+ srcAlignment = 1;
+ }
+#endif
+
int pixelStride = pass.readback.srcRect.w;
// Apply the correct alignment.
glPixelStorei(GL_PACK_ALIGNMENT, srcAlignment);
@@ -1102,7 +1116,7 @@ void GLQueueRunner::PerformReadback(const GLRStep &pass) {
GLRect2D rect = pass.readback.srcRect;
- bool convert = pass.readback.dstFormat != DataFormat::R8G8B8A8_UNORM;
+ bool convert = internalFormat == GL_RGBA && pass.readback.dstFormat != DataFormat::R8G8B8A8_UNORM;
int tempSize = srcAlignment * rect.w * rect.h;
int readbackSize = dstAlignment * rect.w * rect.h;
diff --git a/ext/native/thin3d/VulkanRenderManager.cpp b/ext/native/thin3d/VulkanRenderManager.cpp
index e593442798..48ad0b3d25 100644
--- a/ext/native/thin3d/VulkanRenderManager.cpp
+++ b/ext/native/thin3d/VulkanRenderManager.cpp
@@ -457,8 +457,7 @@ bool VulkanRenderManager::CopyFramebufferToMemorySync(VKRFramebuffer *src, int a
case VK_FORMAT_R8G8B8A8_UNORM: srcFormat = Draw::DataFormat::R8G8B8A8_UNORM; break;
default: _assert_(false);
}
- }
- else {
+ } else {
// Backbuffer.
if (!(vulkan_->GetSurfaceCapabilities().supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT)) {
ELOG("Copying from backbuffer not supported, can't take screenshots");
diff --git a/ext/native/thin3d/thin3d.cpp b/ext/native/thin3d/thin3d.cpp
index 72afd1cfe3..ddc70e2c7e 100644
--- a/ext/native/thin3d/thin3d.cpp
+++ b/ext/native/thin3d/thin3d.cpp
@@ -421,7 +421,18 @@ void ConvertFromBGRA8888(uint8_t *dst, const uint8_t *src, uint32_t dstStride, u
// Must skip stride in the cases below. Some games pack data into the cracks, like MotoGP.
const uint32_t *src32 = (const uint32_t *)src;
- if (format == Draw::DataFormat::R8G8B8A8_UNORM) {
+ if (format == Draw::DataFormat::B8G8R8A8_UNORM) {
+ uint32_t *dst32 = (uint32_t *)dst;
+ if (src == dst) {
+ return;
+ } else {
+ for (uint32_t y = 0; y < height; ++y) {
+ memcpy(dst32, src32, width * 4);
+ src32 += srcStride;
+ dst32 += dstStride;
+ }
+ }
+ } else if (format == Draw::DataFormat::R8G8B8A8_UNORM) {
uint32_t *dst32 = (uint32_t *)dst;
for (uint32_t y = 0; y < height; ++y) {
ConvertBGRA8888ToRGBA8888(dst32, src32, width);
diff --git a/ext/native/thin3d/thin3d.h b/ext/native/thin3d/thin3d.h
index 3c95516ce0..73088939fb 100644
--- a/ext/native/thin3d/thin3d.h
+++ b/ext/native/thin3d/thin3d.h
@@ -567,6 +567,9 @@ public:
virtual bool CopyFramebufferToMemorySync(Framebuffer *src, int channelBits, int x, int y, int w, int h, Draw::DataFormat format, void *pixels, int pixelStride) {
return false;
}
+ virtual DataFormat PreferredFramebufferReadbackFormat(Framebuffer *src) {
+ return DataFormat::R8G8B8A8_UNORM;
+ }
// These functions should be self explanatory.
// Binding a zero render target means binding the backbuffer.
diff --git a/ext/native/thin3d/thin3d_gl.cpp b/ext/native/thin3d/thin3d_gl.cpp
index 8fdd744b83..f803aeb069 100644
--- a/ext/native/thin3d/thin3d_gl.cpp
+++ b/ext/native/thin3d/thin3d_gl.cpp
@@ -720,6 +720,10 @@ static void LogReadPixelsError(GLenum error) {
#endif
bool OpenGLContext::CopyFramebufferToMemorySync(Framebuffer *src, int channelBits, int x, int y, int w, int h, Draw::DataFormat dataFormat, void *pixels, int pixelStride) {
+ if (gl_extensions.IsGLES && (channelBits & FB_COLOR_BIT) == 0) {
+ // Can't readback depth or stencil on GLES.
+ return false;
+ }
OpenGLFramebuffer *fb = (OpenGLFramebuffer *)src;
GLuint aspect = 0;
if (channelBits & FB_COLOR_BIT)
diff --git a/ext/native/thin3d/thin3d_vulkan.cpp b/ext/native/thin3d/thin3d_vulkan.cpp
index 065bf4c7f0..26bf8206c9 100644
--- a/ext/native/thin3d/thin3d_vulkan.cpp
+++ b/ext/native/thin3d/thin3d_vulkan.cpp
@@ -379,6 +379,7 @@ public:
void CopyFramebufferImage(Framebuffer *src, int level, int x, int y, int z, Framebuffer *dst, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth, int channelBits) override;
bool BlitFramebuffer(Framebuffer *src, int srcX1, int srcY1, int srcX2, int srcY2, Framebuffer *dst, int dstX1, int dstY1, int dstX2, int dstY2, int channelBits, FBBlitFilter filter) override;
bool CopyFramebufferToMemorySync(Framebuffer *src, int channelBits, int x, int y, int w, int h, Draw::DataFormat format, void *pixels, int pixelStride) override;
+ DataFormat PreferredFramebufferReadbackFormat(Framebuffer *src) override;
// These functions should be self explanatory.
void BindFramebufferAsRenderTarget(Framebuffer *fbo, const RenderPassInfo &rp) override;
@@ -1407,6 +1408,17 @@ bool VKContext::CopyFramebufferToMemorySync(Framebuffer *srcfb, int channelBits,
return renderManager_.CopyFramebufferToMemorySync(src ? src->GetFB() : nullptr, aspectMask, x, y, w, h, format, (uint8_t *)pixels, pixelStride);
}
+DataFormat VKContext::PreferredFramebufferReadbackFormat(Framebuffer *src) {
+ if (src) {
+ return DrawContext::PreferredFramebufferReadbackFormat(src);
+ }
+
+ if (vulkan_->GetSwapchainFormat() == VK_FORMAT_B8G8R8A8_UNORM) {
+ return Draw::DataFormat::B8G8R8A8_UNORM;
+ }
+ return DrawContext::PreferredFramebufferReadbackFormat(src);
+}
+
void VKContext::BindFramebufferAsRenderTarget(Framebuffer *fbo, const RenderPassInfo &rp) {
VKFramebuffer *fb = (VKFramebuffer *)fbo;
VKRRenderPassAction color = (VKRRenderPassAction)rp.color;