Enable software skinning by default

This commit is contained in:
Henrik Rydgård 2013-11-13 19:55:20 +01:00
parent 9bbdd1907d
commit da380478f6

View file

@ -144,7 +144,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
graphics->Get("RenderingMode", &iRenderingMode, renderingModeDefault);
graphics->Get("SoftwareRendering", &bSoftwareRendering, false);
graphics->Get("HardwareTransform", &bHardwareTransform, true);
graphics->Get("SoftwareSkinning", &bSoftwareSkinning, false);
graphics->Get("SoftwareSkinning", &bSoftwareSkinning, true);
graphics->Get("TextureFiltering", &iTexFiltering, 1);
// Auto on Windows, 1x elsewhere. Maybe change to 2x on large screens?
#ifdef _WIN32