From da380478f6e8ec14f0901229708557d184f9a256 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Wed, 13 Nov 2013 19:55:20 +0100 Subject: [PATCH] Enable software skinning by default --- Core/Config.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Core/Config.cpp b/Core/Config.cpp index bc15c6c1f2..39d35cbec1 100644 --- a/Core/Config.cpp +++ b/Core/Config.cpp @@ -144,7 +144,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) { graphics->Get("RenderingMode", &iRenderingMode, renderingModeDefault); graphics->Get("SoftwareRendering", &bSoftwareRendering, false); graphics->Get("HardwareTransform", &bHardwareTransform, true); - graphics->Get("SoftwareSkinning", &bSoftwareSkinning, false); + graphics->Get("SoftwareSkinning", &bSoftwareSkinning, true); graphics->Get("TextureFiltering", &iTexFiltering, 1); // Auto on Windows, 1x elsewhere. Maybe change to 2x on large screens? #ifdef _WIN32