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Oops, downgrade from ERROR to DEBUG, and -report.
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@ -823,7 +823,7 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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// But right now, signal is always reset by interrupts, so that causes pause to not work.
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trigger = false;
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currentList->signal = behaviour;
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ERROR_LOG_REPORT(G3D, "Signal with Pause. signal/end: %04x %04x", signal, enddata);
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DEBUG_LOG(G3D, "Signal with Pause. signal/end: %04x %04x", signal, enddata);
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break;
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case PSP_GE_SIGNAL_SYNC:
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// Acts as a memory barrier, never calls any user code.
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