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Update the shader cache version to avoid obsolete shaders sticking around. Should fix #9249.
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@ -991,7 +991,7 @@ std::string ShaderManagerGLES::DebugGetShaderString(std::string id, DebugShaderT
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// as sometimes these features might have an effect on the ID bits.
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#define CACHE_HEADER_MAGIC 0x83277592
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#define CACHE_VERSION 1
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#define CACHE_VERSION 2
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struct CacheHeader {
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uint32_t magic;
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uint32_t version;
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