Update the shader cache version to avoid obsolete shaders sticking around. Should fix #9249.

This commit is contained in:
Henrik Rydgård 2017-01-28 22:11:48 +01:00
parent 14d2bf5989
commit d5d9d87dc6

View file

@ -991,7 +991,7 @@ std::string ShaderManagerGLES::DebugGetShaderString(std::string id, DebugShaderT
// as sometimes these features might have an effect on the ID bits.
#define CACHE_HEADER_MAGIC 0x83277592
#define CACHE_VERSION 1
#define CACHE_VERSION 2
struct CacheHeader {
uint32_t magic;
uint32_t version;