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Add Partial Stretch back for Blackberry.
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1 changed files with 5 additions and 1 deletions
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@ -237,7 +237,7 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iFrameSkip, gs->T("Frame Skipping"), frameSkip, 0, 9, gs, screenManager()));
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static const char *fpsChoices[] = {"None", "Speed", "FPS", "Both"};
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graphicsSettings->Add(new CheckBox(&cap60FPS_, gs->T("Force 60 FPS or less (helps GoW)")));
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graphicsSettings->Add(new CheckBox(&cap60FPS_, gs->T("Force <=60 FPS (helps GoW)")));
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static const char *customSpeed[] = {"Unlimited", "25%", "50%", "75%", "100%", "125%", "150%", "200%", "300%"};
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graphicsSettings->Add(new PopupMultiChoice(&iAlternateSpeedPercent_, gs->T("Alternative Speed"), customSpeed, 0, 9, gs, screenManager()));
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@ -245,6 +245,10 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gs->T("Hardware Transform")));
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graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gs->T("Vertex Cache")));
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graphicsSettings->Add(new CheckBox(&g_Config.bStretchToDisplay, gs->T("Stretch to Display")));
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#ifdef BLACKBERRY
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if (pixel_xres == pixel_yres)
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graphicsSettings->Add(new CheckBox(&g_Config.bPartialStretch, gs->T("Partial Vertical Stretch")));
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#endif
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graphicsSettings->Add(new CheckBox(&g_Config.bMipMap, gs->T("Mipmapping")));
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// This setting is not really useful for anyone atm.
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// graphicsSettings->Add(new CheckBox(&g_Config.bTrueColor, gs->T("True Color")));
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