diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 0bfcacb42a..f6ffe8d8fa 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -237,7 +237,7 @@ void GameSettingsScreen::CreateViews() { graphicsSettings->Add(new PopupMultiChoice(&g_Config.iFrameSkip, gs->T("Frame Skipping"), frameSkip, 0, 9, gs, screenManager())); static const char *fpsChoices[] = {"None", "Speed", "FPS", "Both"}; - graphicsSettings->Add(new CheckBox(&cap60FPS_, gs->T("Force 60 FPS or less (helps GoW)"))); + graphicsSettings->Add(new CheckBox(&cap60FPS_, gs->T("Force <=60 FPS (helps GoW)"))); static const char *customSpeed[] = {"Unlimited", "25%", "50%", "75%", "100%", "125%", "150%", "200%", "300%"}; graphicsSettings->Add(new PopupMultiChoice(&iAlternateSpeedPercent_, gs->T("Alternative Speed"), customSpeed, 0, 9, gs, screenManager())); @@ -245,6 +245,10 @@ void GameSettingsScreen::CreateViews() { graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gs->T("Hardware Transform"))); graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gs->T("Vertex Cache"))); graphicsSettings->Add(new CheckBox(&g_Config.bStretchToDisplay, gs->T("Stretch to Display"))); +#ifdef BLACKBERRY + if (pixel_xres == pixel_yres) + graphicsSettings->Add(new CheckBox(&g_Config.bPartialStretch, gs->T("Partial Vertical Stretch"))); +#endif graphicsSettings->Add(new CheckBox(&g_Config.bMipMap, gs->T("Mipmapping"))); // This setting is not really useful for anyone atm. // graphicsSettings->Add(new CheckBox(&g_Config.bTrueColor, gs->T("True Color")));