From c8ea017e8c18a1960108993d0591a28267f3f592 Mon Sep 17 00:00:00 2001 From: ANR2ME Date: Fri, 24 Jul 2020 07:58:38 +0700 Subject: [PATCH] Fix an issue where a player got disconnected when another player tries to join. This should affects games that use AdhocMatching such as Patapon 3 --- Core/HLE/sceNetAdhoc.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Core/HLE/sceNetAdhoc.cpp b/Core/HLE/sceNetAdhoc.cpp index 792599cc5f..43ef73d5ea 100644 --- a/Core/HLE/sceNetAdhoc.cpp +++ b/Core/HLE/sceNetAdhoc.cpp @@ -5261,7 +5261,7 @@ void actOnBirthPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * se sibling->state = PSP_ADHOC_MATCHING_PEER_CHILD; // Initialize Ping Timer - peer->lastping = CoreTiming::GetGlobalTimeUsScaled(); //real_time_now()*1000000.0; + sibling->lastping = CoreTiming::GetGlobalTimeUsScaled(); //real_time_now()*1000000.0; peerlock.lock();