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Merge pull request #14859 from unknownbrackets/vertexcache-gles
GLES: Re-enable vertex cache
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c75784351b
1 changed files with 0 additions and 3 deletions
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@ -352,9 +352,6 @@ void DrawEngineGLES::DoFlush() {
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if (g_Config.bSoftwareSkinning && (lastVType_ & GE_VTYPE_WEIGHT_MASK))
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useCache = false;
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// TEMPORARY
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useCache = false;
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if (useCache) {
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u32 id = dcid_ ^ gstate.getUVGenMode(); // This can have an effect on which UV decoder we need to use! And hence what the decoded data will look like. See #9263
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vai = vai_.Get(id);
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