GLES: Re-enable vertex cache.

Was accidentally left disabled during GL threading effort.
This commit is contained in:
Unknown W. Brackets 2021-09-14 23:45:30 -07:00
parent bb64c176fc
commit 3e9d1e0b00

View file

@ -352,9 +352,6 @@ void DrawEngineGLES::DoFlush() {
if (g_Config.bSoftwareSkinning && (lastVType_ & GE_VTYPE_WEIGHT_MASK))
useCache = false;
// TEMPORARY
useCache = false;
if (useCache) {
u32 id = dcid_ ^ gstate.getUVGenMode(); // This can have an effect on which UV decoder we need to use! And hence what the decoded data will look like. See #9263
vai = vai_.Get(id);