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@ -462,10 +462,6 @@ void LinkedShader::UpdateUniforms(u32 vertType) {
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glUniform4fv(u_uvscaleoffset, 1, uvscaleoff);
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}
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// Transform
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if (dirty & DIRTY_WORLDMATRIX) {
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SetMatrix4x3(u_world, gstate.worldMatrix);
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}
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// Transform
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if (dirty & DIRTY_WORLDMATRIX) {
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SetMatrix4x3(u_world, gstate.worldMatrix);
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