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Some games spam sceAudioGetChannelGetLength, reduce loglevel to VERBOSE to ease debugging
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1 changed files with 2 additions and 2 deletions
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@ -182,7 +182,7 @@ static int sceAudioGetChannelRestLen(u32 chan) {
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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}
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int remainingSamples = (int)chans[chan].sampleQueue.size() / 2;
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DEBUG_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLen(%08x)", remainingSamples, chan);
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VERBOSE_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLen(%08x)", remainingSamples, chan);
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return remainingSamples;
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}
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@ -192,7 +192,7 @@ static int sceAudioGetChannelRestLength(u32 chan) {
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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}
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int remainingSamples = (int)chans[chan].sampleQueue.size() / 2;
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DEBUG_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLength(%08x)", remainingSamples, chan);
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VERBOSE_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLength(%08x)", remainingSamples, chan);
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return remainingSamples;
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}
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