Some games spam sceAudioGetChannelGetLength, reduce loglevel to VERBOSE to ease debugging

This commit is contained in:
Henrik Rydgard 2015-03-01 15:29:52 +01:00
parent aeb03d1bc9
commit bfa52e61a3

View file

@ -182,7 +182,7 @@ static int sceAudioGetChannelRestLen(u32 chan) {
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
}
int remainingSamples = (int)chans[chan].sampleQueue.size() / 2;
DEBUG_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLen(%08x)", remainingSamples, chan);
VERBOSE_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLen(%08x)", remainingSamples, chan);
return remainingSamples;
}
@ -192,7 +192,7 @@ static int sceAudioGetChannelRestLength(u32 chan) {
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
}
int remainingSamples = (int)chans[chan].sampleQueue.size() / 2;
DEBUG_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLength(%08x)", remainingSamples, chan);
VERBOSE_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLength(%08x)", remainingSamples, chan);
return remainingSamples;
}