From bfa52e61a3bf2b0c21c84cba857dcdcbeb58d541 Mon Sep 17 00:00:00 2001 From: Henrik Rydgard Date: Sun, 1 Mar 2015 15:29:52 +0100 Subject: [PATCH] Some games spam sceAudioGetChannelGetLength, reduce loglevel to VERBOSE to ease debugging --- Core/HLE/sceAudio.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Core/HLE/sceAudio.cpp b/Core/HLE/sceAudio.cpp index 2abaf5abe8..c87fcbeefc 100644 --- a/Core/HLE/sceAudio.cpp +++ b/Core/HLE/sceAudio.cpp @@ -182,7 +182,7 @@ static int sceAudioGetChannelRestLen(u32 chan) { return SCE_ERROR_AUDIO_INVALID_CHANNEL; } int remainingSamples = (int)chans[chan].sampleQueue.size() / 2; - DEBUG_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLen(%08x)", remainingSamples, chan); + VERBOSE_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLen(%08x)", remainingSamples, chan); return remainingSamples; } @@ -192,7 +192,7 @@ static int sceAudioGetChannelRestLength(u32 chan) { return SCE_ERROR_AUDIO_INVALID_CHANNEL; } int remainingSamples = (int)chans[chan].sampleQueue.size() / 2; - DEBUG_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLength(%08x)", remainingSamples, chan); + VERBOSE_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLength(%08x)", remainingSamples, chan); return remainingSamples; }