Turn down sceGeContinue and sceGeBreak log level.

We know them and they're mostly used by our own debug overlay.
This commit is contained in:
Henrik Rydgard 2013-03-04 19:52:10 +01:00
parent d5feb4d3ff
commit bf23c6f5e1

View file

@ -220,7 +220,7 @@ u32 sceGeDrawSync(u32 mode)
int sceGeContinue()
{
ERROR_LOG(HLE, "UNIMPL sceGeContinue");
DEBUG_LOG(HLE, "UNIMPL sceGeContinue");
// no arguments
return 0;
}
@ -228,7 +228,7 @@ int sceGeContinue()
int sceGeBreak(u32 mode)
{
//mode => 0 : current dlist 1: all drawing
ERROR_LOG(HLE, "UNIMPL sceGeBreak(mode=%d)", mode);
DEBUG_LOG(HLE, "UNIMPL sceGeBreak(mode=%d)", mode);
return 0;
}