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Turn down sceGeContinue and sceGeBreak log level.
We know them and they're mostly used by our own debug overlay.
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1 changed files with 2 additions and 2 deletions
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@ -220,7 +220,7 @@ u32 sceGeDrawSync(u32 mode)
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int sceGeContinue()
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{
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ERROR_LOG(HLE, "UNIMPL sceGeContinue");
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DEBUG_LOG(HLE, "UNIMPL sceGeContinue");
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// no arguments
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return 0;
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}
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@ -228,7 +228,7 @@ int sceGeContinue()
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int sceGeBreak(u32 mode)
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{
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//mode => 0 : current dlist 1: all drawing
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ERROR_LOG(HLE, "UNIMPL sceGeBreak(mode=%d)", mode);
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DEBUG_LOG(HLE, "UNIMPL sceGeBreak(mode=%d)", mode);
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return 0;
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}
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