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Merge pull request #3843 from thedax/fixMobileBuilds
USING_GLES2 platforms: Fix build and fix a warning on Android.
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commit
b717e41909
1 changed files with 5 additions and 1 deletions
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@ -178,7 +178,11 @@ inline void TextureCache::AttachFramebuffer(TexCacheEntry *entry, u32 address, V
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// If they match exactly, it's non-CLUT and from the top left.
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// If they match exactly, it's non-CLUT and from the top left.
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if (exactMatch) {
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if (exactMatch) {
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// Apply to non-buffered and buffered mode only.
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// Apply to non-buffered and buffered mode only.
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if (g_Config.iRenderingMode == FB_READFBOMEMORY_CPU || g_Config.iRenderingMode == FB_READFBOMEMORY_GPU )
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#ifndef USING_GLES2
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if ((g_Config.iRenderingMode == FB_READFBOMEMORY_CPU) || (g_Config.iRenderingMode == FB_READFBOMEMORY_GPU))
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#else
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if (g_Config.iRenderingMode == FB_READFBOMEMORY_GPU)
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#endif
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return;
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return;
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DEBUG_LOG(G3D, "Render to texture detected at %08x!", address);
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DEBUG_LOG(G3D, "Render to texture detected at %08x!", address);
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