Merge pull request #3843 from thedax/fixMobileBuilds

USING_GLES2 platforms: Fix build and fix a warning on Android.
This commit is contained in:
Henrik Rydgård 2013-09-19 13:28:26 -07:00
commit b717e41909

View file

@ -178,7 +178,11 @@ inline void TextureCache::AttachFramebuffer(TexCacheEntry *entry, u32 address, V
// If they match exactly, it's non-CLUT and from the top left. // If they match exactly, it's non-CLUT and from the top left.
if (exactMatch) { if (exactMatch) {
// Apply to non-buffered and buffered mode only. // Apply to non-buffered and buffered mode only.
if (g_Config.iRenderingMode == FB_READFBOMEMORY_CPU || g_Config.iRenderingMode == FB_READFBOMEMORY_GPU ) #ifndef USING_GLES2
if ((g_Config.iRenderingMode == FB_READFBOMEMORY_CPU) || (g_Config.iRenderingMode == FB_READFBOMEMORY_GPU))
#else
if (g_Config.iRenderingMode == FB_READFBOMEMORY_GPU)
#endif
return; return;
DEBUG_LOG(G3D, "Render to texture detected at %08x!", address); DEBUG_LOG(G3D, "Render to texture detected at %08x!", address);