diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 4bffa1d2b7..0d324cf12b 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -210,9 +210,9 @@ void GameSettingsScreen::CreateViews() { }); renderingModeChoice->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingMode); renderingModeChoice->SetDisabledPtr(&g_Config.bSoftwareRendering); - CheckBox *blockTransfer = graphicsSettings->Add(new CheckBox(&g_Config.bBlockTransferGPU, gr->T("Simulate Block Transfer", "Simulate Block Transfer (unfinished)"))); + CheckBox *blockTransfer = graphicsSettings->Add(new CheckBox(&g_Config.bBlockTransferGPU, gr->T("Simulate Block Transfer", "Simulate Block Transfer"))); blockTransfer->OnClick.Add([=](EventParams &e) { - settingInfo_->Show(gr->T("BlockTransfer Tip", "Some games require that"), e.v); + settingInfo_->Show(gr->T("BlockTransfer Tip", "Some games require this to be On for correct graphics"), e.v); return UI::EVENT_CONTINUE; }); blockTransfer->SetDisabledPtr(&g_Config.bSoftwareRendering); @@ -368,8 +368,6 @@ void GameSettingsScreen::CreateViews() { deposterize->OnClick.Add([=](EventParams &e) { if (g_Config.bTexDeposterize == true) { settingInfo_->Show(gr->T("Deposterize Tip", "Fixes small in-texture glitches that may happen when the texture is upscaled"), e.v); - } else { - settingInfo_->Show(gr->T("Deposterize Tip", "You may seem to have some artifacts in the game if you uncheck that after you have set the Upscale Level"), e.v); } return UI::EVENT_CONTINUE; });