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UWP: Remove the rendering backend picker. Fixes #10883, sort of.
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1 changed files with 3 additions and 0 deletions
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@ -180,6 +180,8 @@ void GameSettingsScreen::CreateViews() {
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tabHolder->AddTab(ms->T("Graphics"), graphicsSettingsScroll);
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graphicsSettings->Add(new ItemHeader(gr->T("Rendering Mode")));
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#if !PPSSPP_PLATFORM(UWP)
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static const char *renderingBackend[] = { "OpenGL", "Direct3D 9", "Direct3D 11", "Vulkan" };
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PopupMultiChoice *renderingBackendChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iGPUBackend, gr->T("Backend"), renderingBackend, (int)GPUBackend::OPENGL, ARRAY_SIZE(renderingBackend), gr->GetName(), screenManager()));
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renderingBackendChoice->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingBackend);
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@ -199,6 +201,7 @@ void GameSettingsScreen::CreateViews() {
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if (!vulkanAvailable) {
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renderingBackendChoice->HideChoice(3);
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}
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#endif
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static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering"};
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PopupMultiChoice *renderingModeChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gr->T("Mode"), renderingMode, 0, ARRAY_SIZE(renderingMode), gr->GetName(), screenManager()));
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