From ac898c54f390792f65414183f66a41f815cb8dec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sat, 7 Apr 2018 17:37:31 +0200 Subject: [PATCH] UWP: Remove the rendering backend picker. Fixes #10883, sort of. --- UI/GameSettingsScreen.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 21e2941856..7b485d4b68 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -180,6 +180,8 @@ void GameSettingsScreen::CreateViews() { tabHolder->AddTab(ms->T("Graphics"), graphicsSettingsScroll); graphicsSettings->Add(new ItemHeader(gr->T("Rendering Mode"))); + +#if !PPSSPP_PLATFORM(UWP) static const char *renderingBackend[] = { "OpenGL", "Direct3D 9", "Direct3D 11", "Vulkan" }; PopupMultiChoice *renderingBackendChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iGPUBackend, gr->T("Backend"), renderingBackend, (int)GPUBackend::OPENGL, ARRAY_SIZE(renderingBackend), gr->GetName(), screenManager())); renderingBackendChoice->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingBackend); @@ -199,6 +201,7 @@ void GameSettingsScreen::CreateViews() { if (!vulkanAvailable) { renderingBackendChoice->HideChoice(3); } +#endif static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering"}; PopupMultiChoice *renderingModeChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gr->T("Mode"), renderingMode, 0, ARRAY_SIZE(renderingMode), gr->GetName(), screenManager()));