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Add a couple more changes to the README
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@ -34,14 +34,15 @@ What's new in 1.15
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* Rendering performance and fixes
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- Integer scaling added ([#17224])
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- Post-processing fixes ([#17262])
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- SOCOM overlay glitch removed ([#17297])
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- SOCOM overlay glitch removed, night vision fixed ([#17297], [#17317])
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- PowerVR compatibility fixes ([#17232])
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- CLUT fixes ([#17212])
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- ToP - Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192])
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- DTM / Toca: Avoid GPU readback ([#16715])
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- Fixed Dante's Inferno performance regression ([#17032], [#17035])
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- Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022])
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- Rainbow Six gpu perforamnce fix ([#16971])
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- Rainbow Six GPU performance fix ([#16971])
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- Subtitles fixed in The Godfather ([#17298], [#17314])
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* Texture replacement improvements
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- Less I/O on the main thread, leading to smoother framerates ([#17078], [#17091], [#17120], [#17134])
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@ -61,7 +62,7 @@ What's new in 1.15
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* Controls
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- Android tilt control has been overhauled and fixed ([#16889], [#16896])
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- You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc)
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- Combo buttons now support analog inputs ([#16855])
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- Custom buttons now support analog inputs ([#16855])
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* VR features
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- Top down camera: ([#17098])
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