Add a couple more changes to the README

This commit is contained in:
Henrik Rydgård 2023-04-21 19:51:55 +02:00
parent 1045088ea1
commit a7a4853d34

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@ -34,14 +34,15 @@ What's new in 1.15
* Rendering performance and fixes
- Integer scaling added ([#17224])
- Post-processing fixes ([#17262])
- SOCOM overlay glitch removed ([#17297])
- SOCOM overlay glitch removed, night vision fixed ([#17297], [#17317])
- PowerVR compatibility fixes ([#17232])
- CLUT fixes ([#17212])
- ToP - Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192])
- DTM / Toca: Avoid GPU readback ([#16715])
- Fixed Dante's Inferno performance regression ([#17032], [#17035])
- Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022])
- Rainbow Six gpu perforamnce fix ([#16971])
- Rainbow Six GPU performance fix ([#16971])
- Subtitles fixed in The Godfather ([#17298], [#17314])
* Texture replacement improvements
- Less I/O on the main thread, leading to smoother framerates ([#17078], [#17091], [#17120], [#17134])
@ -61,7 +62,7 @@ What's new in 1.15
* Controls
- Android tilt control has been overhauled and fixed ([#16889], [#16896])
- You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc)
- Combo buttons now support analog inputs ([#16855])
- Custom buttons now support analog inputs ([#16855])
* VR features
- Top down camera: ([#17098])