Allow signed texture offsets on framebuffers

This commit is contained in:
Henrik Rydgård 2022-08-31 01:46:58 +02:00
parent 7186fc2c17
commit a71a10bb6e

View file

@ -592,8 +592,8 @@ struct GPUStateCache {
u32 curTextureHeight;
u32 actualTextureHeight;
// Only applied when needShaderTexClamp = true.
u32 curTextureXOffset;
u32 curTextureYOffset;
int curTextureXOffset;
int curTextureYOffset;
bool curTextureIs3D;
float vpWidth;