Merge pull request #353 from KentuckyCompass/crashfix1

Fix crash from lastShader pointer = 0xcdcdcdcd
This commit is contained in:
Henrik Rydgård 2013-01-07 00:28:58 -08:00
commit a3e1c4753a

View file

@ -133,7 +133,7 @@ private:
class ShaderManager
{
public:
ShaderManager() : globalDirty(0xFFFFFFFF) {}
ShaderManager() : lastShader(NULL), globalDirty(0xFFFFFFFF) {}
void ClearCache(bool deleteThem); // TODO: deleteThem currently not respected
LinkedShader *ApplyShader(int prim);