mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Change variable to u32. I would say it's safe to say that an HD remaster will never request more than 2GB of RAM, much less 1.
This commit is contained in:
parent
a2c8ac5dbe
commit
9c4d5d3362
1 changed files with 1 additions and 1 deletions
|
@ -28,7 +28,7 @@ extern bool g_DoubleTextureCoordinates;
|
|||
|
||||
struct HDRemaster {
|
||||
std::string gameID;
|
||||
u64 MemorySize;
|
||||
u32 MemorySize;
|
||||
bool DoubleTextureCoordinates;
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue