Change variable to u32. I would say it's safe to say that an HD remaster will never request more than 2GB of RAM, much less 1.

This commit is contained in:
The Dax 2013-07-08 02:40:33 -04:00
parent a2c8ac5dbe
commit 9c4d5d3362

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@ -28,7 +28,7 @@ extern bool g_DoubleTextureCoordinates;
struct HDRemaster {
std::string gameID;
u64 MemorySize;
u32 MemorySize;
bool DoubleTextureCoordinates;
};