From 9c4d5d33621f45302c32effdb1ecce09bfe8d826 Mon Sep 17 00:00:00 2001 From: The Dax Date: Mon, 8 Jul 2013 02:40:33 -0400 Subject: [PATCH] Change variable to u32. I would say it's safe to say that an HD remaster will never request more than 2GB of RAM, much less 1. --- Core/HDRemaster.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Core/HDRemaster.h b/Core/HDRemaster.h index 7be7171071..af4d360b28 100644 --- a/Core/HDRemaster.h +++ b/Core/HDRemaster.h @@ -28,7 +28,7 @@ extern bool g_DoubleTextureCoordinates; struct HDRemaster { std::string gameID; - u64 MemorySize; + u32 MemorySize; bool DoubleTextureCoordinates; };