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Merge pull request #16415 from hrydgard/display-edit-mode-2
Display layout editor - Remove editing widget, just use the background directly
This commit is contained in:
commit
9c21951efe
16 changed files with 118 additions and 338 deletions
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@ -1247,8 +1247,6 @@ list(APPEND NativeAppSource
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UI/ChatScreen.cpp
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UI/DevScreens.cpp
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UI/DevScreens.h
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UI/DisplayLayoutEditor.cpp
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UI/DisplayLayoutEditor.h
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UI/DisplayLayoutScreen.cpp
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UI/DisplayLayoutScreen.h
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UI/EmuScreen.h
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@ -1,58 +0,0 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include "Common/UI/Context.h"
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#include "UI/DisplayLayoutEditor.h"
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void MultiTouchDisplay::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
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const AtlasImage *image = dc.Draw()->GetAtlas()->getImage(img_);
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if (image) {
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w = image->w * scale_;
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h = image->h * scale_;
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} else {
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w = 0.0f;
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h = 0.0f;
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}
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}
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void MultiTouchDisplay::Touch(const TouchInput &input) {
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if ((input.flags & TOUCH_DOWN) && bounds_.Contains(input.x, input.y)) {
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pointerDownMask_ |= 1 << input.id;
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}
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if (input.flags & TOUCH_MOVE) {
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if (bounds_.Contains(input.x, input.y))
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pointerDownMask_ |= 1 << input.id;
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else
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pointerDownMask_ &= ~(1 << input.id);
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}
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if (input.flags & TOUCH_UP) {
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pointerDownMask_ &= ~(1 << input.id);
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}
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if (input.flags & TOUCH_RELEASE_ALL) {
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pointerDownMask_ = 0;
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}
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}
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void MultiTouchDisplay::Draw(UIContext &dc) {
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float opacity = 0.5f;
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float scale = scale_;
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uint32_t color = colorAlpha(0xFFFFFF, opacity);
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dc.Draw()->DrawImageRotated(img_, bounds_.centerX(), bounds_.centerY(), scale, angle_ * (M_PI * 2 / 360.0f), color, flipImageH_);
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}
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@ -1,53 +0,0 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/Render/TextureAtlas.h"
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#include "Common/Render/DrawBuffer.h"
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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class MultiTouchDisplay : public UI::View {
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public:
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MultiTouchDisplay(ImageID img, float scale, UI::LayoutParams *layoutParams)
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: UI::View(layoutParams), pointerDownMask_(0), scale_(scale), img_(img), angle_(0.0f), flipImageH_(false) {
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}
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virtual void Touch(const TouchInput &input) override;
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virtual void Draw(UIContext &dc) override;
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virtual void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
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// chainable
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MultiTouchDisplay *FlipImageH(bool flip) { flipImageH_ = flip; return this; }
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MultiTouchDisplay *SetAngle(float angle) { angle_ = angle; return this; }
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protected:
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uint32_t pointerDownMask_;
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float scale_;
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private:
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ImageID img_;
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float angle_;
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bool flipImageH_;
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};
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class PSPDisplay : public MultiTouchDisplay {
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public:
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PSPDisplay(ImageID img, float scale, UI::LayoutParams *layoutParams)
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: MultiTouchDisplay(img, scale, layoutParams) {
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}
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};
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@ -23,6 +23,8 @@
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#include "Common/Render/DrawBuffer.h"
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#include "Common/UI/Context.h"
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#include "Common/UI/View.h"
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#include "Common/Math/math_util.h"
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#include "Common/System/Display.h"
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#include "Common/Data/Color/RGBAUtil.h"
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#include "Common/Data/Text/I18n.h"
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@ -30,69 +32,51 @@
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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#include "Core/System.h"
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#include "DisplayLayoutEditor.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/PresentationCommon.h"
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static const int leftColumnWidth = 200;
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static const float orgRatio = 1.764706f;
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static const float orgRatio = 1.764706f; // 480.0 / 272.0
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static const float UI_DISPLAY_SCALE = 8.0f;
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static float ScaleSettingToUI() {
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float scale = g_Config.fSmallDisplayZoomLevel * UI_DISPLAY_SCALE;
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// Account for 1x display doubling dps.
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if (g_dpi_scale_x > 1.0f) {
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scale *= g_dpi_scale_x;
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}
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return scale;
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}
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static void UpdateScaleSetting(float scale) {
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// Account for 1x display doubling dps.
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if (g_dpi_scale_x > 1.0f) {
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scale /= g_dpi_scale_x;
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}
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g_Config.fSmallDisplayZoomLevel = scale;
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}
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static void UpdateScaleSettingFromUI(float scale) {
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UpdateScaleSetting(scale / UI_DISPLAY_SCALE);
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}
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class DragDropDisplay : public MultiTouchDisplay {
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public:
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DragDropDisplay(float &x, float &y, ImageID img, float scale, const Bounds &screenBounds)
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: MultiTouchDisplay(img, scale, new UI::AnchorLayoutParams(x * screenBounds.w, y * screenBounds.h, UI::NONE, UI::NONE, true)),
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x_(x), y_(y), screenBounds_(screenBounds) {
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UpdateScale(scale);
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}
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std::string DescribeText() const override;
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void SaveDisplayPosition() {
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x_ = bounds_.centerX() / screenBounds_.w;
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y_ = bounds_.centerY() / screenBounds_.h;
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}
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void UpdateScale(float s) {
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scale_ = s;
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}
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float Scale() {
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return scale_;
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}
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private:
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float &x_, &y_;
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const Bounds &screenBounds_;
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enum Mode {
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MODE_MOVE,
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MODE_RESIZE,
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};
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std::string DragDropDisplay::DescribeText() const {
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auto u = GetI18NCategory("UI Elements");
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return u->T("Screen representation");
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static Bounds FRectToBounds(FRect rc) {
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Bounds b;
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b.x = rc.x * g_dpi_scale_x;
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b.y = rc.y * g_dpi_scale_y;
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b.w = rc.w * g_dpi_scale_x;
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b.h = rc.h * g_dpi_scale_y;
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return b;
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}
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DisplayLayoutScreen::DisplayLayoutScreen() {
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DisplayLayoutScreen::DisplayLayoutScreen(const Path &filename) : UIDialogScreenWithGameBackground(filename) {
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// Ignore insets - just couldn't get the logic to work.
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ignoreInsets_ = true;
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// Show background at full brightness
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darkenGameBackground_ = false;
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}
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void DisplayLayoutScreen::DrawBackground(UIContext &dc) {
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if (PSP_IsInited() && !g_Config.bSkipBufferEffects) {
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// We normally rely on the PSP screen.
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UIDialogScreenWithGameBackground::DrawBackground(dc);
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} else {
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// But if it's not present (we're not in game, or skip buffer effects is used),
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// we have to draw a substitute ourselves.
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// TODO: Clean this up a bit, this GetScreenFrame/CenterDisplay combo is too common.
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FRect screenFrame = GetScreenFrame(pixel_xres, pixel_yres);
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FRect rc;
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CenterDisplayOutputRect(&rc, 480.0f, 272.0f, screenFrame, g_Config.iInternalScreenRotation);
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dc.Flush();
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ImageID bg = ImageID("I_PSP_DISPLAY");
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dc.Draw()->DrawImageStretch(bg, FRectToBounds(rc), 0x7FFFFFFF);
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}
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}
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bool DisplayLayoutScreen::touch(const TouchInput &touch) {
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@ -105,89 +89,42 @@ bool DisplayLayoutScreen::touch(const TouchInput &touch) {
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mode = -1;
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}
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const Bounds &screen_bounds = screenManager()->getUIContext()->GetBounds();
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const Bounds &screenBounds = screenManager()->getUIContext()->GetBounds();
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if ((touch.flags & TOUCH_MOVE) != 0 && dragging_) {
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int touchX = touch.x - offsetTouchX_;
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int touchY = touch.y - offsetTouchY_;
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if (mode == 0) {
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const auto &prevParams = displayRepresentation_->GetLayoutParams()->As<AnchorLayoutParams>();
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Point newPos(prevParams->left, prevParams->top);
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float relativeTouchX = touch.x - startX_;
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float relativeTouchY = touch.y - startY_;
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int limitX = g_Config.fSmallDisplayZoomLevel * 120;
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int limitY = g_Config.fSmallDisplayZoomLevel * 68;
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const int quarterResX = screen_bounds.w / 4;
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const int quarterResY = screen_bounds.h / 4;
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if (bRotated_) {
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//swap X/Y limit for rotated display
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std::swap(limitX, limitY);
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}
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// Check where each edge of the screen is
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const int windowLeftEdge = quarterResX;
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const int windowRightEdge = windowLeftEdge * 3;
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const int windowUpperEdge = quarterResY;
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const int windowLowerEdge = windowUpperEdge * 3;
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// And stick display when close to any edge
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stickToEdgeX_ = false;
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stickToEdgeY_ = false;
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if (touchX > windowLeftEdge - 8 + limitX && touchX < windowLeftEdge + 8 + limitX) { touchX = windowLeftEdge + limitX; stickToEdgeX_ = true; }
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if (touchX > windowRightEdge - 8 - limitX && touchX < windowRightEdge + 8 - limitX) { touchX = windowRightEdge - limitX; stickToEdgeX_ = true; }
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if (touchY > windowUpperEdge - 8 + limitY && touchY < windowUpperEdge + 8 + limitY) { touchY = windowUpperEdge + limitY; stickToEdgeY_ = true; }
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if (touchY > windowLowerEdge - 8 - limitY && touchY < windowLowerEdge + 8 - limitY) { touchY = windowLowerEdge - limitY; stickToEdgeY_ = true; }
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const int minX = screen_bounds.w / 2;
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const int maxX = screen_bounds.w + minX;
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const int minY = screen_bounds.h / 2;
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const int maxY = screen_bounds.h + minY;
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// Display visualization disappear outside of those bounds, so we have to limit
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if (touchX < -minX) touchX = -minX;
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if (touchX > maxX) touchX = maxX;
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if (touchY < -minY) touchY = -minY;
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if (touchY > maxY) touchY = maxY;
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// Limit small display on much larger output a bit differently
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if (quarterResX > limitX) limitX = quarterResX;
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if (quarterResY > limitY) limitY = quarterResY;
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// Allow moving zoomed in display freely as long as at least noticeable portion of the screen is occupied
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if (touchX > minX - limitX - 10 && touchX < minX + limitX + 10) {
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newPos.x = touchX;
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}
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if (touchY > minY - limitY - 10 && touchY < minY + limitY + 10) {
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newPos.y = touchY;
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}
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displayRepresentation_->ReplaceLayoutParams(new AnchorLayoutParams(newPos.x, newPos.y, NONE, NONE, true));
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} else if (mode == 1) {
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switch (mode) {
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case MODE_MOVE:
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{
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g_Config.fSmallDisplayOffsetX = startDisplayOffsetX_ + relativeTouchX * 0.5f / screenBounds.w;
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g_Config.fSmallDisplayOffsetY = startDisplayOffsetY_ + relativeTouchY * 0.5f / screenBounds.h;
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break;
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}
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case MODE_RESIZE:
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{
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// Resize. Vertical = scaling; Up should be bigger so let's negate in that direction
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float diffY = -(touchY - startY_);
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float movementScale = 0.5f;
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float newScale = startScale_ + diffY * movementScale;
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// Desired scale * 8.0 since the visualization is tiny size and multiplied by 8.
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newScale = clamp_value(newScale, UI_DISPLAY_SCALE, UI_DISPLAY_SCALE * 10.0f);
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displayRepresentation_->UpdateScale(newScale);
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UpdateScaleSettingFromUI(newScale);
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float diffYProp = -relativeTouchY * 0.007f;
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g_Config.fSmallDisplayZoomLevel = startScale_ * powf(2.0f, diffYProp);
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break;
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}
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}
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}
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if ((touch.flags & TOUCH_DOWN) != 0 && !dragging_) {
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dragging_ = true;
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const Bounds &bounds = displayRepresentation_->GetBounds();
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startY_ = bounds.centerY();
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offsetTouchX_ = touch.x - bounds.centerX();
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offsetTouchY_ = touch.y - bounds.centerY();
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startScale_ = displayRepresentation_->Scale();
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startX_ = touch.x;
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startY_ = touch.y;
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startDisplayOffsetX_ = g_Config.fSmallDisplayOffsetX;
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startDisplayOffsetY_ = g_Config.fSmallDisplayOffsetY;
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startScale_ = g_Config.fSmallDisplayZoomLevel;
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}
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if ((touch.flags & TOUCH_UP) != 0 && dragging_) {
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displayRepresentation_->SaveDisplayPosition();
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dragging_ = false;
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}
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return true;
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}
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void DisplayLayoutScreen::resized() {
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RecreateViews();
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return true;
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}
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void DisplayLayoutScreen::onFinish(DialogResult reason) {
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@ -195,22 +132,23 @@ void DisplayLayoutScreen::onFinish(DialogResult reason) {
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}
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UI::EventReturn DisplayLayoutScreen::OnCenter(UI::EventParams &e) {
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if (!stickToEdgeX_ || (stickToEdgeX_ && stickToEdgeY_))
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g_Config.fSmallDisplayOffsetX = 0.5f;
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if (!stickToEdgeY_ || (stickToEdgeX_ && stickToEdgeY_))
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g_Config.fSmallDisplayOffsetY = 0.5f;
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g_Config.fSmallDisplayOffsetX = 0.5f;
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g_Config.fSmallDisplayOffsetY = 0.5f;
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RecreateViews();
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return UI::EVENT_DONE;
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};
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UI::EventReturn DisplayLayoutScreen::OnZoomTypeChange(UI::EventParams &e) {
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if (g_Config.iSmallDisplayZoomType < (int)SmallDisplayZoom::MANUAL) {
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const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
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float autoBound = bounds.w / 480.0f;
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UpdateScaleSetting(autoBound);
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displayRepresentation_->UpdateScale(ScaleSettingToUI());
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switch (g_Config.iSmallDisplayZoomType) {
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case (int)SmallDisplayZoom::AUTO:
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case (int)SmallDisplayZoom::PARTIAL_STRETCH:
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case (int)SmallDisplayZoom::STRETCH:
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g_Config.fSmallDisplayOffsetX = 0.5f;
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g_Config.fSmallDisplayOffsetY = 0.5f;
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break;
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default:
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// Not SmallDisplayZoom::MANUAL
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break;
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}
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RecreateViews();
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return UI::EVENT_DONE;
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@ -220,20 +158,6 @@ void DisplayLayoutScreen::dialogFinished(const Screen *dialog, DialogResult resu
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RecreateViews();
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}
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class Boundary : public UI::View {
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public:
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Boundary(UI::LayoutParams *layoutParams) : UI::View(layoutParams) {
|
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}
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|
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std::string DescribeText() const override {
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return "";
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}
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void Draw(UIContext &dc) override {
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dc.Draw()->DrawImageCenterTexel(dc.theme->whiteImage, bounds_.x, bounds_.y, bounds_.x2(), bounds_.y2(), dc.theme->itemDownStyle.background.color);
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}
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};
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// Stealing StickyChoice's layout and text rendering.
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class HighlightLabel : public UI::StickyChoice {
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public:
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|
@ -256,25 +180,9 @@ void DisplayLayoutScreen::CreateViews() {
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root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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const float previewWidth = bounds.w / 2.0f;
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const float previewHeight = bounds.h / 2.0f;
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// Just visual boundaries of the screen, should be easier to use than imagination
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const float horizPreviewPadding = bounds.w / 4.0f;
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const float vertPreviewPadding = bounds.h / 4.0f;
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const float horizBoundariesWidth = 4.0f;
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// This makes it have at least 10.0f padding below at 1x.
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const float vertBoundariesHeight = 52.0f;
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// We manually implement insets here for the buttons. This file defied refactoring :(
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float leftInset = System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_LEFT);
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// Left side, right, top, bottom.
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root_->Add(new Boundary(new AnchorLayoutParams(horizBoundariesWidth, FILL_PARENT, horizPreviewPadding - horizBoundariesWidth, 0, NONE, 0)));
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root_->Add(new Boundary(new AnchorLayoutParams(horizBoundariesWidth, FILL_PARENT, horizPreviewPadding + previewWidth, 0, NONE, 0)));
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root_->Add(new Boundary(new AnchorLayoutParams(previewWidth, vertBoundariesHeight, horizPreviewPadding, vertPreviewPadding - vertBoundariesHeight, NONE, NONE)));
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root_->Add(new Boundary(new AnchorLayoutParams(previewWidth, vertBoundariesHeight, horizPreviewPadding, vertPreviewPadding + previewHeight, NONE, NONE)));
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bool displayRotEnable = !g_Config.bSkipBufferEffects || g_Config.bSoftwareRendering;
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bRotated_ = false;
|
||||
if (displayRotEnable && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) {
|
||||
|
@ -302,7 +210,7 @@ void DisplayLayoutScreen::CreateViews() {
|
|||
}
|
||||
}
|
||||
}
|
||||
UpdateScaleSetting(autoBound);
|
||||
g_Config.fSmallDisplayZoomLevel = autoBound;
|
||||
g_Config.fSmallDisplayOffsetX = 0.5f;
|
||||
g_Config.fSmallDisplayOffsetY = 0.5f;
|
||||
} else { // Manual Scaling
|
||||
|
@ -320,19 +228,11 @@ void DisplayLayoutScreen::CreateViews() {
|
|||
mode_->AddChoice(di->T("Resize"));
|
||||
mode_->SetSelection(0, false);
|
||||
}
|
||||
displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, ImageID("I_PSP_DISPLAY"), ScaleSettingToUI(), bounds);
|
||||
displayRepresentation_->SetVisibility(V_VISIBLE);
|
||||
} else { // Stretching
|
||||
label = new HighlightLabel(gr->T("Stretching"), new AnchorLayoutParams(WRAP_CONTENT, 64.0f, bounds.w / 2.0f, bounds.h / 2.0f, NONE, NONE, true));
|
||||
displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, ImageID("I_PSP_DISPLAY"), ScaleSettingToUI(), bounds);
|
||||
displayRepresentation_->SetVisibility(V_INVISIBLE);
|
||||
float width = previewWidth;
|
||||
float height = previewHeight;
|
||||
if (g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::STRETCH) {
|
||||
Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, width - width / 2.0f, NONE, NONE, height - height / 2.0f));
|
||||
stretched->SetEnabled(false);
|
||||
root_->Add(stretched);
|
||||
} else { // Partially stretched
|
||||
float width = bounds.w;
|
||||
float height = bounds.h;
|
||||
if (g_Config.iSmallDisplayZoomType != (int)SmallDisplayZoom::STRETCH) {
|
||||
float origRatio = !bRotated_ ? 480.0f / 272.0f : 272.0f / 480.0f;
|
||||
float frameRatio = width / height;
|
||||
if (origRatio > frameRatio) {
|
||||
|
@ -346,16 +246,9 @@ void DisplayLayoutScreen::CreateViews() {
|
|||
width = (272.0f + height) / 2.0f;
|
||||
}
|
||||
}
|
||||
Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, previewWidth - width / 2.0f, NONE, NONE, previewHeight - height / 2.0f));
|
||||
stretched->SetEnabled(false);
|
||||
root_->Add(stretched);
|
||||
}
|
||||
}
|
||||
if (bRotated_) {
|
||||
displayRepresentation_->SetAngle(90.0f);
|
||||
}
|
||||
|
||||
root_->Add(displayRepresentation_);
|
||||
if (mode_) {
|
||||
root_->Add(mode_);
|
||||
}
|
||||
|
@ -364,12 +257,12 @@ void DisplayLayoutScreen::CreateViews() {
|
|||
}
|
||||
|
||||
static const char *zoomLevels[] = { "Stretching", "Partial Stretch", "Auto Scaling", "Manual Scaling" };
|
||||
auto zoom = new PopupMultiChoice(&g_Config.iSmallDisplayZoomType, di->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, previewWidth - 200.0f, NONE, NONE, 10));
|
||||
auto zoom = new PopupMultiChoice(&g_Config.iSmallDisplayZoomType, di->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, bounds.w / 2.0f - 200.0f, NONE, NONE, 10));
|
||||
zoom->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomTypeChange);
|
||||
root_->Add(zoom);
|
||||
|
||||
static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" };
|
||||
auto rotation = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), co->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, previewWidth - 200.0f, 10, NONE, bounds.h - 64 - 10));
|
||||
auto rotation = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), co->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, bounds.w / 2.0f - 200.0f, 10, NONE, bounds.h - 64 - 10));
|
||||
rotation->SetEnabledFunc([] {
|
||||
return !g_Config.bSkipBufferEffects || g_Config.bSoftwareRendering;
|
||||
});
|
||||
|
|
|
@ -21,16 +21,20 @@
|
|||
#include "Common/UI/ViewGroup.h"
|
||||
#include "MiscScreens.h"
|
||||
|
||||
class DragDropDisplay;
|
||||
|
||||
class DisplayLayoutScreen : public UIDialogScreenWithBackground {
|
||||
class DisplayLayoutScreen : public UIDialogScreenWithGameBackground {
|
||||
public:
|
||||
DisplayLayoutScreen();
|
||||
virtual void CreateViews() override;
|
||||
virtual bool touch(const TouchInput &touch) override;
|
||||
virtual void dialogFinished(const Screen *dialog, DialogResult result) override;
|
||||
virtual void onFinish(DialogResult reason) override;
|
||||
virtual void resized() override;
|
||||
DisplayLayoutScreen(const Path &filename);
|
||||
void CreateViews() override;
|
||||
bool touch(const TouchInput &touch) override;
|
||||
void dialogFinished(const Screen *dialog, DialogResult result) override;
|
||||
void onFinish(DialogResult reason) override;
|
||||
|
||||
void DrawBackground(UIContext &dc) override;
|
||||
|
||||
void resized() override {
|
||||
RecreateViews();
|
||||
}
|
||||
|
||||
const char *tag() const override { return "DisplayLayout"; }
|
||||
|
||||
protected:
|
||||
|
@ -38,16 +42,14 @@ protected:
|
|||
virtual UI::EventReturn OnZoomTypeChange(UI::EventParams &e);
|
||||
|
||||
private:
|
||||
DragDropDisplay *displayRepresentation_ = nullptr;
|
||||
UI::ChoiceStrip *mode_ = nullptr;
|
||||
bool dragging_ = false;
|
||||
bool bRotated_ = false;
|
||||
bool stickToEdgeX_ = false;
|
||||
bool stickToEdgeY_ = false;
|
||||
|
||||
// Touch down state for drag to resize etc
|
||||
float startX_ = 0.0f;
|
||||
float startY_ = 0.0f;
|
||||
float startScale_ = 1.0f;
|
||||
int offsetTouchX_ = 0;
|
||||
int offsetTouchY_ = 0;
|
||||
|
||||
float startScale_ = -1.0f;
|
||||
float startDisplayOffsetX_ = -1.0f;
|
||||
float startDisplayOffsetY_ = -1.0f;
|
||||
};
|
||||
|
|
|
@ -489,7 +489,7 @@ void EmuScreen::sendMessage(const char *message, const char *value) {
|
|||
screenManager()->push(new ControlMappingScreen());
|
||||
} else if (!strcmp(message, "display layout editor") && screenManager()->topScreen() == this) {
|
||||
UpdateUIState(UISTATE_PAUSEMENU);
|
||||
screenManager()->push(new DisplayLayoutScreen());
|
||||
screenManager()->push(new DisplayLayoutScreen(gamePath_));
|
||||
} else if (!strcmp(message, "settings") && screenManager()->topScreen() == this) {
|
||||
UpdateUIState(UISTATE_PAUSEMENU);
|
||||
screenManager()->push(new GameSettingsScreen(gamePath_));
|
||||
|
|
|
@ -463,7 +463,10 @@ void GameSettingsScreen::CreateViews() {
|
|||
#endif
|
||||
// Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
|
||||
displayEditor_ = graphicsSettings->Add(new Choice(gr->T("Display layout editor")));
|
||||
displayEditor_->OnClick.Handle(this, &GameSettingsScreen::OnDisplayLayoutEditor);
|
||||
displayEditor_->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
|
||||
screenManager()->push(new DisplayLayoutScreen(gamePath_));
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
|
||||
#if PPSSPP_PLATFORM(ANDROID)
|
||||
// Hide insets option if no insets, or OS too old.
|
||||
|
@ -1332,11 +1335,6 @@ UI::EventReturn GameSettingsScreen::OnFullscreenMultiChange(UI::EventParams &e)
|
|||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnDisplayLayoutEditor(UI::EventParams &e) {
|
||||
screenManager()->push(new DisplayLayoutScreen());
|
||||
return UI::EVENT_DONE;
|
||||
};
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnResolutionChange(UI::EventParams &e) {
|
||||
if (g_Config.iAndroidHwScale == 1) {
|
||||
RecreateActivity();
|
||||
|
|
|
@ -105,7 +105,6 @@ private:
|
|||
UI::EventReturn OnChangeBackground(UI::EventParams &e);
|
||||
UI::EventReturn OnFullscreenChange(UI::EventParams &e);
|
||||
UI::EventReturn OnFullscreenMultiChange(UI::EventParams &e);
|
||||
UI::EventReturn OnDisplayLayoutEditor(UI::EventParams &e);
|
||||
UI::EventReturn OnResolutionChange(UI::EventParams &e);
|
||||
UI::EventReturn OnHwScaleChange(UI::EventParams &e);
|
||||
UI::EventReturn OnRestoreDefaultSettings(UI::EventParams &e);
|
||||
|
|
|
@ -356,7 +356,7 @@ void DrawBackground(UIContext &dc, float alpha, float x, float y, float z) {
|
|||
}
|
||||
}
|
||||
|
||||
void DrawGameBackground(UIContext &dc, const Path &gamePath, float x, float y, float z, bool darkenGame) {
|
||||
void DrawGameBackground(UIContext &dc, const Path &gamePath, float x, float y, float z, bool darkenBackground) {
|
||||
using namespace Draw;
|
||||
using namespace UI;
|
||||
|
||||
|
@ -377,9 +377,11 @@ void DrawGameBackground(UIContext &dc, const Path &gamePath, float x, float y, f
|
|||
dc.RebindTexture();
|
||||
dc.Begin();
|
||||
|
||||
uint32_t color = colorAlpha(colorBlend(dc.GetTheme().backgroundColor, 0, 0.5f), 0.45f);
|
||||
dc.FillRect(UI::Drawable(color), dc.GetBounds());
|
||||
dc.Flush();
|
||||
if (darkenBackground) {
|
||||
uint32_t color = colorAlpha(colorBlend(dc.GetTheme().backgroundColor, 0, 0.5f), 0.45f);
|
||||
dc.FillRect(UI::Drawable(color), dc.GetBounds());
|
||||
dc.Flush();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -391,8 +393,6 @@ void DrawGameBackground(UIContext &dc, const Path &gamePath, float x, float y, f
|
|||
GameInfoTex *pic = ginfo ? ginfo->GetBGPic() : nullptr;
|
||||
if (pic) {
|
||||
dc.GetDrawContext()->BindTexture(0, pic->texture->GetTexture());
|
||||
}
|
||||
if (pic) {
|
||||
uint32_t color = whiteAlpha(ease((time_now_d() - pic->timeLoaded) * 3)) & 0xFFc0c0c0;
|
||||
dc.Draw()->DrawTexRect(dc.GetBounds(), 0,0,1,1, color);
|
||||
dc.Flush();
|
||||
|
@ -419,7 +419,7 @@ void HandleCommonMessages(const char *message, const char *value, ScreenManager
|
|||
manager->push(new ControlMappingScreen());
|
||||
} else if (!strcmp(message, "display layout editor") && isActiveScreen && std::string(activeScreen->tag()) != "DisplayLayout") {
|
||||
UpdateUIState(UISTATE_MENU);
|
||||
manager->push(new DisplayLayoutScreen());
|
||||
manager->push(new DisplayLayoutScreen(Path()));
|
||||
} else if (!strcmp(message, "settings") && isActiveScreen && std::string(activeScreen->tag()) != "GameSettings") {
|
||||
UpdateUIState(UISTATE_MENU);
|
||||
manager->push(new GameSettingsScreen(Path()));
|
||||
|
@ -474,7 +474,7 @@ void UIDialogScreenWithGameBackground::DrawBackground(UIContext &dc) {
|
|||
using namespace Draw;
|
||||
float x, y, z;
|
||||
screenManager()->getFocusPosition(x, y, z);
|
||||
DrawGameBackground(dc, gamePath_, x, y, z, true);
|
||||
DrawGameBackground(dc, gamePath_, x, y, z, darkenGameBackground_);
|
||||
}
|
||||
|
||||
void UIDialogScreenWithGameBackground::sendMessage(const char *message, const char *value) {
|
||||
|
|
|
@ -73,6 +73,7 @@ public:
|
|||
void sendMessage(const char *message, const char *value) override;
|
||||
protected:
|
||||
Path gamePath_;
|
||||
bool darkenGameBackground_ = true;
|
||||
};
|
||||
|
||||
class PromptScreen : public UIDialogScreenWithBackground {
|
||||
|
|
|
@ -49,6 +49,7 @@
|
|||
#include "UI/MainScreen.h"
|
||||
#include "UI/OnScreenDisplay.h"
|
||||
#include "UI/GameInfoCache.h"
|
||||
#include "UI/DisplayLayoutScreen.h"
|
||||
|
||||
static void AfterSaveStateAction(SaveState::Status status, const std::string &message, void *) {
|
||||
if (!message.empty() && (!g_Config.bDumpFrames || !g_Config.bDumpVideoOutput)) {
|
||||
|
@ -260,6 +261,7 @@ void GamePauseScreen::CreateViews() {
|
|||
static const int NUM_SAVESLOTS = 5;
|
||||
|
||||
using namespace UI;
|
||||
|
||||
Margins scrollMargins(0, 20, 0, 0);
|
||||
Margins actionMenuMargins(0, 20, 15, 0);
|
||||
auto gr = GetI18NCategory("Graphics");
|
||||
|
@ -314,6 +316,8 @@ void GamePauseScreen::CreateViews() {
|
|||
root_->SetDefaultFocusView(continueChoice);
|
||||
continueChoice->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
|
||||
|
||||
rightColumnItems->Add(new Spacer(25.0));
|
||||
|
||||
std::string gameId = g_paramSFO.GetDiscID();
|
||||
if (g_Config.hasGameConfig(gameId)) {
|
||||
rightColumnItems->Add(new Choice(pa->T("Game Settings")))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings);
|
||||
|
@ -322,6 +326,11 @@ void GamePauseScreen::CreateViews() {
|
|||
rightColumnItems->Add(new Choice(pa->T("Settings")))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings);
|
||||
rightColumnItems->Add(new Choice(pa->T("Create Game Config")))->OnClick.Handle(this, &GamePauseScreen::OnCreateConfig);
|
||||
}
|
||||
UI::Choice *displayEditor_ = rightColumnItems->Add(new Choice(gr->T("Display layout editor")));
|
||||
displayEditor_->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
|
||||
screenManager()->push(new DisplayLayoutScreen(gamePath_));
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
if (g_Config.bEnableCheats) {
|
||||
rightColumnItems->Add(new Choice(pa->T("Cheats")))->OnClick.Handle(this, &GamePauseScreen::OnCwCheat);
|
||||
}
|
||||
|
|
|
@ -42,7 +42,6 @@
|
|||
<ClCompile Include="CwCheatScreen.cpp" />
|
||||
<ClCompile Include="DevScreens.cpp" />
|
||||
<ClCompile Include="DiscordIntegration.cpp" />
|
||||
<ClCompile Include="DisplayLayoutEditor.cpp" />
|
||||
<ClCompile Include="DisplayLayoutScreen.cpp" />
|
||||
<ClCompile Include="EmuScreen.cpp" />
|
||||
<ClCompile Include="GameInfoCache.cpp" />
|
||||
|
@ -75,7 +74,6 @@
|
|||
<ClInclude Include="ControlMappingScreen.h" />
|
||||
<ClInclude Include="DevScreens.h" />
|
||||
<ClInclude Include="DiscordIntegration.h" />
|
||||
<ClInclude Include="DisplayLayoutEditor.h" />
|
||||
<ClInclude Include="DisplayLayoutScreen.h" />
|
||||
<ClInclude Include="EmuScreen.h" />
|
||||
<ClInclude Include="GameInfoCache.h" />
|
||||
|
|
|
@ -63,7 +63,6 @@
|
|||
<ClCompile Include="DisplayLayoutScreen.cpp">
|
||||
<Filter>Screens</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DisplayLayoutEditor.cpp" />
|
||||
<ClCompile Include="RemoteISOScreen.cpp">
|
||||
<Filter>Screens</Filter>
|
||||
</ClCompile>
|
||||
|
@ -144,7 +143,6 @@
|
|||
<ClInclude Include="DisplayLayoutScreen.h">
|
||||
<Filter>Screens</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="DisplayLayoutEditor.h" />
|
||||
<ClInclude Include="HostTypes.h" />
|
||||
<ClInclude Include="RemoteISOScreen.h">
|
||||
<Filter>Screens</Filter>
|
||||
|
|
|
@ -386,7 +386,6 @@
|
|||
<ClInclude Include="..\..\UI\CwCheatScreen.h" />
|
||||
<ClInclude Include="..\..\UI\DevScreens.h" />
|
||||
<ClInclude Include="..\..\UI\DiscordIntegration.h" />
|
||||
<ClInclude Include="..\..\UI\DisplayLayoutEditor.h" />
|
||||
<ClInclude Include="..\..\UI\DisplayLayoutScreen.h" />
|
||||
<ClInclude Include="..\..\UI\EmuScreen.h" />
|
||||
<ClInclude Include="..\..\UI\GameInfoCache.h" />
|
||||
|
@ -422,7 +421,6 @@
|
|||
<ClCompile Include="..\..\UI\CwCheatScreen.cpp" />
|
||||
<ClCompile Include="..\..\UI\DevScreens.cpp" />
|
||||
<ClCompile Include="..\..\UI\DiscordIntegration.cpp" />
|
||||
<ClCompile Include="..\..\UI\DisplayLayoutEditor.cpp" />
|
||||
<ClCompile Include="..\..\UI\DisplayLayoutScreen.cpp" />
|
||||
<ClCompile Include="..\..\UI\EmuScreen.cpp" />
|
||||
<ClCompile Include="..\..\UI\GameInfoCache.cpp" />
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
<ClCompile Include="..\..\UI\CwCheatScreen.cpp" />
|
||||
<ClCompile Include="..\..\UI\DevScreens.cpp" />
|
||||
<ClCompile Include="..\..\UI\DiscordIntegration.cpp" />
|
||||
<ClCompile Include="..\..\UI\DisplayLayoutEditor.cpp" />
|
||||
<ClCompile Include="..\..\UI\DisplayLayoutScreen.cpp" />
|
||||
<ClCompile Include="..\..\UI\EmuScreen.cpp" />
|
||||
<ClCompile Include="..\..\UI\GameInfoCache.cpp" />
|
||||
|
@ -44,7 +43,6 @@
|
|||
<ClInclude Include="..\..\UI\CwCheatScreen.h" />
|
||||
<ClInclude Include="..\..\UI\DevScreens.h" />
|
||||
<ClInclude Include="..\..\UI\DiscordIntegration.h" />
|
||||
<ClInclude Include="..\..\UI\DisplayLayoutEditor.h" />
|
||||
<ClInclude Include="..\..\UI\DisplayLayoutScreen.h" />
|
||||
<ClInclude Include="..\..\UI\EmuScreen.h" />
|
||||
<ClInclude Include="..\..\UI\GameInfoCache.h" />
|
||||
|
|
|
@ -689,7 +689,6 @@ LOCAL_SRC_FILES := \
|
|||
$(SRC)/UI/DiscordIntegration.cpp \
|
||||
$(SRC)/UI/ChatScreen.cpp \
|
||||
$(SRC)/UI/DevScreens.cpp \
|
||||
$(SRC)/UI/DisplayLayoutEditor.cpp \
|
||||
$(SRC)/UI/DisplayLayoutScreen.cpp \
|
||||
$(SRC)/UI/EmuScreen.cpp \
|
||||
$(SRC)/UI/MainScreen.cpp \
|
||||
|
|
Loading…
Add table
Reference in a new issue