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Add option TrueColor to Android
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parent
7ccb0de7a8
commit
955b2a7fd1
1 changed files with 4 additions and 3 deletions
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@ -270,12 +270,13 @@ void InGameMenuScreen::render() {
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int stride = 40;
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int columnw = 400;
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UICheckBox(GEN_ID, x, y += stride, "Show Debug Statistics", ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
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UICheckBox(GEN_ID, x + columnw, y, "Show FPS", ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
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UICheckBox(GEN_ID, x, y += stride, "Show FPS", ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
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// TODO: Maybe shouldn't show this if the screen ratios are very close...
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UICheckBox(GEN_ID, x, y += stride, "Stretch to display", ALIGN_TOPLEFT, &g_Config.bStretchToDisplay);
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UICheckBox(GEN_ID, x, y += stride, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
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UICheckBox(GEN_ID, x, y += stride, "Linear Filtering", ALIGN_TOPLEFT, &g_Config.bLinearFiltering);
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if (UICheckBox(GEN_ID, x, y += stride, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
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if (gpu)
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gpu->Resized();
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@ -339,9 +340,9 @@ void SettingsScreen::render() {
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int x = 30;
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int y = 30;
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int stride = 40;
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int columnw = 420;
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int columnw = 400;
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UICheckBox(GEN_ID, x, y += stride, "Sound Emulation", ALIGN_TOPLEFT, &g_Config.bEnableSound);
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UICheckBox(GEN_ID, x + columnw, y, "Linear Filtering", ALIGN_TOPLEFT, &g_Config.bLinearFiltering);
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UICheckBox(GEN_ID, x + columnw, y, "True Color", ALIGN_TOPLEFT, &g_Config.bTrueColor);
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if (UICheckBox(GEN_ID, x, y += stride, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
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if (gpu)
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gpu->Resized();
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