Add option TrueColor to Android

This commit is contained in:
raven02 2013-03-27 15:15:11 +08:00
parent 7ccb0de7a8
commit 955b2a7fd1

View file

@ -270,12 +270,13 @@ void InGameMenuScreen::render() {
int stride = 40;
int columnw = 400;
UICheckBox(GEN_ID, x, y += stride, "Show Debug Statistics", ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
UICheckBox(GEN_ID, x + columnw, y, "Show FPS", ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
UICheckBox(GEN_ID, x, y += stride, "Show FPS", ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
// TODO: Maybe shouldn't show this if the screen ratios are very close...
UICheckBox(GEN_ID, x, y += stride, "Stretch to display", ALIGN_TOPLEFT, &g_Config.bStretchToDisplay);
UICheckBox(GEN_ID, x, y += stride, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
UICheckBox(GEN_ID, x, y += stride, "Linear Filtering", ALIGN_TOPLEFT, &g_Config.bLinearFiltering);
if (UICheckBox(GEN_ID, x, y += stride, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
if (gpu)
gpu->Resized();
@ -339,9 +340,9 @@ void SettingsScreen::render() {
int x = 30;
int y = 30;
int stride = 40;
int columnw = 420;
int columnw = 400;
UICheckBox(GEN_ID, x, y += stride, "Sound Emulation", ALIGN_TOPLEFT, &g_Config.bEnableSound);
UICheckBox(GEN_ID, x + columnw, y, "Linear Filtering", ALIGN_TOPLEFT, &g_Config.bLinearFiltering);
UICheckBox(GEN_ID, x + columnw, y, "True Color", ALIGN_TOPLEFT, &g_Config.bTrueColor);
if (UICheckBox(GEN_ID, x, y += stride, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
if (gpu)
gpu->Resized();